Files
GTA4RP/scripts/server/gui.js
2021-01-19 04:45:03 -06:00

93 lines
4.9 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: gui.js
// DESC: Provides GUI functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
function playerPromptAnswerNo(client) {
if(getPlayerData(client).promptType == AG_PROMPT_NONE) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} answered NO to their prompt (${getPlayerData(client).promptType})`);
switch(getPlayerData(client).promptType) {
case AG_PROMPT_CREATEFIRSTCHAR:
showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters")
setTimeout(function() { client.disconnect(); }, 5000);
break;
case AG_PROMPT_BIZORDER:
if(getPlayerData(client).businessOrderAmount > 0) {
if(canPlayerUseGUI(client)) {
showPlayerErrorGUI(client, "You canceled the order.", "Business Order Canceled");
} else {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} canceled the order of ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)}`);
messagePlayerError(client, "You canceled the order!");
}
} else {
showPlayerErrorGUI(client, "You aren't ordering anything for a business!", "Business Order Canceled");
}
break;
default:
break;
}
getPlayerData(client).promptType = AG_PROMPT_NONE;
}
// ---------------------------------------------------------------------------
function playerPromptAnswerYes(client) {
if(getPlayerData(client).promptType == AG_PROMPT_NONE) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`);
switch(getPlayerData(client).promptType) {
case AG_PROMPT_CREATEFIRSTCHAR:
showPlayerNewCharacterGUI(client);
break;
case AG_PROMPT_BIZORDER:
if(getPlayerData(client).businessOrderAmount > 0) {
if(getPlayerData(client).businessOrderCost > getBusinessData(getPlayerData(client).businessOrderBusiness).till) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)} (Reason: Not enough money in business till)`);
showPlayerErrorGUI(client, "This business doesn't have enough money! Deposit some using /bizdeposit", "Business Order Canceled");
getPlayerData(client).businessOrderAmount = 0;
getPlayerData(client).businessOrderBusiness = false;
getPlayerData(client).businessOrderItem = -1;
} else {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} successfully ordered ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)}`);
showPlayerInfoGUI(client, `[Asshat.GUI] You ordered ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} for ${getPlayerData(client).businessOrderCost}!`, "Business Order Successful");
getPlayerData(client).businessOrderAmount = 0;
getPlayerData(client).businessOrderBusiness = false;
getPlayerData(client).businessOrderItem = -1;
}
} else {
showPlayerErrorGUI(client, `You aren't ordering anything for a business!`, `Business Order Canceled`);
}
break;
default:
break;
}
getPlayerData(client).promptType = AG_PROMPT_NONE;
}
// ---------------------------------------------------------------------------
function canPlayerUseGUI(client) {
return (getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client));
}
// ---------------------------------------------------------------------------