341 lines
12 KiB
JavaScript
341 lines
12 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: misc.js
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// DESC: Provides any uncategorized functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ===========================================================================
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function initMiscScript() {
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logToConsole(LOG_INFO, "[VRR.Misc]: Initializing misc script ...");
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logToConsole(LOG_INFO, "[VRR.Misc]: Misc script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function getPositionCommand(command, params, client) {
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let position = getPlayerPosition(client);
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messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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return true;
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}
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// ===========================================================================
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function toggleMouseCursorCommand(command, params, client) {
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sendPlayerMouseCursorToggle(client);
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return true;
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}
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// ===========================================================================
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function toggleMouseCameraCommand(command, params, client) {
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sendPlayerMouseCameraToggle(client);
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return true;
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}
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// ===========================================================================
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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let position = client.player.position;
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getServerConfig().newCharacter.spawnPosition = position;
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getServerConfig().newCharacter.spawnHeading = client.player.heading;
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messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
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return true;
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}
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// ===========================================================================
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function setNewCharacterMoneyCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split();
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let amount = toInteger(splitParams[0]) || 1000;
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getServerConfig().newCharacter.cash = amount;
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messagePlayerNormal(client, `The new character money has been set to $${amount}`);
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return true;
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}
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// ===========================================================================
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function setNewCharacterSkinCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let skinId = 0;
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if(areParamsEmpty(params)) {
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skinId = client.player.modelIndex;
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} else {
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skinId = getSkinFromParams(params);
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}
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getServerConfig().newCharacter.skin = skinId;
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messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromId(skinId)} (ID ${skinId})`);
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return true;
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}
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// ===========================================================================
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function submitIdeaCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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submitIdea(client, params);
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messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`);
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return true;
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}
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// ===========================================================================
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function submitBugReportCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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submitBugReport(client, params);
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messagePlayerNormal(client, `Your bug report has been sent to the developers!`);
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return true;
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}
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// ===========================================================================
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function enterExitPropertyCommand(command, params, client) {
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if(isPlayerInAnyHouse(client)) {
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let inHouse = getServerData().houses[getPlayerHouse(client)];
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if(getDistance(inHouse.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) {
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if(inHouse.locked) {
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meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
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return false;
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}
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clearPlayerStateToEnterExitProperty(client);
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getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY;
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meActionToNearbyPlayers(client, "opens the door and exits the house");
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fadeCamera(client, false, 1.0);
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//disableCityAmbienceForPlayer(client);
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setTimeout(function() {
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setPlayerPosition(client, inHouse.entrancePosition);
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setPlayerHeading(client, inHouse.entranceRotation);
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setPlayerDimension(client, inHouse.entranceDimension);
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setPlayerInterior(client, inHouse.entranceInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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setTimeout(function() {
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enableCityAmbienceForPlayer(client);
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clearPlayerOwnedPeds(client);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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}, 2000);
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}, 1000);
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}, 1100);
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removeEntityData(client, "ag.inHouse");
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return true;
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}
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}
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if(isPlayerInAnyBusiness(client)) {
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let inBusiness = getServerData().businesses[getPlayerBusiness(client)];
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if(getDistance(inBusiness.exitPosition, getPlayerPosition(client)) <= getGlobalConfig().exitPropertyDistance) {
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if(inBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGPROPERTY;
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clearPlayerStateToEnterExitProperty(client)
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meActionToNearbyPlayers(client, "opens the door and exits the business");
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fadeCamera(client, false, 1.0);
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//disableCityAmbienceForPlayer(client);
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setTimeout(function() {
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setPlayerPosition(client, inBusiness.entrancePosition);
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setPlayerHeading(client, inBusiness.entranceRotation);
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setPlayerDimension(client, inBusiness.entranceDimension);
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setPlayerInterior(client, inBusiness.entranceInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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setTimeout(function() {
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enableCityAmbienceForPlayer(client);
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clearPlayerOwnedPeds(client);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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}, 2000);
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}, 1000);
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}, 1100);
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removeEntityData(client, "ag.inBusiness");
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logToConsole(LOG_DEBUG, `[VRR.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
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return true;
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}
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}
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if(getServerData().businesses.length > 0) {
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let closestBusinessId = getClosestBusinessEntrance(getPlayerPosition(client));
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let closestBusiness = getBusinessData(closestBusinessId);
