Files
GTA4RP/scripts/server/vehicle.js
2022-03-28 19:46:58 -05:00

1594 lines
55 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initVehicleScript() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Initializing vehicle script ...");
getServerData().vehicles = loadVehiclesFromDatabase();
spawnAllVehicles();
setAllVehicleIndexes();
logToConsole(LOG_INFO, "[VRR.Vehicle]: Vehicle script initialized successfully!");
return true;
}
// ===========================================================================
function loadVehiclesFromDatabase() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Loading vehicles from database ...");
let dbConnection = connectToDatabase();
let tempVehicles = [];
let dbAssoc;
if(dbConnection) {
let dbQueryString = `SELECT * FROM veh_main WHERE veh_server = ${getServerId()} AND veh_deleted = 0`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempVehicleData = new VehicleData(dbAssoc);
tempVehicles.push(tempVehicleData);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
return tempVehicles;
}
// ===========================================================================
function saveAllVehiclesToDatabase() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all server vehicles to database ...");
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
if(vehicles[i].needsSaved) {
saveVehicleToDatabase(i);
}
}
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saved all server vehicles to database!");
return true;
}
// ===========================================================================
function saveVehicleToDatabase(vehicleDataId) {
if(getVehicleData(vehicleDataId) == null) {
// Invalid vehicle data
return false;
}
let tempVehicleData = getServerData().vehicles[vehicleDataId];
if(tempVehicleData.databaseId == -1) {
// Temp vehicle, no need to save
return false;
}
if(!tempVehicleData.needsSaved) {
// Vehicle hasn't changed. No need to save.
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Saving vehicle ${tempVehicleData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(tempVehicleData.vehicle != false) {
if(!tempVehicleData.spawnLocked) {
if(areServerElementsSupported()) {
tempVehicleData.spawnPosition = tempVehicleData.vehicle.position;
tempVehicleData.spawnRotation = tempVehicleData.vehicle.heading;
} else {
tempVehicleData.spawnPosition = tempVehicleData.syncPosition;
tempVehicleData.spawnRotation = tempVehicleData.syncHeading;
}
}
}
let data = [
["veh_server", getServerId()],
["veh_model", toInteger(tempVehicleData.model)],
["veh_owner_type", toInteger(tempVehicleData.ownerType)],
["veh_owner_id", toInteger(tempVehicleData.ownerId)],
["veh_locked", boolToInt(tempVehicleData.locked)],
["veh_spawn_lock", boolToInt(tempVehicleData.spawnLocked)],
["veh_buy_price", toInteger(tempVehicleData.buyPrice)],
["veh_rent_price", toInteger(tempVehicleData.rentPrice)],
["veh_pos_x", toFloat(tempVehicleData.spawnPosition.x)],
["veh_pos_y", toFloat(tempVehicleData.spawnPosition.y)],
["veh_pos_z", toFloat(tempVehicleData.spawnPosition.z)],
["veh_rot_z", toFloat(tempVehicleData.spawnRotation)],
["veh_col1", toInteger(tempVehicleData.colour1)],
["veh_col2", toInteger(tempVehicleData.colour2)],
["veh_col3", toInteger(tempVehicleData.colour3)],
["veh_col4", toInteger(tempVehicleData.colour4)],
["veh_col1_isrgb", boolToInt(tempVehicleData.colour1IsRGBA)],
["veh_col2_isrgb", boolToInt(tempVehicleData.colour2IsRGBA)],
["veh_col3_isrgb", boolToInt(tempVehicleData.colour3IsRGBA)],
["veh_col4_isrgb", boolToInt(tempVehicleData.colour4IsRGBA)],
["veh_extra1", tempVehicleData.extras[0]],
["veh_extra2", tempVehicleData.extras[1]],
["veh_extra3", tempVehicleData.extras[2]],
["veh_extra4", tempVehicleData.extras[3]],
["veh_extra5", tempVehicleData.extras[4]],
["veh_extra6", tempVehicleData.extras[5]],
["veh_extra7", tempVehicleData.extras[6]],
["veh_extra8", tempVehicleData.extras[7]],
["veh_extra9", tempVehicleData.extras[8]],
["veh_extra10", tempVehicleData.extras[9]],
["veh_extra11", tempVehicleData.extras[10]],
["veh_extra12", tempVehicleData.extras[11]],
["veh_extra13", tempVehicleData.extras[12]],
["veh_engine", intToBool(tempVehicleData.engine)],
["veh_lights", intToBool(tempVehicleData.lights)],
["veh_health", toInteger(tempVehicleData.health)],
["veh_damage_engine", toInteger(tempVehicleData.engineDamage)],
["veh_damage_visual", toInteger(tempVehicleData.visualDamage)],
["veh_dirt_level", toInteger(tempVehicleData.dirtLevel)],
["veh_int", toInteger(tempVehicleData.interior)],
["veh_vw", toInteger(tempVehicleData.dimension)],
["veh_livery", toInteger(tempVehicleData.livery)],
];
let dbQuery = null;
if(tempVehicleData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("veh_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
getServerData().vehicles[vehicleDataId].databaseId = getDatabaseInsertId(dbConnection);
getServerData().vehicles[vehicleDataId].needsSaved = false;
} else {
let queryString = createDatabaseUpdateQuery("veh_main", data, `veh_id=${tempVehicleData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
getServerData().vehicles[vehicleDataId].needsSaved = false;
}
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Saved vehicle ${vehicleDataId} to database!`);
return false;
}
// ===========================================================================
function spawnAllVehicles() {
for(let i in getServerData().vehicles) {
let vehicle = spawnVehicle(getServerData().vehicles[i]);
