Files
GTA4RP/scripts/server/client.js
2020-12-04 02:48:16 -06:00

124 lines
3.7 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: client.js
// DESC: Provides client communication and cross-endpoint operations
// TYPE: Server (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
addNetworkHandler("ag.onPlayerEnterSphere", function(client, sphere) {
switch(sphere.getData("ag.type")) {
case AG_SPHERE_HOUSE:
client.player.setData("ag.atHouse", sphere.getData("ag.id"), false);
break;
case AG_SPHERE_BUSINESS:
client.player.setData("ag.atBusiness", sphere.getData("ag.id"), false);
break;
default:
break;
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.onPlayerExitSphere", function(client, sphere) {
client.player.removeData("ag.atHouse");
client.player.removeData("ag.atBusiness");
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.promptAnswerNo", function(client) {
if(!client.getData("ag.prompt")) {
return false;
}
switch(client.getData("ag.prompt")) {
case AG_PROMPT_CREATEFIRSTCHAR:
triggerNetworkEvent("ag.showError", client, "You don't have a character to play. Goodbye!", "No Characters");
setTimeout(function() { client.disconnect(); }, 5000);
break;
default:
break;
}
client.removeData("ag.prompt");
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.promptAnswerYes", function(client) {
if(!client.getData("ag.prompt")) {
return false;
}
switch(client.getData("ag.prompt")) {
case AG_PROMPT_CREATEFIRSTCHAR:
triggerNetworkEvent("ag.showNewCharacter", client);
break;
S
default:
break;
}
client.removeData("ag.prompt");
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.onPlayerEnterSphere", function(client, sphere) {
let ownerType = sphere.getData("ag.ownerType");
let ownerId = sphere.getData("ag.ownerId");
switch(ownerType) {
case AG_PICKUP_JOB:
let jobData = getJobData(ownerId);
showJobInformationToPlayer(client, jobData.jobType);
break;
default:
break;
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.afk", function(client, afkState) {
if(afkState) {
client.setData("ag.afk", true, true);
} else {
client.removeData("ag.afk");
}
});
// ---------------------------------------------------------------------------
// Not implemented yet
addNetworkHandler("ag.heldKey", function(client, key) {
switch(key) {
case serverConfig.keybinds.actionKey:
processHoldActionKey(client);
break;
case serverConfig.keybinds.vehicleLightsKey:
processHoldVehicleLightsKey(client);
break;
case serverConfig.keybinds.vehicleLockKey:
processHoldVehicleLockKey(client);
break;
case serverConfig.keybinds.vehicleEngineKey:
processHoldVehicleEngineKey(client);
break;
}
});
// ---------------------------------------------------------------------------