Files
GTA4RP/scripts/server/account.js
2021-05-10 07:37:46 -05:00

1199 lines
49 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ===========================================================================
// FILE: account.js
// DESC: Provides account functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initAccountScript() {
logToConsole(LOG_DEBUG, "[Asshat.Account]: Initializing account script ...");
logToConsole(LOG_DEBUG, "[Asshat.Account]: Account script initialized!");
}
// ===========================================================================
function loginCommand(command, params, client) {
if(!isPlayerRegistered(client)) {
messagePlayerError(client, "Your name is not registered! Use /register to make an account.");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
checkLogin(client, params);
return true;
}
// ===========================================================================
function autoLoginByIPCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("autoLoginIP");
if(isAccountAutoIPLoginEnabled(getPlayerData(client).accountData)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messagePlayerSuccess(client, `You will not be automatically logged in via your current IP (${client.ip})`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messagePlayerSuccess(client, `You will now be automatically logged in from your current IP (${client.ip})`);
}
return true;
}
// ===========================================================================
function autoSelectLastCharacterCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("autoSelectLastCharacter");
if(doesPlayerHaveAutoSelectLastCharacterEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messagePlayerSuccess(client, `You will not be automatically spawned as your last used character`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messagePlayerSuccess(client, `You will now be automatically spawned as your last used character`);
}
return true;
}
// ===========================================================================
function toggleAccountGUICommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("noGUI");
if(!doesPlayerHaveGUIEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messagePlayerNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messagePlayerNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
}
if(!isPlayerLoggedIn(client)) {
if(getPlayerData().accountData.databaseId != 0) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginGUI(client);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
} else {
messagePlayerNormal(client, `👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, getColourByName("softGreen"));
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
}
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationGUI(client);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
} else {
messagePlayerNormal(client, `👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, getColourByName("softGreen"));
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
}
}
return true;
}
// ===========================================================================
function toggleAccountServerLogoCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("noServerLogo");
if(!doesPlayerHaveLogoEnabled(client)) {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
if(getServerConfig().showLogo) {
updatePlayerShowLogoState(client, true);
}
} else {
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
updatePlayerShowLogoState(client, false);
}
return true;
}
// ===========================================================================
// UNFINISHED!
// TO-DO: Make GUI, add command to generate code to add to auth app and command to input code returned by auth app
function toggleAccountTwoFactorAuthCommand(command, params, client) {
let flagValue = getAccountSettingsFlagValue("twoStepAuth");
if(getEmailConfig().enabled) {
if(getPlayerData(client).accountData.emailAddress != "") {
messagePlayerError(client, "You need to add your email to your account to use two-factor authentication.");
messagePlayerTip(client, "[#FFFFFF]Use [#AAAAAA]/setemail [#FFFFFF]to add your email.");
return false;
}
if(isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, "You need to verify your email to your account to use two-factor authentication.");
messagePlayerTip(client, "[#FFFFFF]Use [#AAAAAA]/verifyemail [#FFFFFF]to verify your email.");
return false;
}
}
if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, `[#FFFFFF]You have turned ${getBoolRedGreenInlineColour(false)}ON [#FFFFFF] two factor authentication![#AAAAAA]${addtoAuthenticatorCode}`);
messagePlayerAlert(client, "You will be required to enter a code sent to your email every time you log on.");
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
} else {
getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`);