getServerData().vehicles[i].vehicle = vehicle;
setEntityData(vehicle, "vrr.dataSlot", i, false);
setAllVehicleIndexes();
}
}
// ===========================================================================
/**
* @param {Vehicle} vehicle - The vehicle element
* @return {VehicleData} The vehicles's data (class instance)
*/
function getVehicleData(vehicle) {
if(getGame() != VRR_GAME_GTA_IV) {
if(isVehicleObject(vehicle)) {
let dataIndex = getEntityData(vehicle, "vrr.dataSlot");
if(typeof getServerData().vehicles[dataIndex] != "undefined") {
return getServerData().vehicles[dataIndex];
}
}
} else {
return getServerVehicles().find((v) => v.ivNetworkId == vehicle);
}
return false;
}
// ===========================================================================
function createVehicleCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let modelIndex = getVehicleModelIndexFromParams(params);
if(!modelIndex) {
messagePlayerError(client, "That vehicle type is invalid!");
return false;
}
let heading = getPlayerHeading(client);
if(getGame() == VRR_GAME_MAFIA_ONE) {
heading = degToRad(getPlayerHeading(client));
}
let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
let vehicle = createPermanentVehicle(modelIndex, frontPos, heading, getPlayerInterior(client), getPlayerDimension(client));
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created a {vehiclePurple}${getVehicleName(vehicle)}!`);
}
// ===========================================================================
function createTemporaryVehicleCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let modelIndex = getVehicleModelIndexFromParams(params);
if(!modelIndex) {
messagePlayerError(client, "That vehicle type is invalid!");
return false;
}
let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
let vehicle = createTemporaryVehicle(modelIndex, frontPos, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created a temporary {vehiclePurple}${getVehicleName(vehicle)}`);
}
// ===========================================================================
function getNearbyVehiclesCommand(command, params, client) {
let distance = getParam(params, " ", 1) || 10.0;
let nearbyVehicles = getElementsByTypeInRange(ELEMENT_VEHICLE, getPlayerPosition, distance);
if(nearbyVehicles.length == 0) {
messagePlayerAlert(client, getLocaleString(client, "NoVehiclesWithinRange", distance));
return false;
}
let vehiclesList = getServerData().radioStations.map(function(x) { return `{ALTCOLOUR}${getVehicleData(x).index}: {MAINCOLOUR}${getVehicleName(x)} {darkGrey}(${getDistance(getPlayerPosition(client), getVehiclePosition(x))} ${getLocaleString(client, "Meters")} ${getGroupedLocaleString(client, "CardinalDirections")[getCardinalDirection(getPlayerPosition(client), getVehiclePosition(x))]}})`; });
let chunkedList = splitArrayIntoChunks(vehiclesList, 4);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderVehiclesInRangeList")));
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
function vehicleLockCommand(command, params, client) {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if(!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getGlobalConfig().vehicleLockDistance) {
messagePlayerError(client, getLocaleString(client, "MustBeInOrNearVehicle"));
return false;
}
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(isPlayerInAnyVehicle(client)) {
vehicle = getPlayerVehicle(client);
if(!isPlayerInFrontVehicleSeat(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
return false;
}
} else {
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
return false;
}
}
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
vehicle.locked = getVehicleData(vehicle).locked;
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
}
// ===========================================================================
function vehicleTrunkCommand(command, params, client) {
let vehicle = getClosestVehicle(getPlayerPosition(client));
let behindPosition = getPosBehindPos(getVehiclePosition(vehicle), getVehicleHeading(vehicle), getGlobalConfig().vehicleTrunkDistance);
if(!getPlayerVehicle(client) && getDistance(behindPosition, getPlayerPosition(client)) > getGlobalConfig().vehicleTrunkDistance) {
messagePlayerError(client, getLocaleString(client, "MustBeInOrNearVehicle"));
return false;
}
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
return false;
}
getVehicleData(vehicle).trunk = !getVehicleData(vehicle).trunk;
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `${toLowerCase(getOpenedClosedFromBool(getVehicleData(vehicle).trunk))} the ${getVehicleName(vehicle)}'s trunk.`);
}
// ===========================================================================
function vehicleLightsCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getPlayerVehicleSeat(client) > 1) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
return false;
}
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))}`);
}
// ===========================================================================
function deleteVehicleCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
let dataIndex = getEntityData(vehicle, "vrr.dataSlot");
let vehicleName = getVehicleName(vehicle);
quickDatabaseQuery(`DELETE FROM veh_main WHERE veh_id = ${getVehicleData(vehicle).databaseId}`);
getServerData().vehicles.splice(dataIndex, 1);
destroyElement(vehicle);
messagePlayerSuccess(client, `The ${vehicleName} has been deleted!`);
}
