Files
GTA4RP/scripts/server/house.js
2021-07-25 22:15:43 -05:00

807 lines
31 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: house.js
// DESC: Provides house commands, functions, and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initHouseScript() {
logToConsole(LOG_INFO, "[VRR.House]: Initializing house script ...");
getServerData().houses = loadHousesFromDatabase();
if(getServerConfig().createHousePickups) {
createAllHousePickups();
}
if(getServerConfig().createHouseBlips) {
createAllHouseBlips();
}
setAllHouseIndexes();
logToConsole(LOG_INFO, "[VRR.House]: House script initialized successfully!");
return true;
}
// ===========================================================================
function loadHousesFromDatabase() {
logToConsole(LOG_INFO, "[VRR.House]: Loading houses from database ...");
let tempHouses = [];
let dbConnection = connectToDatabase();
let dbAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM house_main WHERE house_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempHouseData = new serverClasses.houseData(dbAssoc);
tempHouses.push(tempHouseData);
logToConsole(LOG_VERBOSE, `[VRR.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.House]: ${tempHouses.length} houses loaded from database successfully!`);
return tempHouses;
}
// ===========================================================================
function createHouseCommand(command, params, client) {
let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerDimension(client));
let houseId = getServerData().houses.push(tempHouseData);
saveAllHousesToDatabase();
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
createHouseEntranceBlip(houseId);
createHouseExitBlip(houseId);
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created house ${getInlineChatColourByType("houseGreen")}${tempHouseData.description}`);
}
// ===========================================================================
function lockUnlockHouseCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
getHouseData(houseId).locked = !getHouseData(houseId).locked;
for(let i in getHouseData(houseId).locations) {
if(getHouseData(houseId).locations[i].type == VRR_HOUSE_LOC_DOOR) {
setEntityData(getHouseData(houseId).locations[i].entrancePickup, "vrr.label.locked", getHouseData(houseId).locked, true);
}
}
messagePlayerSuccess(client, `House '${getHouseData(houseId).description}' ${getLockedUnlockedTextFromBool((getHouseData(houseId).locked))}!`);
}
// ===========================================================================
function setHouseDescriptionCommand(command, params, client) {
let newHouseDescription = toString(params);
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
let oldDescription = getHouseData(houseId).description;
getHouseData(houseId).description = newHouseDescription;
for(let i in getHouseData(houseId).locations) {
if(getHouseData(houseId).locations[i].type == VRR_HOUSE_LOC_DOOR) {
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.name", getHouseData(houseId).description, true);
}
}
messageAdmins(`${getPlayerName(client)} renamed house ${getInlineChatColourByType("houseGreen")}${oldDescription} ${getInlineChatColourByName("white")}to ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description}`);
}
// ===========================================================================
function setHouseOwnerCommand(command, params, client) {
let newHouseOwner = getPlayerFromParams(params);
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!newHouseOwner) {
messagePlayerError("Player not found!");
return false;
}
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}owner to ${getInlineChatColourByName("lightGrey")}${newHouseOwner.name}`);
}
// ===========================================================================
function setHouseClanCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
let clan = getClanFromParams(params);
if(!clan) {
messagePlayerError(client, "That clan is invalid or doesn't exist!");
return false;
}
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_CLAN;
getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}owner to the ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name} ${getInlineChatColourByName("white")}clan!`);
}
// ===========================================================================
function setHousePickupCommand(command, params, client) {
let typeParam = params || "house";
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
if(isNaN(typeParam)) {
if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid house type! Use a house type name or a pickup model ID");
messagePlayerInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getServerGame()][typeParam];
} else {
getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
}
if(getHouseData(houseId).entrancePickupModel != -1) {
if(getHouseData(houseId).entrancePickup != null) {
deleteGameElement(getHouseData(houseId).entrancePickup);
}
createHouseEntrancePickup(houseId);
}
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]pickup display to [#AAAAAA]${toLowerCase(typeParam)}`);
}
// ===========================================================================