messagePlayerAlert(client, "You won't be required to enter a code sent to your email every time you log on anymore.");
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
}
return true;
}
// ===========================================================================
function registerCommand(command, params, client) {
if(isPlayerRegistered(client)) {
messagePlayerError(client, "Your name is already registered!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
checkRegistration(client, params);
//getPlayerData(client).accountData = accountData;
//messagePlayerSuccess(client, "Your account has been created!");
//messagePlayerAlert(client, "To play on the server, you will need to make a character.");
}
// ===========================================================================
function changePasswordCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let oldPassword = splitParams[0];
let newPassword = splitParams[1];
if(isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, oldPassword))) {
messagePlayerError(client, "The old password is invalid!");
return false;
}
if(!doesPasswordMeetRequirements(newPassword)) {
messagePlayerError(client, "The new password must meet the requirements!");
messagePlayerInfo(client, "Passwords must have at least one capital letter, one lowercase letter, and one number!");
return false;
}
getPlayerData(client).accountData.password = hashAccountPassword(getPlayerData(client).accountData.name, params);
messagePlayerSuccess(client, "Your password has been changed!");
}
// ===========================================================================
function setAccountChatScrollLinesCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(isNaN(params)) {
messagePlayerError(client, "The line amount must be a number!");
return false;
}
if(toInteger(params) < 1 || toInteger(params) > 6) {
messagePlayerError(client, "The line amount must be between 1 and 6!");
return false;
}
let lines = Math.ceil(toInteger(params));
getPlayerData(client).accountData.chatScrollLines = lines;
sendPlayerChatScrollLines(client, lines);
messagePlayerSuccess(client, `Your chatbox will now scroll ${toInteger(lines)} lines at a time!`);
}
// ===========================================================================
function setAccountEmailCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let emailAddress = splitParams[0];
if(!isValidEmailAddress(emailAddress)) {
messagePlayerError(client, `The email '${emailAddress} is not valid!`);
return false;
}
//if(.emailAddress != "") {
// messagePlayerError(client, `Your email is already set!`);
// return false;
//}
if(getPlayerData(client).accountData.emailAddress != "" && isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, `You already set your email and verified it!`);
return false;
}
setAccountEmail(getPlayerData(client).accountData, emailAddress);
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
messagePlayerSuccess(client, `Your email has been set!`);
messagePlayerAlert(client, `Please verify your email to enable extra account security and recovery features.`);
messagePlayerAlert(client, `A verification code and instructions have been sent to your email.`);
saveAccountToDatabase(getPlayerData(client).accountData);
}
// ===========================================================================
function verifyAccountEmailCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let verificationCode = splitParams[0];
if(isAccountEmailVerified(getPlayerData(client).accountData)) {
messagePlayerError(client, `You already verified your email!`);
return false;
}
if(module.hashing.sha512(verificationCode) != getPlayerData(client).accountData.emailVerificationCode) {
messagePlayerError(client, `Invalid email verification code! A new one has been created and sent to your email.`);
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
return false;
}
getPlayerData(client).accountData.flags.moderation = addBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("emailVerified"));
getPlayerData(client).accountData.emailVerificationCode = "";
messagePlayerSuccess(client, `Your email has been verified!`);
messagePlayerAlert(client, `You can now use your email for password resets, two-factor authentication, alerts, and more!`);
saveAccountToDatabase(getPlayerData(client).accountData);
}
// ===========================================================================
function setAccountDiscordCommand(command, params, client) {
messagePlayerError(client, `This command is not yet finished and will be available soon!`);
return false;
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let discordName = splitParams[0];
if(!isValidEmailAddress(emailAddress)) {
messagePlayerError(client, `The discord '${discordName} is not valid!`);
return false;
}
// TO-DO: Command (like /verifydiscord or use this one for second step too) to input verification code sent to email.