// ===========================================================================
function vehicleEngineCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
if(getPlayerVehicleSeat(client) > 0) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleDriverSeat"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
return false;
}
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
getVehicleData(vehicle).engine = !getVehicleData(vehicle).engine;
vehicle.engine = getVehicleData(vehicle).engine;
setEntityData(vehicle, "vrr.engine", getVehicleData(vehicle).engine, true);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s engine ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).engine))}`);
}
// ===========================================================================
function vehicleSirenCommand(command, params, client) {
if(!getPlayerVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getPlayerVehicleSeat(client) > 1) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
return false;
}
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
return false;
}
getVehicleData(vehicle).siren = !getVehicleData(vehicle).siren;
vehicle.siren = getVehicleData(vehicle).siren;
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `turns the ${getVehicleName(vehicle)}'s siren ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).siren))}`);
}
// ===========================================================================
function vehicleAdminColourCommand(command, params, client) {
if(areParamsEmpty(params) && areThereEnoughParams(params, 2)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!getPlayerVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
let colour1 = toInteger(getParam(params, " ", 1)) || 0;
let colour2 = toInteger(getParam(params, " ", 2)) || 0;
takePlayerCash(client, getGlobalConfig().resprayVehicleCost);
updatePlayerCash(client);
vehicle.colour1 = colour1;
vehicle.colour2 = colour2;
getVehicleData(vehicle).colour1 = colour1;
getVehicleData(vehicle).colour2 = colour2;
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `resprays the ${getVehicleName(vehicle)}'s colours`);
}
// ===========================================================================
function vehicleAdminRepairCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} could not repair their vehicle. Reason: Not in a vehicle.`);
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} could not repair their ${getVehicleName(vehicle)} vehicle. Not a server vehicle.`);
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} repaired their ${getVehicleName(vehicle)} vehicle`);
takePlayerCash(client, getGlobalConfig().repairVehicleCost);
repairVehicle(vehicle);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `repairs the ${getVehicleName(vehicle)}`);
}
// ===========================================================================
function vehicleAdminLiveryCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getPlayerCurrentSubAccount(client).cash < getGlobalConfig().repairVehicleCost) {
messagePlayerError(client, `You don't have enough money to change the vehicle's livery (need $${makeLargeNumberReadable(getGlobalConfig().resprayVehicleCost-getPlayerCurrentSubAccount(client).cash)} more!)`);
return false;
}
let livery = toInteger(params) || 3;
takePlayerCash(client, getGlobalConfig().resprayVehicleCost);
updatePlayerCash(client);
getVehicleData(vehicle).livery = livery;
getVehicleData(vehicle).needsSaved = true;
setEntityData(vehicle, "vrr.livery", livery, true);
forcePlayerToSyncElementProperties(null, vehicle);
meActionToNearbyPlayers(client, `sets the ${getVehicleName(vehicle)}'s livery/paintjob'`);
}
// ===========================================================================
function buyVehicleCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getVehicleData(vehicle).buyPrice <= 0) {
messagePlayerError(client, getLocaleString(client, "VehicleNotForSale"));
return false;
}
if(getPlayerCurrentSubAccount(client).cash < getVehicleData(vehicle).buyPrice) {
messagePlayerError(client, getLocaleString(client, "VehiclePurchaseNotEnoughMoney"));
return false;
}
getPlayerData(client).buyingVehicle = vehicle;
getVehicleData(vehicle).engine = true;
vehicle.engine = true;
setEntityData(vehicle, "vrr.engine", getVehicleData(vehicle).engine, true);
getVehicleData(vehicle).needsSaved = true;
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_TESTDRIVE, vehicle.id, getVehiclePosition(vehicle));
meActionToNearbyPlayers(client, `receives a set of keys to test drive the ${getVehicleName(vehicle)} and starts the engine`);
messagePlayerInfo(client, getLocaleString(client, "DealershipPurchaseTestDrive"));
}
// ===========================================================================
function rentVehicleCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInAVehicle"));
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getVehicleData(vehicle).rentPrice <= 0) {
messagePlayerError(client, getLocaleString(client, "VehicleNotForRent"));
return false;
}
if(getPlayerData(client).rentingVehicle) {
messagePlayerAlert(client, `You are no longer renting the ${getVehicleName(vehicle)}`);
stopRentingVehicle(client);
return false;
}
if(getVehicleData(vehicle).rentedBy != false) {
if(getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, `Someone else is already renting this vehicle!`);
return false;
} else {
messagePlayerAlert(client, `You are already renting this vehicle!`);
return false;
}
}
