778 lines
25 KiB
JavaScript
778 lines
25 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: clan.js
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// DESC: Provides clan functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initClanScript() {
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logToConsole(LOG_INFO, "[VRR.Clan]: Initializing clans script ...");
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getServerData().clans = loadClansFromDatabase();
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setAllClanDataIndexes();
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logToConsole(LOG_INFO, "[VRR.Clan]: Clan script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function loadClansFromDatabase() {
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logToConsole(LOG_INFO, "[VRR.Clan]: Loading clans from database ...");
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let tempClans = [];
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let dbConnection = connectToDatabase();
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let dbAssoc;
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempClanData = new serverClasses.clanData(dbAssoc);
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tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
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tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
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tempClans.push(tempClanData);
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logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.Clan]: ${tempClans.length} clans loaded from database successfully!`);
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return tempClans;
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}
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// ===========================================================================
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function loadClanMembersFromDatabase() {
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logToConsole(LOG_INFO, "[VRR.Clan]: Loading clans from database ...");
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let tempClans = [];
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let dbConnection = connectToDatabase();
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let dbAssoc;
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_main WHERE clan_deleted = 0 AND clan_server = ${getServerId()}`);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempClanData = new serverClasses.clanData(dbAssoc);
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tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
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tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
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tempClans.push(tempClanData);
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logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.Clan]: ${tempClans.length} clans loaded from database successfully!`);
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return tempClans;
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}
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// ===========================================================================
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function loadClanRanksFromDatabase(clanDatabaseId) {
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logToConsole(LOG_INFO, `[VRR.Clan]: Loading ranks for clan ${clanDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let dbAssoc;
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let tempClanRanks = [];
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_rank WHERE clan_rank_clan = ${clanDatabaseId}`);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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let dbAssoc = fetchQueryAssoc(dbQuery)
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let tempClanRankData = new serverClasses.clanRankData(dbAssoc);
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tempClanRanks.push(tempClanRankData);
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logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan rank '${tempClanRankData.name}' loaded from database successfully!`);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.Clan]: Loaded ranks for clan ${clanDatabaseId} from database successfully!`);
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return tempClanRanks;
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}
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// ===========================================================================
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function loadClanMembersFromDatabase(clanDatabaseId) {
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logToConsole(LOG_INFO, `[VRR.Clan]: Loading members for clan ${clanDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let dbAssoc;
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let tempClanMembers = [];
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if(dbConnection) {
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let dbQuery = queryDatabase(dbConnection, `SELECT * FROM clan_member WHERE clan_member_clan = ${clanDatabaseId}`);
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if(dbQuery) {
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if(dbQuery.numRows > 0) {
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let dbAssoc = fetchQueryAssoc(dbQuery)
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let tempClanMemberData = new serverClasses.clanMemberData(dbAssoc);
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tempClanMembers.push(tempClanMemberData);
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logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan member '${tempClanMemberData.subAccount}' loaded from database successfully!`);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.Clan]: Loaded members for clan ${clanDatabaseId} from database successfully!`);
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return tempClanMembers;
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}
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// ===========================================================================
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function createClanCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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if(doesClanNameExist(params)) {
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messagePlayerError(client, "A clan with that name already exists!");
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return false;
