Files
GTA4RP/scripts/client/gui.js
2021-06-05 03:14:10 -05:00

1254 lines
38 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functionality and styles (using MexUI)
// TYPE: Client (JavaScript)
// ===========================================================================
var app = {};
let robotoFont = "Roboto";
let mainLogoPath = "files/images/main-logo.png";
let primaryColour = [200, 200, 200];
let focusedColour = [200, 200, 200];
let invalidValueColour = [200, 200, 200];
let focusedColourOffset = 50;
let windowAlpha = 185;
let windowTitleAlpha = 200;
let buttonAlpha = 200;
let textInputAlpha = 200;
// ===========================================================================
let login = {
window: null,
logoImage: null,
messageLabel: null,
passwordLabel: null,
passwordInput: null,
loginButton: null,
};
// ===========================================================================
let twoFactorAuth = {
window: null,
logoImage: null,
qrCode: null,
messageLabel: null,
codeLabel: null,
codeInput: null,
submitButton: null,
};
// ===========================================================================
let register = {
window: null,
logoImage: null,
messageLabel: null,
passwordInput: null,
confirmPasswordInput: null,
emailInput: null,
registerButton: null,
};
// ===========================================================================
let newCharacter = {
window: null,
firstNameInput: null,
lastNameInput: null,
skinDropDown: null,
spawnAreaDropDown: null,
createButton: null,
};
// ===========================================================================
let errorDialog = {
window: null,
messageLabel: null,
okayButton: null,
};
// ===========================================================================
let infoDialog = {
window: null,
messageLabel: null,
okayButton: null,
};
// ===========================================================================
let listDialog = {
window: null,
messageLabel: null,
listGrid: null,
};
// ===========================================================================
let yesNoDialog = {
window: null,
messageLabel: null,
yesButton: null,
noButton: null,
};
// ===========================================================================
let characterSelect = {
window: null,
skinImage: null,
nameText: null,
cashText: null,
clanText: null,
lastPlayedText: null,
previousCharacterButton: null,
nextCharacterButton: null,
selectCharacterButton: null,
newCharacterButton: null,
};
// ===========================================================================
let placesOfOrigin = [
"Liberty City",
"Vice City",
"Los Santos",
"San Fierro",
"Las Venturas",
"San Andreas",
"Blaine County",
"Red County",
"Bone County",
"Other",
];
// ===========================================================================
let characterData = [];
let currentCharacter = 0;
let inCharacterSelectScreen = false;
let creatingCharacter = false;
// ===========================================================================
function initGUIScript() {
logToConsole(LOG_DEBUG, "[Asshat.GUI]: Initializing GUI script ...");
logToConsole(LOG_DEBUG, "[Asshat.GUI]: GUI script initialized!");
}
// ===========================================================================
function initGUI() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing GUI ...`);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating login GUI ...`);
login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
login.window.titleBarIconSize = toVector2(0,0);
login.window.titleBarHeight = 0;
login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
login.messageLabel = login.window.text(20, 135, 260, 20, 'Please enter your password!', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
login.passwordInput = login.window.textInput(20, 170, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
textColour: toColour(200, 200, 200, 150),
textSize: 10.0,
textFont: robotoFont,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
});
login.passwordInput.masked = true;
login.passwordInput.placeholder = "Password";
login.loginButton = login.window.button(20, 205, 260, 30, 'LOGIN', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkLogin);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created login GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating two factor auth GUI ...`);
twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
twoFactorAuth.window.titleBarHeight = 0;
twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.codeLabel = twoFactorAuth.window.text(20, 135, 260, 20, 'Please enter the code from your authenticator app!', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.codeInput = twoFactorAuth.window.textInput(20, 170, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
textColour: toColour(200, 200, 200, 150),
textSize: 10.0,
textFont: robotoFont,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
});
twoFactorAuth.codeInput.placeholder = "Code";
twoFactorAuth.submitButton = twoFactorAuth.window.button(20, 205, 260, 30, 'SUBMIT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkTwoFactorAuth);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created two factor auth GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
newCharacter.window.titleBarIconSize = toVector2(0,0);
newCharacter.window.titleBarHeight = 0;
newCharacter.window.image(115, 10, 65, 65, "files/images/main-logo.png", {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.messageLabel = newCharacter.window.text(20, 75, 260, 20, 'Name your character', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.firstNameInput = newCharacter.window.textInput(20, 100, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: robotoFont,
}
});
newCharacter.firstNameInput.placeholder = "First Name";
newCharacter.lastNameInput = newCharacter.window.textInput(20, 130, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(150, 150, 150, 200),
textSize: 10.0,
textFont: robotoFont,
}
});
newCharacter.lastNameInput.placeholder = "Last Name";
newCharacter.createCharacterButton = newCharacter.window.button(20, 160, 260, 25, 'CREATE CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 12.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkNewCharacter);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created new character GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating register GUI ...`);
register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
register.window.titleBarIconSize = toVector2(0,0);
register.window.titleBarHeight = 0;
register.window.image(115, 10, 65, 65, "files/images/main-logo.png", {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
register.messageLabel = register.window.text(20, 75, 260, 20, 'Create an account', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
register.passwordInput = register.window.textInput(20, 100, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: robotoFont,
}
});
register.passwordInput.masked = true;
register.passwordInput.placeholder = "Password";
register.confirmPasswordInput = register.window.textInput(20, 130, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(150, 150, 150, 200),
textSize: 10.0,
textFont: robotoFont,
}
});
register.confirmPasswordInput.masked = true;
register.confirmPasswordInput.placeholder = "Confirm password";
register.emailInput = register.window.textInput(20, 160, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: robotoFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: robotoFont,
}
});
register.emailInput.placeholder = "Email";
register.registerButton = register.window.button(20, 195, 260, 30, 'CREATE ACCOUNT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 12.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkRegistration);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created register GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