getVehicleData(vehicle).rentedBy = client;
getPlayerData(client).rentingVehicle = vehicle;
getVehicleData(vehicle).rentStart = getCurrentUnixTimestamp();
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `rents the ${getVehicleName(vehicle)} and receives a set of vehicle keys!`);
messagePlayerAlert(client, `You will be charged $${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)} per minute to use this vehicle. To stop renting this vehicle, use /vehrent again.`);
if(!getVehicleData(vehicle).engine) {
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `The ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
} else {
messagePlayerAlert(client, `The ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
}
}
// ===========================================================================
function enterVehicleAsPassengerCommand(command, params, client) {
sendNetworkEventToPlayer("vrr.passenger", client);
}
// ===========================================================================
function stopRentingVehicleCommand(command, params, client) {
if(!getPlayerData(client).rentingVehicle) {
messagePlayerError(client, "You aren't renting a vehicle!");
return false;
}
let vehicle = getPlayerData(client).rentingVehicle;
messagePlayerAlert(client, `You are no longer renting the ${getVehicleName(vehicle)}`);
stopRentingVehicle(client);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function doesPlayerHaveVehicleKeys(client, vehicle) {
let vehicleData = getVehicleData(vehicle);
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageVehicles"))) {
return true;
}
if(vehicleData.ownerType == VRR_VEHOWNER_PUBLIC) {
return true;
}
if(vehicleData.ownerType == VRR_VEHOWNER_PLAYER) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_CLAN) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).clan) {
if(vehicleData.clanRank <= getPlayerCurrentSubAccount(client).clanRank) {
return true;
}
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_FACTION) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).faction) {
if(vehicleData.factionRank <= getPlayerCurrentSubAccount(client).factionRank) {
return true;
}
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_JOB) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).job) {
return true;
}
}
if(vehicleData.rentedBy == client) {
return true;
}
return false;
}
// ===========================================================================
function doesClientOwnVehicle(client, vehicle) {
let vehicleData = getVehicleData(vehicle);
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageVehicles"))) {
return true;
}
if(vehicleData.ownerType == VRR_VEHOWNER_PLAYER) {
if(vehicleData.ownerId == getPlayerData(client).accountData.databaseId) {
return true;
}
}
if(vehicleData.ownerType == VRR_VEHOWNER_CLAN) {
if(vehicleData.ownerId == getPlayerCurrentSubAccount(client).clan) {
if(doesPlayerHaveClanPermission(client, "ManageVehicles") || doesPlayerHaveClanPermission(client, "owner")) {
return true;
}
}
}
return false;
}
// ===========================================================================
function setVehicleJobCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let closestJobLocation = getClosestJobLocation(getVehiclePosition(vehicle));
let jobId = closestJobLocation.job;
if(!areParamsEmpty(params)) {
jobId = getJobFromParams(params);
}
//if(!jobId) {
// messagePlayerError(client, "That job is invalid!");
// messagePlayerInfo(client, "Please specify a job ID or leave it out to get the closest job.");
// return false;
//}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_JOB;
getVehicleData(vehicle).ownerId = getJobData(jobId).databaseId;
getVehicleData(vehicle).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {jobYellow}${getJobData(jobId).name} {MAINCOLOUR}job! (Job ID ${jobId})`);
}
// ===========================================================================
function setVehicleRankCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let rankId = params;
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_CLAN) {
rankId = getClanRankFromParams(getVehicleData(vehicle).ownerId, params);
if(!getClanRankData(getVehicleData(vehicle).ownerId, rankId)) {
messagePlayerError(client, getLocaleString(client, "ClanRankInvalid"));
return false;
}
getVehicleData(vehicle).rank = getClanRankData(getVehicleData(vehicle).ownerId, rankId).databaseId;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}rank to {ALTCOLOUR}${getClanRankData(getVehicleData(vehicle).ownerId, rankId).name} {MAINCOLOUR}of the {clanOrange}${getClanData(getVehicleData(vehicle).ownerId).name} [#FFFFFFclan!`);
} else if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
getVehicleData(vehicle).rank = rankId;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}rank to {ALTCOLOUR}${rankId} {MAINCOLOUR}of the {jobYellow}${getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name} {MAINCOLOUR}job!`);
}
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function setVehicleClanCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let clanId = getClanFromParams(params);
if(!getClanData(clanId)) {
messagePlayerError(client, "That clan is invalid or doesn't exist!");
return false;
}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_CLAN;
getVehicleData(vehicle).ownerId = getClanData(clanId).databaseId;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function setVehicleToBusinessCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let businessId = toInteger(isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_BIZ;