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}
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// Create clan without owner. Can set owner with /clanowner afterward
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createClan(params);
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created clan ${getInlineChatColourByType("clanOrange")}${params}`);
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}
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// ===========================================================================
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function deleteClanCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getClanFromParams(params);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "That clan ID does not exist!");
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return false;
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}
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}deleted clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name}`);
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deleteClan(clanId);
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}
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// ===========================================================================
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function setClanOwnerCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("owner"))) {
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messagePlayerError(client, "You must be the clan owner to use this command!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let clanId = getClanFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[1]);
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if(!targetClient) {
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messagePlayerError(client, "Player not found!");
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return false;
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}
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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getClanData(clanId).owner = getPlayerCurrentSubAccount(targetClient).databaseId;
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getPlayerCurrentSubAccount(targetClient).clanFlags = getClanFlagValue("all");
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).name} ${getInlineChatColourByName("white")}owner to ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)}`);
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}
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// ===========================================================================
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function setClanTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanTag"))) {
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messagePlayerError(client, "You can not change the clan tag!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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getClanData(clanId).params = params;
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).index} ${getInlineChatColourByName("white")}tag to ${getInlineChatColourByName("lightGrey")}${params}`);
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}
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// ===========================================================================
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function setClanNameCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("clanName"))) {
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messagePlayerError(client, "You can not change the clan name!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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getClanData(clanId).name = params;
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}set clan ${getInlineChatColourByType("clanOrange")}${getClanData(clanId).index} ${getInlineChatColourByName("white")}name to ${getInlineChatColourByName("lightGrey")}${params}`);
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}
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// ===========================================================================
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function setClanMemberTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTag"))) {
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messagePlayerError(client, "You can not change a clan member's tag!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let targetClient = getPlayerFromParams(splitParams[0]);
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let tag = splitParams[1] || "";
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if(!targetClient) {
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messagePlayerError(client, "Player not found!");
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return false;
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}
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if(!arePlayersInSameClan(client, targetClient) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageClans"))) {
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messagePlayerError(client, `${getCharacterFullName(targetClient)} is not in your clan!`);
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return false;
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}
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getPlayerCurrentSubAccount(targetClient).clanTag = tag;
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messagePlayerSuccess(client, `You set ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)}'s ${getInlineChatColourByName("white")}clan tag to ${getInlineChatColourByName("lightGrey")}${tag}`);
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messagePlayerAlert(client, `${getInlineChatColourByName("lightGrey")}${getCharacterFullName(targetClient)} ${getInlineChatColourByName("white")}set your clan tag to ${getInlineChatColourByName("lightGrey")}${tag}`);
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}
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// ===========================================================================
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function setClanRankTagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTag"))) {
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messagePlayerError(client, "You can not change a clan ranks's tag!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId, splitParams[0]);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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}
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// ===========================================================================
