Files
GTA4RP/scripts/server/client.js
2021-01-02 21:57:06 -06:00

153 lines
5.0 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: client.js
// DESC: Provides client communication and cross-endpoint operations
// TYPE: Server (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
addNetworkHandler("ag.promptAnswerNo", function(client) {
if(!getEntityData(client, "ag.prompt")) {
return false;
}
switch(getEntityData(client, "ag.prompt")) {
case AG_PROMPT_CREATEFIRSTCHAR:
triggerNetworkEvent("ag.showError", client, "You don't have a character to play. Goodbye!", "No Characters");
setTimeout(function() { client.disconnect(); }, 5000);
break;
default:
break;
}
client.removeData("ag.prompt");
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.promptAnswerYes", function(client) {
if(!getEntityData(client, "ag.prompt")) {
return false;
}
switch(getEntityData(client, "ag.prompt")) {
case AG_PROMPT_CREATEFIRSTCHAR:
triggerNetworkEvent("ag.showNewCharacter", client);
break;
default:
break;
}
client.removeData("ag.prompt");
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.onPlayerEnterSphere", function(client, sphere) {
//let ownerType = getEntityData(sphere, "ag.ownerType");
//let ownerId = getEntityData(sphere, "ag.ownerId");
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.afk", function(client, afkState) {
if(afkState) {
setEntityData(client, "ag.afk", true, true);
} else {
client.removeData("ag.afk");
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.player.death", function(client, position) {
processPlayerDeath(client, position);
});
// ---------------------------------------------------------------------------
function updatePlayerNameTag(client) {
triggerNetworkEvent("ag.nametag", null, client.name, getPlayerNameForNameTag(client), getPlayerColour(client), false, client.ping);
}
// ---------------------------------------------------------------------------
function updateAllPlayerNameTags() {
let clients = getClients();
for(let i in clients) {
updatePlayerNameTag(clients[i]);
}
}
// ---------------------------------------------------------------------------
function updatePlayerPing(client) {
triggerNetworkEvent("ag.ping", null, client.name, client.ping);
}
// ---------------------------------------------------------------------------
addNetworkHandler("ag.arrivedAtBusStop", function(client) {
console.log(client);
arrivedAtBusStop(client);
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.clientReady", function(client) {
client.setData("ag.isReady", true, false);
console.log(`${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
if(client.getData("ag.isStarted") == true) {
initClient(client);
}
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.guiReady", function(client) {
client.setData("ag.guiReady", true, false);
console.log(`${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
});
// ---------------------------------------------------------------------------
addNetworkHandler("ag.clientStarted", function(client) {
client.setData("ag.isStarted", true, false);
console.log(`${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
if(client.getData("ag.isReady") == true) {
initClient(client);
}
});
// ---------------------------------------------------------------------------
function showGameMessage(client, text, colour, duration) {
triggerNetworkEvent("ag.smallGameMessage", client, text, colour, duration);
}
// ---------------------------------------------------------------------------
function enableCityAmbienceForPlayer(client) {
triggerNetworkEvent("ag.ambience", client, true);
}
// ---------------------------------------------------------------------------
function disableCityAmbienceForPlayer(client) {
triggerNetworkEvent("ag.ambience", client, false);
}
// ---------------------------------------------------------------------------
function clearPlayerOwnedPeds(client) {
console.log(`[Asshat.Utilities] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
triggerNetworkEvent("ag.clearPeds", client);
}
// ---------------------------------------------------------------------------