errorDialog.okayButton = errorDialog.window.button(20, 95, 360, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeErrorDialog);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created error GUI ...`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.yesButton = yesNoDialog.window.button(20, 95, 175, 30, 'YES', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerYes);
yesNoDialog.noButton = yesNoDialog.window.button(205, 95, 175, 30, 'NO', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerNo);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
infoDialog.messageLabel = infoDialog.window.text(15, 50, 370, 20, 'Information Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 220),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeInfoDialog);
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created info dialog GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 11.0,
textColour: toColour(255, 255, 255, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
hover: {
backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
},
},
});
listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 220),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
},
column: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
header: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
cell: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
row: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
hover: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
}
}
});
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created list dialog GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
main: {
backgroundColour: toColour(0, 0, 0, windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
}
});
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
main: {
textSize: 14.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: robotoFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 12.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectThisCharacter);
characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 12.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, showNewCharacter);
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '< PREV', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectPreviousCharacter);
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT >', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: robotoFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectNextCharacter);
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created character select GUI`);
// ===========================================================================
logToConsole(LOG_DEBUG, `[Asshat.GUI] All GUI created successfully!`);
closeAllWindows();
};
// ===========================================================================
let checkLogin = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking login with server ...`);
triggerNetworkEvent("ag.checkLogin", login.passwordInput.lines[0]);
}
// ===========================================================================
let loginFailed = function(errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login failed`);
login.messageLabel.text = errorMessage;
login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
login.passwordInput.text = "";
}
// ===========================================================================
let loginSuccess = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login was successful`);
closeAllWindows();
}
// ===========================================================================
let checkRegistration = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking registration with server ...`);
triggerNetworkEvent("ag.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
}
// ===========================================================================
let checkNewCharacter = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking new character with server ...`);
let skinId = false;
if(newCharacter.firstNameInput.lines[0].length < 2) {
return false;
}
if(newCharacter.lastNameInput.lines[0].length < 2) {
return false;
}
triggerNetworkEvent("ag.checkNewCharacter",
newCharacter.firstNameInput.lines[0],
newCharacter.lastNameInput.lines[0],
);
}
// ===========================================================================
let registrationFailed = function(errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration failed. Reason: ${errorMessage}`);
register.messageLabel.text = errorMessage;
register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
register.passwordInput.text = "";
register.confirmPasswordInput.text = "";
register.emailInput.text = "";
}
// ===========================================================================
let newCharacterFailed = function(errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
newCharacter.messageLabel.text = errorMessage;
newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
newCharacter.firstNameInput.text = "";
newCharacter.lastNameInput.text = "";
}
// ===========================================================================
let registrationSuccess = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration was successful`);
closeAllWindows();
}
// ===========================================================================
let twoFactorAuthFailed = function(errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
login.messageLabel.text = errorMessage;
login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
login.passwordInput.text = "";
}
// ===========================================================================
let twoFactorAuthSuccess = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication was successful`);
closeAllWindows();
}
// ===========================================================================
let checkTwoFactorAuth = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking two-factor authentication with server ...`);
triggerNetworkEvent("ag.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
}
// ===========================================================================
let characterSelectSuccess = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports character selection was successful`);
closeAllWindows();
}
// ===========================================================================
let closeErrorDialog = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing error dialog`);
errorDialog.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
let closeInfoDialog = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing info dialog`);
infoDialog.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
let closeAllWindows = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing all GUI windows`);
infoDialog.window.shown = false;
yesNoDialog.window.shown = false;
errorDialog.window.shown = false;
register.window.shown = false;
login.window.shown = false;
newCharacter.window.shown = false;
characterSelect.window.shown = false;
twoFactorAuth.window.shown = false;
listDialog.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
let yesNoDialogAnswerNo = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
triggerNetworkEvent("ag.promptAnswerNo");
closeAllWindows();
}
// ===========================================================================
let yesNoDialogAnswerYes = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
triggerNetworkEvent("ag.promptAnswerYes");
closeAllWindows();
}
// ===========================================================================
let showRegistration = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing registration window`);