function setHouseInteriorTypeCommand(command, params, client) {
let splitParams = params.split(" ");
let typeParam = splitParams[0] || "none";
let houseId = getHouseFromParams(splitParams[1]) || (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
if(isNaN(typeParam)) {
let tempHouseLocation = new serverClasses.houseLocationData(false);
if(toLowerCase(typeParam) == "none") {
tempHouseLocation.exitPosition = toVector3(0.0, 0.0, 0.0);
tempHouseLocation.exitInterior = -1;
getHouseData(houseId).hasInterior = false;
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}remove house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}interior`);
return false;
}
if(isNull(getGameConfig().interiorTemplates[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid interior type! Use an interior type name");
messagePlayerInfo(client, `Interior Types: ${getInlineChatColourByName("lightGrey")}${Object.keys(getGameConfig().interiorTemplates[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).exitPosition = getHouseData(houseId).exitPosition;
getHouseData(houseId).exitInterior = getHouseData(houseId).exitInterior;
getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
getHouseData(houseId).hasInterior = true;
}
deleteHouseEntrancePickup(houseId);
deleteHouseExitPickup(houseId);
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]interior type to [#AAAAAA]${toLowerCase(typeParam)}`);
}
// ===========================================================================
function setHouseBlipCommand(command, params, client) {
let typeParam = params || "house";
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
if(isNaN(typeParam)) {
if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
messagePlayerError(client, "Invalid house type! Use a house type name or a blip image ID");
messagePlayerInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getServerGame()][typeParam];
} else {
getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
}
if(getHouseData(houseId).entranceBlipModel != -1) {
if(getHouseData(houseId).entranceBlip != null) {
deleteGameElement(getHouseData(houseId).entranceBlip);
}
createHouseEntranceBlip(houseId);
}
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]set house [#11CC11]${getHouseData(houseId).description} [#FFFFFF]blip display to [#AAAAAA]${toLowerCase(typeParam)}`);
}
// ===========================================================================
function moveHouseEntranceCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayer(client, "You need to be near or inside a house!");
return false;
}
getHouseData(houseId).locations[0].entrancePosition = getPlayerPosition(client);
getHouseData(houseId).locations[0].entranceDimension = getPlayerDimension(client);
getHouseData(houseId).locations[0].entranceInterior = getPlayerInterior(client);
deleteAllHouseBlips(houseId);
deleteAllHousePickups(houseId);
createAllHouseBlips(houseId);
createAllHousePickups(houseId);
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}moved house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}entrance to their position`);
}
// ===========================================================================
function moveHouseExitCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayer(client, "You need to be near or inside a house!");
return false;
}
getHouseData(houseId).locations = [];
getHouseData(houseId).locations[0].entrancePosition = getPlayerPosition(client);
getHouseData(houseId).locations[0].entranceDimension = getPlayerDimension(client);
getHouseData(houseId).locations[0].exitInterior = getPlayerInterior(client);
deleteAllHouseBlips(houseId);
deleteAllHousePickups(houseId);
createAllHouseBlips(houseId);
createAllHousePickups(houseId);
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}moved house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description} ${getInlineChatColourByName("white")}exit to their position`);
}
// ===========================================================================
function deleteHouseCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messagePlayerError("House not found!");
return false;
}
tempHouseData = getHouseData(houseId);
messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}deleted house ${getInlineChatColourByType("houseGreen")}${getHouseData(houseId).description}`);
deleteHouse(houseId, getPlayerData(client).accountData.databaseId);
}
// ===========================================================================
function deleteHouse(houseId, whoDeleted = 0) {
let tempHouseData = getServerData().houses[houseId];
let dbConnection = connectToDatabase();
let dbQuery = null;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `DELETE FROM house_main WHERE house_id = ${tempHouseData.databaseId}`);
if(dbQuery) {
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
deleteAllHouseBlips(houseId);
deleteAllHousePickups(houseId);
removePlayersFromHouse(houseId);
getServerData().houses.splice(houseId, 1);
}
// ===========================================================================
function removePlayerFromHouses(client) {
if(isPlayerInAnyHouse(client)) {