//getPlayerData(client).accountData.emailAddress = emailAddress;
//messagePlayerSuccess(client, "Your discord account has been attached to your game account!");
}
// ===========================================================================
function isPlayerLoggedIn(client) {
if(isConsole(client)) {
return true;
}
if(getPlayerData(client) != null) {
return getPlayerData(client).loggedIn;
}
return false;
}
// ===========================================================================
function isPlayerRegistered(client) {
if(isConsole(client)) {
return true;
}
if(getPlayerData(client).accountData != false) {
if(getPlayerData(client).accountData.databaseId != 0) {
return true;
}
}
return false;
}
// ===========================================================================
function doesPasswordMeetRequirements(password) {
// Will be added soon
return true;
}
// ===========================================================================
function isAccountPasswordCorrect(accountData, password) {
if(accountData.password == password) {
return true;
}
return false;
}
// ===========================================================================
function loadAccountFromName(accountName, fullLoad = false) {
let dbConnection = connectToDatabase();
if(dbConnection) {
accountName = escapeDatabaseString(dbConnection, accountName);
let dbQueryString = `SELECT acct_main.*, acct_svr.*, INET_NTOA(acct_ip) AS ipstring FROM acct_main INNER JOIN acct_svr ON acct_svr.acct_svr_acct = acct_main.acct_id AND acct_svr.acct_svr_svr = ${getServerId()} WHERE acct_name = '${accountName}' LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempAccountData = new serverClasses.accountData(dbAssoc);
if(fullLoad) {
tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
}
freeDatabaseQuery(dbQuery);
return tempAccountData;
}
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function loadAccountFromId(accountId, fullLoad = false) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQueryString = `SELECT *, INET_NTOA(acct_ip) AS ipstring FROM acct_main WHERE acct_id = ${accountId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempAccountData = new serverClasses.accountData(dbAssoc);
freeDatabaseQuery(dbQuery);
if(fullLoad) {
tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
}
return tempAccountData;
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function getAccountHashingFunction() {
switch(toLowerCase(getGlobalConfig().accountPasswordHash)) {
case "md5":
return module.hashing.md5;
case "sha1":
return module.hashing.sha1;
case "sha224":
return module.hashing.sha224;
case "sha256":
return module.hashing.sha256;
case "sha384":
return module.hashing.sha384;
case "sha512":
return module.hashing.sha512;
case "ripemd128":
return module.hashing.ripemd128;
case "ripemd160":
return module.hashing.ripemd160;
case "ripemd256":
return module.hashing.ripemd256;
case "ripemd320":
return module.hashing.ripemd320;
case "whirlpool":
return module.hashing.whirlpool;
}
}
// ===========================================================================
function isNameRegistered(name) {
let accountData = loadAccountFromName(name, true);
if(accountData.databaseId > 0) {
return true;
}
return false;
}
// ===========================================================================
function hashAccountPassword(name, password) {
let hashFunction = getAccountHashingFunction();
let saltedInfo = saltAccountInfo(name, password);
return hashFunction(saltedInfo);
}
// ===========================================================================
function saltAccountInfo(name, password) {
return "ag.gaming." + toString(accountSaltHash) + "." + toString(name) + "." + toString(password);
}
// ===========================================================================
function loginSuccess(client) {
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
getPlayerData(client).loggedIn = true;
updateConnectionLogOnAuth(client, getPlayerData(client).accountData.databaseId);
if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) {
logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
client.administrator = true;
}
if(getPlayerData(client).subAccounts.length == 0) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerPromptGUI(client, "You have no characters. Would you like to make one?", "No characters");
getPlayerData(client).promptType = AG_PROMPT_CREATEFIRSTCHAR;
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
} else {
messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
}
} else {
showCharacterSelectToClient(client);
}
getPlayerData(client).accountData.ipAddress = client.ip;
sendRemovedWorldObjectsToPlayer(client);
sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
messagePlayerNormal(null, `👋 ${client.name} has joined the server`, getColourByName("softYellow"));
}
// ===========================================================================
function saveAccountToDatabase(accountData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
//logToConsole(LOG_VERBOSE, `Escaping account data for ${getPlayerDisplayForConsole(client)}`);
let safePassword = escapeDatabaseString(dbConnection, accountData.password);
//logToConsole(LOG_VERBOSE, `${getPlayerDisplayForConsole(accountData.name)}'s password escaped successfully`);
let safeStaffTitle = escapeDatabaseString(dbConnection, accountData.staffTitle);