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
register.window.shown = true;
}
// ===========================================================================
let showLogin = function() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing login window`);
setChatWindowEnabled(false);
mexui.setInput(true);
login.window.shown = true;
}
// ===========================================================================
let showTwoFactorAuth = function() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing two-factor authentication window`);
setChatWindowEnabled(false);
mexui.setInput(true);
twoFactorAuth.window.shown = true;
}
// ===========================================================================
let showCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing character selection window`);
setChatWindowEnabled(false);
mexui.setInput(true);
characterSelect.nameText.text = `${firstName} ${lastName}`;
characterSelect.cashText.text = `Money: $${cash}`;
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
}
// ===========================================================================
let showError = function(errorMessage, errorTitle) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
setChatWindowEnabled(false);
mexui.setInput(true);
errorDialog.messageLabel.text = errorMessage;
errorDialog.window.shown = true;
}
// ===========================================================================
let showYesNo = function(promptMessage, promptTitle) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.window.shown = true;
}
// ===========================================================================
let showInfo = function(infoMessage, infoTitle) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
mexui.setInput(true);
infoDialog.messageLabel.text = infoMessage;
infoDialog.window.shown = true;
}
// ===========================================================================
let showNewCharacter = function() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing new character dialog window`);
setChatWindowEnabled(false);
mexui.setInput(true);
setHUDEnabled(false);
newCharacter.window.shown = true;
//gui.showCursor(true, false);
//localPlayer.invincible = true;
//localPlayer.setProofs(true, true, true, true, true);
//localPlayer.collisionsEnabled = false;
}
// ===========================================================================
let selectNextCharacter = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting next character info from server for character select window`);
triggerNetworkEvent("ag.nextCharacter");
}
// ===========================================================================
let selectPreviousCharacter = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting previous character info from server for character select window`);
triggerNetworkEvent("ag.previousCharacter");
}
// ===========================================================================
let selectThisCharacter = function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Tell server the current shown character was selected in character select window`);
triggerNetworkEvent("ag.selectCharacter");
}
// ===========================================================================
let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Updating character info with data from server`);
setChatWindowEnabled(false);
characterSelect.window.shown = false;
characterSelect.nameText.text = `${firstName} ${lastName}`;
characterSelect.cashText.text = `Money: $${cash}`;
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
}
// ===========================================================================
addNetworkHandler("ag.showLogin", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show login window`);
showLogin();
});
// ===========================================================================
addNetworkHandler("ag.showRegistration", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show registration window`);
showRegistration();
});
// ===========================================================================
addNetworkHandler("ag.showNewCharacter", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show new character window`);
showNewCharacter();
});
// ===========================================================================
addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show character selection window`);
showCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
});
// ===========================================================================
addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to update character selection window with new info`);
switchCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
});
// ===========================================================================
addNetworkHandler("ag.showError", function(errorMessage, errorTitle) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show error window`);
showError(errorMessage, errorTitle);
});
// ===========================================================================
addNetworkHandler("ag.showPrompt", function(promptMessage, promptTitle) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show prompt window`);
showYesNo(promptMessage, promptTitle);
});
// ===========================================================================
addNetworkHandler("ag.showInfo", function(infoMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show info dialog`);
showInfo(infoMessage);
});
// ===========================================================================
addNetworkHandler("ag.loginSuccess", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful login from server`);
loginSuccess();
});
// ===========================================================================
addNetworkHandler("ag.characterSelectSuccess", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful character selection from server`);
characterSelectSuccess();
setChatWindowEnabled(true);
});
// ===========================================================================
addNetworkHandler("ag.loginFailed", function(remainingAttempts) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed login from server`);
loginFailed(remainingAttempts);
});
// ===========================================================================
addNetworkHandler("ag.registrationSuccess", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful registration from server`);
registrationSuccess();
});
// ===========================================================================
addNetworkHandler("ag.registrationFailed", function(errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed registration from server`);
registrationFailed(errorMessage);
});
// ===========================================================================
addNetworkHandler("ag.newCharacterFailed", function(errorMessage) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed registration from server`);
newCharacterFailed(errorMessage);
});
// ===========================================================================
addNetworkHandler("ag.guiColour", function(red, green, blue) {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received new GUI colours from server`);
primaryColour = [red, green, blue];
focusedColour = [red+focusedColourOffset, green+focusedColourOffset, blue+focusedColourOffset];
});
// ===========================================================================
addNetworkHandler("ag.guiInit", function() {
logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing MexUI app`);
initGUI();
triggerNetworkEvent("ag.guiReady", true);
});
// ===========================================================================