exitHouse(client);
}
}
// ===========================================================================
function createHouse(description, entrancePosition, exitPosition, entrancePickupModel = -1, entranceBlipModel = -1, entranceInteriorId = 0, entranceVirtualWorld = 0, exitInteriorId = -1, exitVirtualWorld = -1, exitPickupModel = -1, exitBlipModel = -1) {
let tempHouseData = new serverClasses.houseData(false);
tempHouseData.description = description;
let tempHouseLocation = new serverClasses.houseLocationData(false);
tempHouseLocation.entrancePosition = entrancePosition;
tempHouseLocation.entranceRotation = 0.0;
tempHouseLocation.entrancePickupModel = entrancePickupModel;
tempHouseLocation.entranceBlipModel = entranceBlipModel;
tempHouseLocation.entranceInterior = entranceInteriorId;
tempHouseLocation.entranceDimension = entranceVirtualWorld;
tempHouseLocation.exitPosition = exitPosition;
tempHouseLocation.exitRotation = 0.0;
tempHouseLocation.exitPickupModel = exitPickupModel;
tempHouseLocation.exitBlipModel = exitBlipModel;
tempHouseLocation.exitInterior = exitInteriorId;
tempHouseLocation.exitDimension = exitVirtualWorld;
tempHouseData.locations.push(tempHouseLocation);
return tempHouseData;
}
// ===========================================================================
function getHouseDataFromDatabaseId(databaseId) {
let matchingHouses = getServerData().houses.filter(b => b.databaseId == databaseId)
if(matchingHouses.length == 1) {
return matchingHouses[0];
}
return false;
}
// ===========================================================================
function getClosestHouseEntrance(position) {
let houses = getServerData().houses;
let closest = 0;
for(let i in houses) {
if(getDistance(houses[i].entrancePosition, position) <= getDistance(houses[closest].entrancePosition, position)) {
closest = i;
}
}
return closest;
}
// ===========================================================================
function getPlayerHouse(client) {
if(doesEntityDataExist(client, "vrr.inHouse")) {
return getEntityData(client, "vrr.inHouse");
}
return -1;
}
// ===========================================================================
function saveAllHousesToDatabase() {
logToConsole(LOG_INFO, `[VRR.House]: Saving all server houses to database ...`);
for(let i in getServerData().houses) {
saveHouseToDatabase(i);
}
logToConsole(LOG_INFO, `[VRR.House]: Saving all server houses to database ...`);
}
// ===========================================================================
function saveHouseToDatabase(houseId) {
let tempHouseData = getServerData().houses[houseId];
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
if(tempHouseData.databaseId == 0) {
let dbQueryString = `INSERT INTO house_main (house_server, house_description, house_owner_type, house_owner_id, house_locked, house_entrance_pos_x, house_entrance_pos_y, house_entrance_pos_z, house_entrance_rot_z, house_entrance_int, house_entrance_vw, house_exit_pos_x, house_exit_pos_y, house_exit_pos_z, house_exit_rot_z, house_exit_int, house_exit_vw, house_has_interior) VALUES (${getServerId()}, '${safeHouseDescription}', ${tempHouseData.ownerType}, ${tempHouseData.ownerId}, ${boolToInt(tempHouseData.locked)}, ${tempHouseData.entrancePosition.x}, ${tempHouseData.entrancePosition.y}, ${tempHouseData.entrancePosition.z}, ${tempHouseData.entranceRotation}, ${tempHouseData.entranceInterior}, ${tempHouseData.entranceDimension}, ${tempHouseData.exitPosition.x}, ${tempHouseData.exitPosition.y}, ${tempHouseData.exitPosition.z}, ${tempHouseData.exitRotation}, ${tempHouseData.exitInterior}, ${tempHouseData.exitDimension}, ${boolToInt(tempHouseData.hasInterior)})`;
queryDatabase(dbConnection, dbQueryString);
getServerData().houses[houseId].databaseId = getDatabaseInsertId(dbConnection);
} else {
let dbQueryString =
`UPDATE house_main SET
house_description='${safeHouseDescription}',
house_owner_type=${tempHouseData.ownerType},
house_owner_id=${tempHouseData.ownerId},
house_locked=${boolToInt(tempHouseData.locked)},
house_entrance_pos_x=${tempHouseData.entrancePosition.x},
house_entrance_pos_y=${tempHouseData.entrancePosition.y},
house_entrance_pos_z=${tempHouseData.entrancePosition.z},
house_entrance_rot_z=${tempHouseData.entranceRotation},
house_entrance_int=${tempHouseData.entranceInterior},
house_entrance_vw=${tempHouseData.entranceDimension},
house_exit_pos_x=${tempHouseData.exitPosition.x},
house_exit_pos_y=${tempHouseData.exitPosition.y},
house_exit_pos_z=${tempHouseData.exitPosition.z},
house_exit_rot_z=${tempHouseData.exitRotation},
house_exit_int=${tempHouseData.exitInterior},
house_exit_vw=${tempHouseData.exitDimension},
house_buy_price=${tempHouseData.buyPrice},
house_rent_price=${tempHouseData.rentPrice},
house_has_interior=${boolToInt(tempHouseData.hasInterior)}
WHERE house_id=${tempHouseData.databaseId}`;
//dbQueryString = dbQueryString.trim();
dbQueryString = dbQueryString.replace(/(?:\r\n|\r|\n|\t)/g, "");
let dbQuery = queryDatabase(dbConnection, dbQueryString);
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
}
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.House]: Saved house '${tempHouseData.description}' to database!`);