//logToConsole(LOG_VERBOSE, `${getPlayerDisplayForConsole(client)}'s staff title escaped successfully`);
let safeEmailAddress = escapeDatabaseString(dbConnection, accountData.emailAddress);
//logToConsole(LOG_VERBOSE, `${getPlayerDisplayForConsole(client)}'s email address escaped successfully`);
let dbQueryString =
`UPDATE acct_main SET
acct_email='${safeEmailAddress}',
acct_pass='${safePassword}',
acct_discord=${accountData.discordAccount},
acct_ip=INET_ATON('${accountData.ipAddress}'),
acct_code_verifyemail='${accountData.emailVerificationCode}'
WHERE acct_id=${accountData.databaseId}`;
/*
acct_settings=${accountData.settings},
acct_staff_title='${safeStaffTitle}',
acct_staff_flags=${accountData.flags.admin},
acct_mod_flags=${accountData.flags.moderation},
*/
//dbQueryString = dbQueryString.trim();
dbQueryString = dbQueryString.replace(/(?:\r\n|\r|\n|\t)/g, "");
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
dbQuery = null;
dbQueryString =
`UPDATE acct_svr SET
acct_svr_acct='${accountData.databaseId}',
acct_svr_settings=${accountData.flags.settings},
acct_svr_staff_title='${safeStaffTitle}',
acct_svr_staff_flags=${accountData.flags.admin},
acct_svr_mod_flags=${accountData.flags.moderation},
acct_svr_chat_scroll_lines=${accountData.chatScrollLines}
WHERE acct_svr_acct=${accountData.databaseId} AND acct_svr_svr = ${getServerId()}`;
//dbQueryString = dbQueryString.trim();
dbQueryString = dbQueryString.replace(/(?:\r\n|\r|\n|\t)/g, "");
dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
function saveAccountKeyBindsDatabase(keyBindData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
//logToConsole(LOG_VERBOSE, `Escaping account keybinds data for ${getPlayerDisplayForConsole(client)}`);
let safeCommandString = escapeDatabaseString(dbConnection, keyBindData.commandString);
//logToConsole(LOG_VERBOSE, `${getPlayerDisplayForConsole(client)}'s keybind command string escaped successfully`);
if(keyBindData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_cmdstr, acct_hotkey_key, acct_hotkey_down, acct_hotkey_enabled) VALUES ('${safeCommandString}', ${keyBindData.key}, ${boolToInt(keyBindData.keyState)}, ${boolToInt(keyBindData.enabled)}, ${keyBindData.account}`;
keyBindData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
} else {
let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
function saveAccountStaffNotesDatabase(staffNoteData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeNoteContent = escapeDatabaseString(dbConnection, staffNoteData.note);
//logToConsole(LOG_VERBOSE, `${getPlayerDisplayForConsole(client)}'s staff note string escaped successfully`);
if(staffNoteData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_note (acct_note_message, acct_note_who_added, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`;
staffNoteData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
}
// ===========================================================================
/*
function saveAccountContactsDatabase(accountContactData) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeNoteContent = escapeDatabaseString(dbConnection, accountContactData.note);
if(accountContactData.databaseId == 0) {
let dbQueryString = `INSERT INTO acct_contact (acct_contact_note, acct_contact_, acct_note_when_added, acct_note_server, acct_note_acct) VALUES ('${safeNoteContent}', ${staffNoteData.whoAdded}, UNIX_TIMESTAMP(), ${getServerId()}, ${staffNoteData.account}`;
staffNoteData.databaseId = getDatabaseInsertId(dbConnection);
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
}// else {
// let dbQueryString = `UPDATE acct_hotkey SET acct_hotkey_cmdstr='${safeCommandString}', acct_hotkey_key=${keyBindData.key}, acct_hotkey_down=${boolToInt(keyBindData.keyState)}, acct_hotkey_enabled=${boolToInt(keyBindData.enabled)} WHERE acct_hotkey_id=${keyBindData.databaseId}`;
// let dbQuery = queryDatabase(dbConnection, dbQueryString);
// freeDatabaseQuery(dbQuery);
//}
disconnectFromDatabase(dbConnection);
}
}
*/
// ===========================================================================
function createAccount(name, password, email = "") {
let dbConnection = connectToDatabase();
if(dbConnection) {
let hashedPassword = hashAccountPassword(name, password);
let safeName = escapeDatabaseString(dbConnection, name);
let safeEmail = escapeDatabaseString(dbConnection, email);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO acct_main (acct_name, acct_pass, acct_email, acct_when_registered) VALUES ('${safeName}', '${hashedPassword}', '${safeEmail}', UNIX_TIMESTAMP())`);
if(getDatabaseInsertId(dbConnection) > 0) {
let tempAccountData = loadAccountFromId(getDatabaseInsertId(dbConnection), false);
createDefaultKeybindsForAccount(tempAccountData.databaseId);
createDefaultAccountServerData(tempAccountData.databaseId);
tempAccountData.keyBinds = loadAccountKeybindsFromDatabase(tempAccountData.databaseId);
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
return tempAccountData;
}
}
return false;
}
// ===========================================================================
function checkLogin(client, password) {
getPlayerData(client).loginAttemptsRemaining = getPlayerData(client).loginAttemptsRemaining-1;
if(getPlayerData(client).loginAttemptsRemaining <= 0) {
client.disconnect();
}