getVehicleData(vehicle).ownerId = getBusinessData(businessId).databaseId;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}business`);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function setVehicleOwnerCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, "That player is invalid or isn't connected!");
return false;
}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_PLAYER;
getVehicleData(vehicle).ownerId = getPlayerCurrentSubAccount(targetClient).databaseId;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to {ALTCOLOUR}${getClientSubAccountName(targetClient)}`);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function setVehiclePublicCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_PUBLIC;
getVehicleData(vehicle).ownerId = 0;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}a public vehicle!`);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function setVehicleRentPriceCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!doesClientOwnVehicle(client, vehicle)) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageVehicles"))) {
messagePlayerError(client, "You can't set the rent price for this vehicle!");
}
}
let amount = toInteger(params) || 0;
getVehicleData(vehicle).rentPrice = amount;
getVehicleData(vehicle).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}rent price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
}
// ===========================================================================
function setVehicleBuyPriceCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!doesClientOwnVehicle(client, vehicle)) {
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageVehicles"))) {
messagePlayerError(client, "You can't set the buy price for this vehicle!");
}
}
let amount = toInteger(params) || 0;
getVehicleData(vehicle).buyPrice = amount;
getVehicleData(vehicle).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)}'s {MAINCOLOUR}buy price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
}
// ===========================================================================
function removeVehicleOwnerCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
messagePlayerError(client, "That player is invalid or isn't connected!");
return false;
}
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_NONE;
getVehicleData(vehicle).ownerId = 0;
getVehicleData(vehicle).needsSaved = true;
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to nobody!`);
messagePlayerInfo(client, `Nobody will be able to use this vehicle until it receives a new owner (either bought or set by admin).`);
}
// ===========================================================================
function getVehicleInfoCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and doesn't have any info");
return false;
}
let vehicleData = getVehicleData(vehicle);
let ownerName = "Nobody";
let ownerType = "None";
ownerType = toLowerCase(getVehicleOwnerTypeText(vehicleData.ownerType));
switch(vehicleData.ownerType) {
case VRR_VEHOWNER_CLAN:
ownerName = getClanData(vehicleData.ownerId).name;
ownerType = "clan";
break;
case VRR_VEHOWNER_JOB:
ownerName = getJobData(getJobIdFromDatabaseId(vehicleData.ownerId)).name;
ownerType = "job";
break;
case VRR_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(vehicleData.ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
ownerType = "player";
break;
case VRR_VEHOWNER_BIZ:
ownerName = getBusinessData(vehicleData.ownerId).name;
ownerType = "business";
break;
default:
break;
}
messagePlayerNormal(client, `🚗 {vehiclePurple}[Vehicle Info] {MAINCOLOUR}ID: {ALTCOLOUR}${getElementId(vehicle)}, {MAINCOLOUR}Index: {ALTCOLOUR}${vehicleData.index}, {MAINCOLOUR}DatabaseID: {ALTCOLOUR}${vehicleData.databaseId}, {MAINCOLOUR}Owner: {ALTCOLOUR}${ownerName}[ID ${vehicleData.ownerId}] (${ownerType}), {MAINCOLOUR}Type: {ALTCOLOUR}${getVehicleName(vehicle)}[ID: ${vehicle.modelIndex}, Index: ${getVehicleModelIndexFromModel(vehicle.modelIndex)}], {MAINCOLOUR}BuyPrice: {ALTCOLOUR}${vehicleData.buyPrice}, {MAINCOLOUR}RentPrice: {ALTCOLOUR}${vehicleData.rentPrice}`);
}
// ===========================================================================
function getLastVehicleInfoCommand(command, params, client) {
//if(!isPlayerInAnyVehicle(client)) {
// messagePlayerError(client, "You need to be in a vehicle!");
// return false;
//}
let vehicle = getPlayerLastVehicle(client);
if(!getVehicleData(vehicle)) {
messagePlayerError(client, "This is a random traffic vehicle and doesn't have any info");
return false;
}
let vehicleData = getVehicleData(vehicle);
let ownerName = "Nobody";
let ownerType = "None";
ownerType = toLowerCase(getVehicleOwnerTypeText(vehicleData.ownerType));
switch(vehicleData.ownerType) {
case VRR_VEHOWNER_CLAN:
ownerName = getClanData(vehicleData.ownerId).name;
ownerType = "clan";
break;
case VRR_VEHOWNER_JOB:
ownerName = getJobData(vehicleData.ownerId).name;
ownerType = "job";
break;
case VRR_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(vehicleData.ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
ownerType = "player";
break;
case VRR_VEHOWNER_BIZ:
ownerName = getBusinessData(vehicleData.ownerId).name;
ownerType = "business";
break;
default:
break;
}