return false;
}
// ===========================================================================
function createAllHousePickups() {
for(let i in getServerData().houses) {
createHouseEntrancePickup(i);
createHouseExitPickup(i);
}
}
// ===========================================================================
function createAllHouseBlips() {
for(let i in getServerData().houses) {
createHouseEntranceBlip(i);
createHouseExitBlip(i);
}
}
// ===========================================================================
function createHouseEntrancePickup(houseId) {
if(!getServerConfig().createHousePickups) {
return false;
}
if(getHouseData(houseId).entrancePickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].house;
if(getServerData().houses[houseId].entrancePickupModel != 0) {
pickupModelId = getHouseData(houseId).entrancePickupModel;
}
getHouseData(houseId).entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementOnAllDimensions(getHouseData(houseId).entrancePickup, false);
setElementDimension(getHouseData(houseId).entrancePickup, getHouseData(houseId).entranceDimension);
setEntityData(getHouseData(houseId).entrancePickup, "vrr.owner.type", VRR_PICKUP_HOUSE_ENTRANCE, false);
setEntityData(getHouseData(houseId).entrancePickup, "vrr.owner.id", houseId, false);
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.type", VRR_LABEL_HOUSE, true);
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.name", getHouseData(houseId).description, true);
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.locked", getHouseData(houseId).locked, true);
if(getHouseData(houseId).buyPrice > 0) {
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.price", getHouseData(houseId).buyPrice, true);
}
addToWorld(getHouseData(houseId).entrancePickup);
}
}
// ===========================================================================
function createHouseEntranceBlip(houseId) {
if(!getServerConfig().createHouseBlips) {
return false;
}
if(getHouseData(houseId).entranceBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
if(getServerData().houses[houseId].entranceBlipModel != 0) {
blipModelId = getHouseData(houseId).entranceBlipModel;
}
getHouseData(houseId).entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).entranceBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).entranceBlip, false);
//getHouseData(houseId).entranceBlip.streamInDistance = 300;
//getHouseData(houseId).entranceBlip.streamOutDistance = 350;
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
setEntityData(getHouseData(houseId).entranceBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).entranceBlip);
}
}
// ===========================================================================
function createHouseExitPickup(houseId) {
if(!getServerConfig().createHousePickups) {
return false;
}
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).exitPickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
if(getServerData().houses[houseId].exitPickupModel != 0) {
pickupModelId = getHouseData(houseId).exitPickupModel;
}
getHouseData(houseId).exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
setElementDimension(getHouseData(houseId).exitPickup, getHouseData(houseId).exitDimension);
setElementOnAllDimensions(getHouseData(houseId).exitPickup, false);
setEntityData(getHouseData(houseId).exitPickup, "vrr.owner.type", VRR_PICKUP_HOUSE_EXIT, false);
setEntityData(getHouseData(houseId).exitPickup, "vrr.owner.id", houseId, false);
setEntityData(getHouseData(houseId).exitPickup, "vrr.label.type", VRR_LABEL_EXIT, true);
addToWorld(getHouseData(houseId).exitPickup);
}
}
}
// ===========================================================================
function createHouseExitBlip(houseId) {
if(!getServerConfig().createHouseBlips) {
return false;
}
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).exitBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
if(getServerData().houses[houseId].exitBlipModel != 0) {
blipModelId = getHouseData(houseId).exitBlipModel;
}
getHouseData(houseId).exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
setElementDimension(getHouseData(houseId).exitBlip, getHouseData(houseId).entranceDimension);
setElementOnAllDimensions(getHouseData(houseId).exitBlip, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
setEntityData(getHouseData(houseId).exitBlip, "vrr.owner.id", houseId, false);
addToWorld(getHouseData(houseId).exitBlip);
}
}
}
// ===========================================================================
function getHouseOwnerTypeText(ownerType) {
switch(ownerType) {
case VRR_HOUSEOWNER_CLAN:
return "clan";
case VRR_HOUSEOWNER_PLAYER:
return "player";
case VRR_BIZOWNER_NONE:
return "not owned";
case VRR_BIZOWNER_PUBLIC:
return "not owned";
case VRR_BIZOWNER_JOB:
return "job";
default:
return "unknown";
}
}
// ===========================================================================
function getHouseInfoCommand(command, params, client) {
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
if(!areParamsEmpty(params)) {
houseId = toInteger(params);
}
if(!getHouseData(houseId)) {
