34 lines
1.9 KiB
Markdown
34 lines
1.9 KiB
Markdown
# Vortrex's Roleplay Resource
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### Description
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This is Vortrex's Roleplay Resource
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### Git Branches
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* master/main - The current release. *Never commit to this branch directly*
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* nightly - The next upcoming release. All feature/fix/change branches are merged into this one
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* feature/fix/change - This is where the stuff currently being working on goes into.
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### Scripting Style
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* Always use camelCase, even for event names.
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* Use a util function where possible. Keep raw logic in command/event/network handlers to a minimum.
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* Keep opening curly brackets in-line. Don't linebreak before an opening curly brackets.
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* Use sentence case instead of adjacent uppercase letters in class/member names. (i.e. Id instead of ID)
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* Use generic, non-specific class member names wherever possible. (i.e. databaseId instead of accountId)
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* All communications from server to client are handled in server-side `client.js` script file via utils
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* All communications from client to server are handled in client-side `server.js` script file via utils
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* All server events are handled in `event.js` script file, sometimes with utils.
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### Database Style
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* Always use lowercase.
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* Shorten prefix names to four characters or less (i.e. acct=account, veh=vehicle)
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* Add an underscore between each word
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* Append _main to any tables that store primary data (i.e. acct_main, ban_main, etc)
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* Prefix field names with the table name, except for _main tables (i.e. acct_id, job_loc_id)
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* Tables use primary index on their ID column.
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* Tables use both secondary indexes & cascading foreign key links to any ID that points to another table
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### Notes
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* The resource is designed to load the script files first, then initialize after that's done.
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* The IDEAS.md file is not a to-do list. It's just a random file to throw ideas into when they come to mind.
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* Delete the row containing the bug or idea from the database once you've scripted and tested it and it works.
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