messagePlayerNormal(client, `🚗 {vehiclePurple}[Vehicle Info] {MAINCOLOUR}ID: {ALTCOLOUR}${vehicle.id}, {MAINCOLOUR}DatabaseID: {ALTCOLOUR}${vehicleData.databaseId}, {MAINCOLOUR}Owner: {ALTCOLOUR}${ownerName}[ID ${vehicleData.ownerId}] (${ownerType}), {MAINCOLOUR}Type: {ALTCOLOUR}${getVehicleName(vehicle)}[${vehicle.modelIndex}], {MAINCOLOUR}BuyPrice: {ALTCOLOUR}${vehicleData.buyPrice}, {MAINCOLOUR}RentPrice: {ALTCOLOUR}${vehicleData.rentPrice}`);
}
// ===========================================================================
function toggleVehicleSpawnLockCommand(command, params, client) {
if(!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, "You need to be in a vehicle!");
return false;
}
let vehicle = getPlayerVehicle(client);
getVehicleData(vehicle).spawnLocked = !getVehicleData(vehicle).spawnLocked;
if(getVehicleData(vehicle).spawnLocked) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
}
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}to spawn {ALTCOLOUR}${(getVehicleData(vehicle).spawnLocked) ? "at it's current location" : "wherever a player leaves it."}`);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function reloadAllVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicle) {
deleteGameElement(getServerData().vehicles[i].vehicle);
}
}
clearArray(getServerData().vehicles);
getServerData().vehicles = loadVehiclesFromDatabase();
spawnAllVehicles();
announceAdminAction(`AllVehiclesReloaded`);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function respawnVehicleCommand(command, params, client) {
if(isPlayerInAnyVehicle(client)) {
removeAllOccupantsFromVehicle(getPlayerVehicle(client));
respawnVehicle(getPlayerVehicle(client));
}
setAllVehicleIndexes();
messagePlayerSuccess(client, getLocaleString(client, `YourVehicleRespawned`));
}
// ===========================================================================
function respawnAllVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
let randomVehicles = getElementsByType(ELEMENT_VEHICLE).filter(v => getVehicleData(v) == false);
for(let i in randomVehicles) {
destroyElement(randomVehicles[i]);
}
setAllVehicleIndexes();
announceAdminAction(`AllVehiclesRespawned`);
}
// ===========================================================================
function respawnEmptyVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(!isVehicleUnoccupied(getServerData().vehicles[i].vehicle)) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
}
let clientVehicles = getElementsByType(ELEMENT_VEHICLE).filter(v => getVehicleData(v) == false);
for(let i in clientVehicles) {
if(!isVehicleUnoccupied(clientVehicles[i])) {
destroyElement(clientVehicles[i]);
}
}
announceAdminAction(`EmptyVehiclesRespawned`);
}
// ===========================================================================
function respawnJobVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].ownerType == VRR_VEHOWNER_JOB) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
}
announceAdminAction(`JobVehiclesRespawned`);
}
// ===========================================================================
function respawnClanVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].ownerType == VRR_VEHOWNER_CLAN) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
}
announceAdminAction(`ClanVehiclesRespawned`);
}
// ===========================================================================
function respawnPlayerVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].ownerType == VRR_VEHOWNER_PLAYER) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
}
announceAdminAction(`PlayerVehiclesRespawned`);
}
// ===========================================================================
function respawnPublicVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].ownerType == VRR_VEHOWNER_PUBLIC) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
}
announceAdminAction(`PublicVehiclesRespawned`);
}
// ===========================================================================
function respawnBusinessVehiclesCommand(command, params, client) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].ownerType == VRR_VEHOWNER_BIZ) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
}
announceAdminAction(`BusinessVehiclesRespawned`);
}
// ===========================================================================
function stopRentingVehicle(client) {
let vehicle = getPlayerData(client).rentingVehicle;
getPlayerData(client).rentingVehicle = false;
getVehicleData(vehicle).rentedBy = false;
respawnVehicle(vehicle);
getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function respawnVehicle(vehicle) {
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
if(vehicle == vehicles[i].vehicle) {
if(vehicles[i].spawnLocked == true) {
vehicles[i].engine = false;
}
if(vehicles[i].ownerType == VRR_VEHOWNER_JOB) {
vehicles[i].locked = true;
}
destroyElement(vehicle);
vehicles[i].vehicle = false;
let newVehicle = spawnVehicle(vehicles[i]);
vehicles[i].vehicle = newVehicle;
setEntityData(newVehicle, "vrr.dataSlot", i, false);
}
}
//getVehicleData(vehicle).needsSaved = true;
}
// ===========================================================================
function spawnVehicle(vehicleData) {
logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
if(!vehicle) {
return false;
}
setVehicleHeading(vehicle, vehicleData.spawnRotation)
addToWorld(vehicle);
vehicleData.vehicle = vehicle;
if(isGameFeatureSupported("vehicleColours")) {
if(vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
let colour1 = rgbaArrayFromToColour(vehicleData.colour1RGBA);