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function addClanMemberFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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messagePlayerError(client, "You can not change a clan member's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let targetClient = getPlayerFromParams(splitParams[0]);
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if(!targetClient) {
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messagePlayerError(client, "Clan member not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags | flagValue;
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messagePlayerSuccess(client, `You added the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag to ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)}`);
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}
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// ===========================================================================
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function removeClanMemberFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberFlags"))) {
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messagePlayerError(client, "You can not change a clan member's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let targetClient = getPlayerFromParams(splitParams[0]);
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if(!targetClient) {
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messagePlayerError(client, "Clan member not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getPlayerCurrentSubAccount(client).clanFlags = getPlayerCurrentSubAccount(client).clanFlags & ~flagValue;
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messagePlayerSuccess(client, `You removed the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag from ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)}`);
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}
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// ===========================================================================
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function addClanRankFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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messagePlayerError(client, "You can not change a clan rank's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId, splitParams[0]);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags | flagValue;
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messagePlayerSuccess(client, `You added the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag to rank ${getInlineChatColourByName("lightGrey")}${getClanRankData(clanId, rankId).name}`);
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}
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// ===========================================================================
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function removeClanRankFlagCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankFlags"))) {
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messagePlayerError(client, "You can not change a clan rank's permissions!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId, splitParams[0]);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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if(!getClanFlagValue(splitParams[1])) {
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messagePlayerError(client, "Clan flag not found!");
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return false;
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}
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let flagValue = getClanFlagValue(splitParams[1]);
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getClanRankData(clanId, rankId).flags = getClanRankData(clanId, rankId).flags & ~flagValue;
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messagePlayerSuccess(client, `You removed the ${getInlineChatColourByName("lightGrey")}${splitParams[1]} ${getInlineChatColourByName("white")}clan flag from rank ${getInlineChatColourByName("lightGrey")}${getClanRankData(clanId, rankId).name}`);
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}
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// ===========================================================================
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function setClanMemberTitleCommand(command, params, client) {
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if(!doesPlayerHaveClanPermission(client, getClanFlagValue("memberTitle"))) {
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messagePlayerError(client, "You can not change a clan member's title!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let clanId = getPlayerClan(client);
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if(!getClanData(clanId)) {
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messagePlayerError(client, "Clan not found!");
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return false;
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}
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let rankId = getClanRankFromParams(clanId);
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if(!getClanRankData(clanId, rankId)) {
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messagePlayerError(client, "Clan rank not found!");
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return false;
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}
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let oldMemberTitle = getPlayerCurrentSubAccount(client).clanTitle;
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getPlayerCurrentSubAccount(client).clanTitle = params;
|
|
messagePlayerSuccess(client, `You changed the name of ${getInlineChatColourByName("lightGrey")}${getCharacterFullName(client)} ${getInlineChatColourByName("white")}from ${getInlineChatColourByName("lightGrey")}${oldMemberTitle} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${params}`);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setClanRankTitleCommand(command, params, client) {
|
|
if(!doesPlayerHaveClanPermission(client, getClanFlagValue("rankTitle"))) {
|
|
messagePlayerError(client, "You can not change your clan's rank titles!");
|
|
return false;
|
|
}
|
|
|
|
if(areParamsEmpty(params)) {
|
|
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
|
return false;
|
|
}
|
|
|
|
let clanId = getPlayerClan(client);
|
|
|
|
if(!getClanData(clanId)) {
|
|
messagePlayerError(client, "Clan not found!");
|
|
return false;
|
|
}
|
|
|
|
let rankId = getClanRankFromParams(clanId);
|
|
|
|
if(!getClanRankData(clanId, rankId)) {
|
|
messagePlayerError(client, "Clan rank not found!");
|
|
return false;