messagePlayerError(client, "House not found!");
return false;
}
let ownerName = "Unknown";
switch(getHouseData(houseId).ownerType) {
case VRR_HOUSEOWNER_CLAN:
ownerName = getClanData(getHouseData(houseId).ownerId).name;
break;
case VRR_HOUSEOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getHouseData(houseId).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
break;
case VRR_HOUSEOWNER_NONE:
ownerName = "None";
break;
case VRR_HOUSEOWNER_PUBLIC:
ownerName = "Public";
break;
case VRR_HOUSEOWNER_JOB:
ownerName = getJobData(getHouseData(houseId).ownerId).name;
break;
}
messagePlayerNormal(client, `🏠 ${getInlineChatColourByType("houseGreen")}[House Info] ${getInlineChatColourByName("white")}Description: ${getInlineChatColourByName("lightGrey")}${getHouseData(houseId).description}, ${getInlineChatColourByName("white")}Owner: ${getInlineChatColourByName("lightGrey")}${ownerName} (${getHouseOwnerTypeText(getHouseData(houseId).ownerType)}), ${getInlineChatColourByName("white")}Locked: ${getInlineChatColourByName("lightGrey")}${getYesNoFromBool(intToBool(getHouseData(houseId).locked))}, ${getInlineChatColourByName("white")}ID: ${getInlineChatColourByName("lightGrey")}${houseId}/${getHouseData(houseId).databaseId}`);
}
// ===========================================================================
function isPlayerInAnyHouse(client) {
return doesEntityDataExist(client, "vrr.inHouse");
}
// ===========================================================================
function getHouseData(houseId) {
if(typeof getServerData().houses[houseId] != "undefined") {
return getServerData().houses[houseId];
}
}
// ===========================================================================
function doesHouseHaveInterior(houseId) {
return getHouseData(houseId).hasInterior;
}
// ===========================================================================
function deleteHouseEntrancePickup(houseId) {
if(getHouseData(houseId).entrancePickup != null) {
//removeFromWorld(getHouseData(houseId).entrancePickup);
deleteGameElement(getHouseData(houseId).entrancePickup);
getHouseData(houseId).entrancePickup = null;
}
}
// ===========================================================================
function deleteHouseExitPickup(houseId) {
if(getHouseData(houseId).exitPickup != null) {
//removeFromWorld(getHouseData(houseId).exitPickup);
deleteGameElement(getHouseData(houseId).exitPickup);
getHouseData(houseId).exitPickup = null;
}
}
// ===========================================================================
function deleteHouseEntranceBlip(houseId) {
if(getHouseData(houseId).entranceBlip != null) {
//removeFromWorld(getHouseData(houseId).entranceBlip);
deleteGameElement(getHouseData(houseId).entranceBlip);
getHouseData(houseId).entranceBlip = null;
}
}
// ===========================================================================
function deleteHouseExitBlip(houseId) {
if(getHouseData(houseId).exitBlip != null) {
//removeFromWorld(getHouseData(houseId).exitBlip);
deleteGameElement(getHouseData(houseId).exitBlip);
getHouseData(houseId).exitBlip = null;
}
}
// ===========================================================================
function reloadAllHousesCommand(command, params, client) {
let clients = getClients();
for(let i in clients) {
if(isPlayerInAnyHouse(clients[i])) {
removePlayerFromHouses(clients[i]);
}
}
for(let i in getServerData().houses) {
deleteHouseExitBlip(i);
deleteHouseEntranceBlip(i);
deleteHouseExitPickup(i);
deleteHouseEntrancePickup(i);
}
getServerData().houses = null;
getServerData().houses = loadHousesFromDatabase();
createAllHousePickups();
createAllHouseBlips();
messageAdminAction(`All houses have been reloaded by an admin!`);
}
// ===========================================================================
function exitHouse(client) {
let houseId = getPlayerHouse(client);
if(isPlayerSpawned(client)) {
setPlayerInterior(client, getServerData().house[houseId].entranceInterior);
setPlayerDimension(client, getServerData().house[houseId].entranceDimension);
setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
}
removeEntityData(client, "vrr.inHouse");
}
// ===========================================================================
function setAllHouseIndexes() {
for(let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}
// ===========================================================================
function cacheAllHouseItems() {
for(let i in getServerData().houses) {
cacheHouseItems(i);
}
}
// ===========================================================================
function cacheHouseItems(houseId) {
getHouseData(houseId).itemCache = [];
for(let i in getServerData().items) {
if(getItemData(i).ownerType == VRR_ITEM_OWNER_HOUSE && getItemData(i).ownerId == getHouseData(houseId).databaseId) {
getHouseData(houseId).itemCache.push(i);
}
}
}
// ===========================================================================
function getHouseIdFromDatabaseId(databaseId) {
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].databaseId == databaseId) {
return i;
}
}
}
// ===========================================================================