if(isPlayerLoggedIn(client)) {
logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is already logged in`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
sendPlayerLoginSuccess(client);
} else {
messagePlayerError(client, "You are already logged in!");
}
return false;
}
if(!isPlayerRegistered(client)) {
logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistratonGUI(client);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
} else {
messagePlayerError(client, "Your name is not registered! Use /register to make an account.");
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
}
return false;
}
if(areParamsEmpty(password)) {
logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginFailedGUI(client, `Invalid password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
} else {
messagePlayerError(client, `You must enter a password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
}
return false;
}
if(!isAccountPasswordCorrect(getPlayerData(client).accountData, hashAccountPassword(client.name, password))) {
logToConsole(LOG_WARN, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining`);
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginFailedGUI(client, `Invalid password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
} else {
messagePlayerError(client, `Invalid password! ${getPlayerData(client).loginAttemptsRemaining} tries remaining.`);
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
}
return false;
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginSuccessGUI(client);
}
loginSuccess(client);
}
// ===========================================================================
function checkRegistration(client, password, confirmPassword = "", emailAddress = "") {
logToConsole(LOG_DEBUG, "[Asshat.Account]: Checking registration for " + toString(client.name));
if(isPlayerRegistered(client)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginGUI(client);
} else {
messagePlayerError(client, "Your name is already registered!");
}
return false;
}
if(isPlayerLoggedIn(client)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerLoginSuccessGUI(client);
} else {
messagePlayerError(client, "You are already logged in!");
}
return false;
}
if(areParamsEmpty(password)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationFailedGUI(client, "Password cannot be blank!");
} else {
messagePlayerError(client, "The password cannot be blank!");
}
return false;
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(areParamsEmpty(confirmPassword)) {
showPlayerRegistrationFailedGUI(client, "Password confirm cannot be blank!");
return false;
}
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(areParamsEmpty(emailAddress)) {
showPlayerRegistrationFailedGUI(client, "Email address cannot be blank!");
return false;
}
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(password != confirmPassword) {
showPlayerRegistrationFailedGUI(client, "The passwords must match!");
return false;
}
}
if(!doesPasswordMeetRequirements(password)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
// Work on this later. Function should return true by default anyway for now.
showPlayerRegistrationFailedGUI(client, "Password doesn't meet requirements!");
} else {
messagePlayerError(client, "Password doesn't meet requirements!");
}
return false
}
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(!isValidEmailAddress(emailAddress)) {
showPlayerRegistrationFailedGUI(client, "You must put a valid email!");
return false
}
}
let accountData = createAccount(client.name, password, emailAddress);
if(!accountData) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationFailedGUI(client, "Your account could not be created!");
} else {
messagePlayerAlert(client, "Your account could not be created!");
}
messagePlayerAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly.");
return false;
}
getPlayerData(client).accountData = accountData;
getPlayerData(client).loggedIn = true;
messagePlayerSuccess(client, "Your account has been created!");
messagePlayerAlert(client, "Don't forget to verify your email! A verification code has been sent to you");
messagePlayerAlert(client, "To play on the server, you will need to make a character.");
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationSuccessGUI(client);
showPlayerPromptGUI(client, "You have no characters. Would you like to make one?", "No Characters");
getPlayerData(client).promptType = AG_PROMPT_CREATEFIRSTCHAR;
if(getEmailConfig().enabled) {
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
}
} else {
messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
}
};
// ===========================================================================
function isValidEmailAddress(emailAddress) {
return true;
}
// ===========================================================================
function saveAllClientsToDatabase() {
logToConsole(LOG_DEBUG, "[Asshat.Account]: Saving all clients to database ...");
getClients().forEach(function(client) {
savePlayerToDatabase(client);
});
logToConsole(LOG_DEBUG, "[Asshat.Account]: All clients saved to database successfully!");
}
// ===========================================================================
function savePlayerToDatabase(client) {
if(getPlayerData(client) == null) {
return false;
}