let colour2 = rgbaArrayFromToColour(vehicleData.colour2RGBA);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s colours to RGBA [${colour1[0]}, ${colour1[1]}, ${colour1[2]}, ${colour1[3]}], [(]${colour2[0]}, ${colour2[1]}, ${colour2[2]}, ${colour2[3]}]`);
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
} else {
setVehicleColours(vehicle, vehicleData.colour1, vehicleData.colour2, vehicleData.colour3, vehicleData.colour4);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s colours to ${vehicleData.colour1}, ${vehicleData.colour2}, ${vehicleData.colour3}, ${vehicleData.colour4}`);
}
}
if(vehicleData.spawnLocked == true) {
setVehicleEngine(vehicle, false);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
} else {
setVehicleEngine(vehicle, intToBool(vehicleData.engine));
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
}
if(typeof vehicle.locked != "undefined") {
setVehicleLocked(vehicle, intToBool(vehicleData.locked));
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
}
setElementDimension(vehicle, vehicleData.dimension);
//setVehicleHealth(vehicle, 1000);
repairVehicle(vehicle);
setEntityData(vehicle, "vrr.livery", vehicleData.livery, true);
setEntityData(vehicle, "vrr.upgrades", vehicleData.extras, true);
setEntityData(vehicle, "vrr.interior", vehicleData.interior, true);
setEntityData(vehicle, "vrr.engine", vehicleData.engine, true);
forcePlayerToSyncElementProperties(null, vehicle);
return vehicle;
}
// ===========================================================================
function isVehicleAtPayAndSpray(vehicle) {
for(let i in getServerData().payAndSprays[getServerGame()]) {
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
return true;
}
}
return false;
}
// ===========================================================================
function getVehicleOwnerTypeText(ownerType) {
switch(ownerType) {
case VRR_VEHOWNER_CLAN:
return "clan";
case VRR_VEHOWNER_JOB:
return "job";
case VRR_VEHOWNER_PLAYER:
return "player";
case VRR_VEHOWNER_BIZ:
return "business";
default:
return "unknown";
}
}
// ===========================================================================
function isVehicleOwnedByJob(vehicle, jobId) {
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
return (getVehicleData(vehicle).ownerId == jobId);
}
return false;
}
// ===========================================================================
async function getPlayerNewVehicle(client) {
while(true) {
if(isPlayerInAnyVehicle(client)) {
return getPlayerVehicle(client);
}
await null;
}
}
// ===========================================================================
function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, price, dealershipId, interior = 0, dimension = 0) {
let vehicle = createGameVehicle(modelIndex, spawnPosition, spawnRotation);
if(!vehicle) {
return false;
}
setVehicleHeading(vehicle, spawnRotation);
setElementInterior(vehicle, interior);
setElementDimension(vehicle, dimension);
addToWorld(vehicle);
let tempVehicleData = new VehicleData(false, vehicle);
tempVehicleData.buyPrice = price;
tempVehicleData.spawnLocked = true;
tempVehicleData.spawnPosition = spawnPosition;
tempVehicleData.spawnRotation = spawnRotation;
tempVehicleData.ownerType = VRR_VEHOWNER_BIZ;
tempVehicleData.ownerId = dealershipId;
tempVehicleData.needsSaved = true;
tempVehicleData.interior = interior;
tempVehicleData.dimension = dimension;
let slot = getServerData().vehicles.push(tempVehicleData);
setEntityData(vehicle, "vrr.dataSlot", slot-1, false);
}
// ===========================================================================
function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dimension = 0) {
let vehicle = createGameVehicle(modelIndex, position, heading);
setVehicleHeading(vehicle, heading);
setElementInterior(vehicle, interior);
setElementDimension(vehicle, dimension);
addToWorld(vehicle);
let tempVehicleData = new VehicleData(false, vehicle);
tempVehicleData.model = modelIndex;
tempVehicleData.databaseId = -1;
tempVehicleData.interior = interior;
tempVehicleData.dimension = dimension;
if(!isGameFeatureSupported("vehicleColours")) {
tempVehicleData.colour1 = 0;
tempVehicleData.colour2 = 0;
tempVehicleData.colour3 = 0;
tempVehicleData.colour4 = 0;
}
let slot = getServerData().vehicles.push(tempVehicleData);
setEntityData(vehicle, "vrr.dataSlot", slot-1, false);
return vehicle;
}
// ===========================================================================
function createPermanentVehicle(modelIndex, position, heading, interior = 0, dimension = 0) {
let vehicle = createGameVehicle(modelIndex, position, heading);
setVehicleHeading(vehicle, heading);
setElementInterior(vehicle, interior);
setElementDimension(vehicle, dimension);
addToWorld(vehicle);
let tempVehicleData = new VehicleData(false, vehicle);
tempVehicleData.model = modelIndex;
tempVehicleData.interior = interior;
tempVehicleData.dimension = dimension;
if(!isGameFeatureSupported("vehicleColours")) {
tempVehicleData.colour1 = 0;
tempVehicleData.colour2 = 0;
tempVehicleData.colour3 = 0;
tempVehicleData.colour4 = 0;
}
let slot = getServerData().vehicles.push(tempVehicleData);
if(areServerElementsSupported()) {
setEntityData(vehicle, "vrr.dataSlot", slot-1, false);
}
return vehicle;
}
// ===========================================================================
function processVehiclePurchasing() {
if(!getGlobalConfig().useServerSideVehiclePurchaseCheck) {
return false;
}
return false;
}