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if(getDistance(closestBusiness.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
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if(!doesBusinessHaveInterior(closestBusinessId)) {
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messagePlayerAlert(client, "This business does not have an interior.");
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messagePlayerTip(client, "You can use business commands at the door.");
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return false;
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}
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if(closestBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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clearPlayerStateToEnterExitProperty(client)
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meActionToNearbyPlayers(client, "opens the door and enters the business");
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getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY;
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fadeCamera(client, false, 1.0);
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//disableCityAmbienceForPlayer(client);
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setTimeout(function() {
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setPlayerPosition(client, closestBusiness.exitPosition);
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setPlayerHeading(client, closestBusiness.exitRotation);
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setPlayerDimension(client, closestBusiness.exitDimension);
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setPlayerInterior(client, closestBusiness.exitInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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}, 1000);
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}, 1100);
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setEntityData(client, "ag.inBusiness", closestBusinessId, true);
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return true;
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}
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}
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if(getServerData().houses.length > 0) {
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let closestHouseId = getClosestHouseEntrance(getPlayerPosition(client));
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let closestHouse = getHouseData(closestHouseId);
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//let distance = getDistance(closestHouse.entrancePosition, getPlayerPosition(client));
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if(getDistance(closestHouse.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
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if(!doesHouseHaveInterior(closestHouseId)) {
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messagePlayerAlert(client, "This house does not have an interior.");
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messagePlayerTip(client, "You can use house commands at the door.");
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return false;
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}
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if(closestHouse.locked) {
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meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
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return false;
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}
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clearPlayerStateToEnterExitProperty(client)
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meActionToNearbyPlayers(client, "opens the door and enters the house");
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getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGPROPERTY;
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fadeCamera(client, false, 1.0);
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//disableCityAmbienceForPlayer(client);
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setTimeout(function() {
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setPlayerPosition(client, closestHouse.exitPosition);
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setPlayerHeading(client, closestHouse.exitRotation);
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setPlayerDimension(client, closestHouse.exitDimension);
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setPlayerInterior(client, closestHouse.exitInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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}, 1000);
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}, 1100);
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setEntityData(client, "ag.inHouse", closestHouseId, true)
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return true;
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}
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}
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//messagePlayerError(client, "You aren't close enough to a door!");
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return true;
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}
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// ===========================================================================
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function loadGameFixesResource() {
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switch(getServerGame()) {
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case GAME_GTA_III:
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if(findResourceByName("asshat-gta3") != null) {
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findResourceByName("asshat-gta3").start();
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}
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break;
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default:
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break;
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}
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return true;
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}
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// ===========================================================================
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function getPlayerInfoCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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return false;
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}
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let targetClient = getPlayerFromParams(params);
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if(!getPlayerData(targetClient)) {
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messagePlayerError(client, "Player not found!");
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return false;
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}
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messagePlayerInfo(client, `[#AAAAAA][Player Info] [#FFFFFF]Account: [#AAAAAA]${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}], [#FFFFFF]Character: [#AAAAAA]${getCharacterFullName(client)}[${getPlayerCurrentSubAccount(client).databaseId}], [#FFFFFF]Connected: [#AAAAAA]${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago, [#FFFFFF]Game Version: [#AAAAAA]${targetClient.gameVersion}, [#FFFFFFF]Client Version: [#AAAAAA]${getPlayerData(targetClient).clientVersion}`);
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}
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// ===========================================================================
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function playerChangeAFKState(client, afkState) {
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if(afkState) {
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setEntityData(client, "ag.afk", true, true);
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} else {
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client.removeData("ag.afk");
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}
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}
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// ===========================================================================
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function checkPlayerSpawning() {
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let clients = getClients();
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for(let i in clients) {
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if(!isConsole(clients[i])) {
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if(getPlayerData(clients[i])) {
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if(getPlayerData(clients[i]).loggedIn) {
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if(!getPlayerData(clients[i]).ped) {
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if(clients[i].player != null) {
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//getPlayerData(clients[i]).ped = clients[i].player;
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onPlayerSpawn(clients[i].player);
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}
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}
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}
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}
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}
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}
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}
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// ===========================================================================
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function showPlayerPrompt(client, promptType, promptMessage, promptTitle) {
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if(promptType == VRR_PROMPT_NONE) {
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return false;
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}
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getPlayerData(client).promptType = promptType;
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if(canPlayerUseGUI(client)) {
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showPlayerPromptGUI(client, promptMessage, promptTitle);
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} else {
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messagePlayerNormal(client, `❓ ${promptMessage}`);
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messagePlayerInfo(client, `[#FFFFFF]Use [#AAAAAA]/yes or [#AAAAAA]/no`);
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}
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}
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// ===========================================================================
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