if(!getPlayerData(client).loggedIn) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: Saving client ${client.name} to database ...`);
saveAccountToDatabase(getPlayerData(client).accountData);
if(getPlayerData(client).currentSubAccount != -1) {
//let subAccountData = getPlayerCurrentSubAccount(client);
if(client.player != null) {
if(getPlayerData(client).returnToPosition != null) {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading;
getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
getPlayerCurrentSubAccount(client).dimension = getPlayerData(client).returnToDimension;
} else {
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
}
}
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
return true;
}
// ===========================================================================
function initClient(client) {
if(isConsole(client)) {
return false;
}
sendPlayerGUIColours(client);
sendPlayerGUIInit(client);
showConnectCameraToPlayer(client);
//playRadioStreamForPlayer(client, getServerConfig().introMusicURL, true);
messageClient(`Please wait ...`, client, getColourByName("softGreen"));
setTimeout(function() {
if(client != null) {
clearChatBox(client);
let tempAccountData = loadAccountFromName(client.name, true);
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
getServerData().clients[client.index] = new serverClasses.clientData(client, tempAccountData, tempSubAccounts);
let sessionId = saveConnectionToDatabase(client);
getServerData().clients[client.index].session = sessionId;
getServerData().clients[client.index].connectTime = Math.ceil(sdl.ticks);
if(tempAccountData != false) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
messagePlayerAlert(client, "You have been automatically logged in via IP!");
loginSuccess(client);
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
showPlayerLoginGUI(client);
} else {
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
messagePlayerNormal(client, `Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, getColourByName("softGreen"));
}
}
} else {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
showPlayerRegistrationGUI(client);
} else {
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
messagePlayerNormal(client, `Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, getColourByName("softGreen"));
}
}
}
}, 2500);
}
// ===========================================================================
function saveConnectionToDatabase(client) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeName = escapeDatabaseString(dbConnection, client.name);
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (UNIX_TIMESTAMP(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', INET_ATON('${client.ip}'))`;
let query = queryDatabase(dbConnection, dbQueryString);
setEntityData(client, "ag.connection", getDatabaseInsertId(dbConnection));
}
}
// ===========================================================================
function createDefaultKeybindsForAccount(accountDatabaseId) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Creating default keybinds for account ${accountDatabaseId} ...`);
for(let j = 1 ; j <= 4 ; j++) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Creating default keybinds for account ${accountDatabaseId} on server ${j} ...`);
for(let i in getGlobalConfig().keyBind.defaultKeyBinds) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Creating default keybind ${i} for account ${accountDatabaseId} on server ${j} with key ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())} ...`);
let dbQueryString = `INSERT INTO acct_hotkey (acct_hotkey_acct, acct_hotkey_server, acct_hotkey_key, acct_hotkey_cmdstr, acct_hotkey_when_added, acct_hotkey_down) VALUES (${accountDatabaseId}, ${j}, ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())}, '${getGlobalConfig().keyBind.defaultKeyBinds[i].commandString}', UNIX_TIMESTAMP(), ${getGlobalConfig().keyBind.defaultKeyBinds[i].keyState})`;
quickDatabaseQuery(dbQueryString);
logToConsole(LOG_DEBUG, `[Asshat.Account]: Created default keybind ${i} for account ${accountDatabaseId} on server ${j} with key ${sdl.getKeyFromName(getGlobalConfig().keyBind.defaultKeyBinds[i].keyName.toLowerCase())}!`);
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: Create default keybinds for account ${accountDatabaseId} on server ${j}!`);
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: Created default keybinds for account ${accountDatabaseId} successfully!`);
}
// ===========================================================================
function createDefaultAccountServerData(accountDatabaseId) {
for(let i = 1 ; i <= 4 ; i++) {
let dbQueryString = `INSERT INTO acct_svr (acct_svr_acct, acct_svr_svr) VALUES (${accountDatabaseId}, ${i})`;
quickDatabaseQuery(dbQueryString);
}
}
// ===========================================================================
function loadAccountKeybindsFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
let tempAccountKeybinds = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM acct_hotkey WHERE acct_hotkey_enabled = 1 AND acct_hotkey_acct = ${accountDatabaseID} AND acct_hotkey_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountKeyBindData = new serverClasses.keyBindData(dbAssoc);
tempAccountKeybinds.push(tempAccountKeyBindData);
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountKeybinds;
}