|
|
}
|
|
|
|
let oldRankName = getClanRankData(clanId, rankId).name;
|
|
getClanRankData(clanId, rankId).name = params;
|
|
messagePlayerSuccess(client, `You changed the name of rank ${rankId} from ${getInlineChatColourByName("lightGrey")}${oldRankName} ${getInlineChatColourByName("white")}to ${getInlineChatColourByName("lightGrey")}${params}`);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createClan(name) {
|
|
let dbConnection = connectToDatabase();
|
|
let escapedName = name;
|
|
|
|
if(dbConnection) {
|
|
escapedName = escapeDatabaseString(dbConnection, escapedName)
|
|
queryDatabase(dbConnection, `INSERT INTO clan_main (clan_server, clan_name) VALUES (${getServerId()}, '${escapedName}')`);
|
|
|
|
tempClan.databaseId = getDatabaseInsertId(dbConnection);
|
|
tempClan.name = name;
|
|
getServerData().clans.push(tempClan);
|
|
|
|
setAllClanDataIndexes();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function deleteClan(clanId) {
|
|
saveClansToDatabase();
|
|
|
|
let dbConnection = connectToDatabase();
|
|
if(dbConnection) {
|
|
let dbQuery = queryDatabase(dbConnection, `UPDATE clan_main SET clan_deleted = 1 WHERE clan_id = ${clanId}`);
|
|
freeDatabaseQuery(dbQuery);
|
|
disconnectFromDatabase(dbConnection);
|
|
|
|
reloadAllClans();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getClanData(clanId) {
|
|
if(typeof getServerData().clans[clanId] != null) {
|
|
return getServerData().clans[clanId];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function doesClanNameExist(name) {
|
|
let clans = getServerData().clans;
|
|
for(let i in clans) {
|
|
if(clans[i].name == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function doesClanIdExist(clanId) {
|
|
let clans = getServerData().clans;
|
|
for(let i in clans) {
|
|
if(clans[i].databaseId == clanId) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function reloadAllClans() {
|
|
getServerData().clans = loadClansFromDatabase();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function saveAllClanRanksToDatabase(clanId) {
|
|
let ranks = getServerData().clans[clanId].ranks;
|
|
for(let i in ranks) {
|
|
saveClanRankToDatabase(ranks[i]);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function saveClanToDatabase(clanId) {
|
|
let tempClanData = getClanData(clanId);
|
|
|
|
if(!tempClanData) {
|
|
return false;
|
|
}
|
|
|
|
let dbConnection = connectToDatabase();
|
|
if(dbConnection) {
|
|
if(tempClanData.needsSaved) {
|
|
let safeName = escapeDatabaseString(dbConnection, tempClanData.name);
|
|
let safeTag = escapeDatabaseString(dbConnection, tempClanData.tag);
|
|
let safeMOTD = escapeDatabaseString(dbConnection, tempClanData.motd);
|
|
|
|
let data = [
|
|
["clan_main", safeName],
|
|
["clan_owner", tempClanData.ownerId],
|
|
["clan_tag", safeTag],
|
|
["clan_motd", safeMOTD],
|
|
];
|
|
|
|
let dbQuery = null;
|
|
if(tempClanData.databaseId == 0) {
|
|
let queryString = createDatabaseInsertQuery("clan_main", data);
|
|
dbQuery = queryDatabase(dbConnection, queryString);
|
|
getClanData(clanId).databaseId = getDatabaseInsertId(dbConnection);
|
|
getClanData(clanId).needsSaved = false;
|
|
} else {
|
|
let queryString = createDatabaseUpdateQuery("clan_main", data, `clan_id=${tempClanData.databaseId} LIMIT 1`);
|
|
dbQuery = queryDatabase(dbConnection, queryString);
|
|
getClanData(clanId).needsSaved = false;
|
|
}
|
|
|
|
freeDatabaseQuery(dbQuery);
|
|
disconnectFromDatabase(dbConnection);
|
|
}
|
|
|
|
saveAllClanRanksToDatabase(clanId);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function saveClanRankToDatabase(clanData, rankId) {
|
|
let tempClanRankData = getClanRankData(clanId, rankId);
|
|
|
|
let dbConnection = connectToDatabase();
|
|
if(dbConnection) {
|
|
if(tempClanRankData.needsSaved) {
|
|
let safeName = escapeDatabaseString(dbConnection, tempClanRankData.name);
|
|
let safeTag = escapeDatabaseString(dbConnection, tempClanRankData.customTag);
|
|
let safeTitle = escapeDatabaseString(dbConnection, tempClanRankData.customTitle);
|
|
|
|
let data = [
|
|
["clan_rank_name", safeName],
|
|
["clan_rank_clan", tempClanRankData.clanId],
|
|
["clan_rank_tag", safeTag],
|
|
["clan_rank_title", safeTitle],
|
|
["clan_rank_flags", tempClanRankData.flags],
|
|
["clan_rank_level", tempClanRankData.level],
|
|
["clan_rank_enabled", boolToInt(tempClanRankData.enabled)],
|
|
];
|
|
|
|
let dbQuery = null;
|
|
if(tempClanRankData.databaseId == 0) {
|
|
let queryString = createDatabaseInsertQuery("clan_main", data);
|
|
dbQuery = queryDatabase(dbConnection, queryString);
|
|
getClanRankData(clanId, rankId).databaseId = getDatabaseInsertId(dbConnection);
|
|
getClanRankData(clanId, rankId).needsSaved = false;
|
|
} else {
|
|
let queryString = createDatabaseUpdateQuery("clan_rank_main", data, `clan_rank_id=${tempClanRankData.databaseId} LIMIT 1`);
|
|
dbQuery = queryDatabase(dbConnection, queryString);
|
|
getClanRankData(clanId, rankId).needsSaved = false;
|
|
}
|
|
|
|
freeDatabaseQuery(dbQuery);
|
|
disconnectFromDatabase(dbConnection);
|
|
return true;
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setClanTag(clanId, tag) {
|
|
getClanData(clanId).tag = tag;
|
|
getClanData(clanId).needsSaved = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setClanOwner(clanId, ownerId) {
|
|
getClanData(clanId).ownerId = ownerId;
|
|
getClanData(clanId).needsSaved = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setClanRankTag(clanId, rankId, tag) {
|
|
getClanRankData(clanId, rankId).tag = tag;
|
|
getClanRankData(clanId, rankId).needsSaved = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setClanRankFlags(clanId, rankId, flags) {
|
|
getClanRankData(clanId, rankId).flags = flags;
|
|
getClanRankData(clanId, rankId).needsSaved = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setClanRankTitle(clanId, rankId, title) {
|
|
getClanRankData(clanId, rankId).title = title;
|
|
getClanRankData(clanId, rankId).needsSaved = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function saveAllClansToDatabase() {
|
|
for(let i in getServerData().clans) {
|
|
saveClanToDatabase(i);
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function setAllClanDataIndexes() {
|
|
for(let i in getServerData().clans) {
|
|
getServerData().clans[i].index = i;
|
|
|
|
for(let j in getServerData().clans[i].ranks) {
|
|
getServerData().clans[i].ranks[j].index = j;
|
|
getServerData().clans[i].ranks[j].clanIndex = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function arePlayersInSameClan(client1, client2) {
|
|
if(getPlayerClan(client1) == getPlayerClan(client2)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getPlayerClanRank(client) {
|
|
return getPlayerCurrentSubAccount(client).clanRank;
|
|
}
|
|
|
|
// ===========================================================================
|