// ===========================================================================
function checkVehicleBuying(client) {
if(!isPlayerLoggedIn(client)) {
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
return false;
}
if(!isPlayerSpawned(client)) {
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
return false;
}
if(!getPlayerData(client)) {
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
return false;
}
if(!getPlayerData(client).buyingVehicle) {
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
return false;
}
if(!isPlayerInAnyVehicle(client)) {
if(getPlayerData(client).buyingVehicle != false) {
messagePlayerError(client, getLocaleString(client, "DealershipPurchaseExitedVehicle"));
respawnVehicle(getPlayerData(client).buyingVehicle);
getPlayerData(client).buyingVehicle = false;
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
}
return false;
}
if(getDistance(getVehiclePosition(getPlayerData(client).buyingVehicle), getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
if(getPlayerCurrentSubAccount(client).cash < getVehicleData(getPlayerData(client).buyingVehicle).buyPrice) {
messagePlayerError(client, getLocaleString(client, "VehiclePurchaseNotEnoughMoney"));
respawnVehicle(getPlayerData(client).buyingVehicle);
getPlayerData(client).buyingVehicle = false;
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
return false;
}
createNewDealershipVehicle(getVehicleData(getPlayerData(client).buyingVehicle).model, getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(client).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice, getVehicleData(getPlayerData(client).buyingVehicle).ownerId);
takePlayerCash(client, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice);
updatePlayerCash(client);
getVehicleData(getPlayerData(client).buyingVehicle).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getVehicleData(getPlayerData(client).buyingVehicle).ownerType = VRR_VEHOWNER_PLAYER;
getVehicleData(getPlayerData(client).buyingVehicle).buyPrice = 0;
getVehicleData(getPlayerData(client).buyingVehicle).rentPrice = 0;
getVehicleData(getPlayerData(client).buyingVehicle).spawnLocked = false;
getPlayerData(client).buyingVehicle = false;
messagePlayerSuccess(client, getLocaleString(client, "VehiclePurchaseComplete"));
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
return true;
}
}
// ===========================================================================
function processVehicleBurning() {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for(let i in vehicles) {
if(vehicles[i].health <= 250) {
return false;
}
}
}
// ===========================================================================
function cacheAllVehicleItems() {
for(let i in getServerData().vehicles) {
for(let j in getServerData().items) {
if(getItemData(j).ownerType == VRR_ITEM_OWNER_VEHTRUNK && getItemData(j).ownerId == getServerData().vehicles[i].databaseId) {
getServerData().vehicles[i].trunkItemCache.push(j);
} else if(getItemData(j).ownerType == VRR_ITEM_OWNER_VEHDASH && getItemData(j).ownerId == getServerData().vehicles[i].databaseId) {
getServerData().vehicles[i].dashItemCache.push(j);
}
}
}
}
// ===========================================================================
function resetVehiclePosition(vehicle) {
if(!getVehicleData(vehicle).spawnLocked) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnHeading = getVehiclePosition(vehicle);
}
}
// ===========================================================================
function setAllVehicleIndexes() {
for(let i in getServerData().vehicles) {
getServerData().vehicles[i].index = i;
}
}
// ===========================================================================
function doesVehicleHaveMegaphone(vehicle) {
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
if(getJobType(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)) == VRR_JOB_POLICE) {
return true;
}
if(getJobType(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)) == VRR_JOB_FIRE) {
return true;
}
if(getJobType(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)) == VRR_JOB_MEDICAL) {
return true;
}
}
return false;
}
// ===========================================================================
function getVehicleFromDatabaseId(databaseId) {
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
if(vehicles[i].databaseId == databaseId) {
return vehicles[i].vehicle;
}
}
}
// ===========================================================================
function isVehicleUnoccupied(vehicle) {
for(let i = 0 ; i <= 8 ; i++) {
if(vehicle.getOccupant(i) != null) {
return true;
}
}
return false;
}
// ===========================================================================
function getClosestTaxi(position) {
getElementsByTypeInRange(ELEMENT_VEHICLE, position, 25)
.filter(v => isTaxiVehicle(vehicles[i]))
.reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
}
// ===========================================================================
function getVehicleTrunkPosition(vehicle) {
return getPosBehindPos(getVehiclePosition(vehicle), getVehicleHeading(vehicle), getGlobalConfig().vehicleTrunkRearDistance);
}
// ===========================================================================
function removeAllOccupantsFromVehicle(vehicle) {
for(let i = 0 ; i <= 16 ; i++) {
if(vehicle.getOccupant(i) != null) {
removePlayerFromVehicle(vehicle.getOccupant(i));
}
}
}
// ===========================================================================