// ===========================================================================
function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
let tempAccountStaffNotes = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_note` WHERE `acct_note_deleted` = 0 AND `acct_note_acct` = " + toString(accountDatabaseID));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountStaffNoteData = new serverClasses.accountStaffNoteData(dbAssoc);
tempAccountStaffNotes.push(tempAccountStaffNoteData);
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountStaffNotes;
}
// ===========================================================================
function loadAccountContactsFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
let tempAccountContacts = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_contact` WHERE `acct_contact_deleted` = 0 AND `acct_contact_acct` = " + toString(accountDatabaseID));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountContactData = new serverClasses.accountContactData(dbAssoc);
tempAccountContacts.push(tempAccountContactData);
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountContacts;
}
// ===========================================================================
function loadAccountMessagesFromDatabase(accountDatabaseID) {
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
let tempAccountMessages = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `acct_msg` WHERE `acct_msg_deleted` = 0 AND `acct_msg_acct` = " + toString(accountDatabaseID));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempAccountMessageData = new serverClasses.accountContactData(dbAssoc);
tempAccountMessages.push(tempAccountMessageData);
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
return tempAccountMessages;
}
// ===========================================================================
function isAccountAutoIPLoginEnabled(accountData) {
let accountSettings = accountData.settings;
let flagValue = getAccountSettingsFlagValue("autoLoginIP");
return hasBitFlag(accountSettings, flagValue);
}
// ===========================================================================
function doesPlayerHaveGUIEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("noGUI"))) {
return false;
}
return true;
}
// ===========================================================================
function doesPlayerHaveLogoEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("noServerLogo"))) {
return false;
}
return true;
}
// ===========================================================================
function doesPlayerHaveAutoLoginByIPEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("autoLoginIP"))) {
return true;
}
return false;
}
// ===========================================================================
function doesPlayerHaveAutoSelectLastCharacterEnabled(client) {
if(hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("autoSelectLastCharacter"))) {
return true;
}
return false;
}
// ===========================================================================
function getPlayerStaffTitle(client) {
return getPlayerData(client).accountData.staffTitle;
}
// ===========================================================================
function isAccountEmailVerified(accountData) {
return hasBitFlag(accountData.flags.moderation, getModerationFlagValue("emailVerified"));
}
// ===========================================================================
function isAccountTwoFactorAuthenticationVerified(accountData) {
return hasBitFlag(accountData.flags.moderation, getModerationFlagValue("twoFactorAuthVerified"));
}
// ===========================================================================
function setAccountEmail(accountData, emailAddress) {
accountData.emailAddress = emailAddress;
}
// ===========================================================================
function setAccountEmailVerificationCode(accountData, emailVerificationCode) {
accountData.emailVerificationCode = module.hashing.sha512(emailVerificationCode);
}
// ===========================================================================
function generateEmailVerificationCode() {
return generateRandomString(10);
}
// ===========================================================================
function sendEmailVerificationEmail(client, emailVerificationCode) {
let emailBodyText = getEmailConfig().bodyContent.confirmEmail;
emailBodyText = emailBodyText.replace("{VERIFICATIONCODE}", emailVerificationCode);
sendEmail(getPlayerData(client).accountData.emailAddress, getPlayerData(client).accountData.name, `Confirm email on Asshat Gaming RP`, emailBodyText);
}
// ===========================================================================
function verifyAccountEmail(accountData, verificationCode) {
let emailVerificationCode = generateRandomString(10);
let emailBodyText = getEmailConfig().bodyContent.confirmEmail;
emailBodyText = emailBodyText.replace("{VERIFICATIONCODE}", emailVerificationCode);
sendEmail(getPlayerData(client).accountData.emailAddress, getPlayerData(client).accountData.name, `Confirm email on Asshat Gaming RP`, emailBodyText);
getPlayerData(client).accountData.emailAddress = emailAddress;
getPlayerData(client).accountData.emailVerificationCode = module.hashing.sha512(emailVerificationCode);
}
// ===========================================================================