193 lines
6.9 KiB
JavaScript
193 lines
6.9 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: startup.js
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// DESC: Provides startup/shutdown procedures
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// TYPE: Client (JavaScript)
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// ===========================================================================
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function initClientScripts() {
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initGUIScript();
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initNameTagScript();
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initScoreBoardScript();
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initMessagingScript();
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initServerScript();
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initLogoScript();
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initLabelScript();
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initChatBoxScript();
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initAFKScript();
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initKeyBindScript();
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initEventScript();
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initSkinSelectScript();
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}
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// ===========================================================================
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function setUpInitialGame() {
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switch(getGame()) {
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case [VRR_GAME_GTA_III]: {
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
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break;
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}
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case [VRR_GAME_GTA_VC]: {
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game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
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game.setGameStat(STAT_PROGRESSMADE, 9999);
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game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
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//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
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game.REQUEST_ANIMATION("bikev");
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game.REQUEST_ANIMATION("bikeh");
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game.REQUEST_ANIMATION("biked");
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game.REQUEST_ANIMATION("knife");
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game.REQUEST_ANIMATION("python");
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game.REQUEST_ANIMATION("shotgun");
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game.REQUEST_ANIMATION("buddy");
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game.REQUEST_ANIMATION("tec");
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game.REQUEST_ANIMATION("uzi");
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game.REQUEST_ANIMATION("rifle");
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game.REQUEST_ANIMATION("m60");
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game.REQUEST_ANIMATION("sniper");
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game.REQUEST_ANIMATION("grenade");
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game.REQUEST_ANIMATION("flame");
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game.REQUEST_ANIMATION("medic");
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game.REQUEST_ANIMATION("sunbathe");
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//game.REQUEST_ANIMATION("playidles");
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game.REQUEST_ANIMATION("riot");
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game.REQUEST_ANIMATION("strip");
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game.REQUEST_ANIMATION("lance");
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game.REQUEST_ANIMATION("skate");
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game.LOAD_ALL_MODELS_NOW();
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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SetStandardControlsEnabled(true); // Provided by mouse camera script (mousecam.js)
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break;
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}
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case [VRR_GAME_GTA_SA]: {
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
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game.setGameStat(STAT_DRIVING_SKILL, 9999);
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game.setGameStat(STAT_FAT, 9999);
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game.setGameStat(STAT_ENERGY, 9999);
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game.setGameStat(STAT_CYCLE_SKILL, 9999);
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game.setGameStat(STAT_BIKE_SKILL, 9999);
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game.setGameStat(STAT_GAMBLING, 9999);
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game.setGameStat(STAT_PROGRESS_MADE, 9999);
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game.setGameStat(STAT_RESPECT, 0);
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game.setGameStat(STAT_RESPECT_TOTAL, 0);
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game.setGameStat(STAT_SEX_APPEAL, 0);
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game.setGameStat(STAT_STAMINA, 9999);
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game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
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game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
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game.setGameStat(STAT_BODY_MUSCLE, 9999);
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game.setDefaultInteriors(false); // Disables default yellow cone at doors for entering places in singleplayer
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game.onMission = true; // Disables taxi/vigilante/etc and other start mission triggers
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break;
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}
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case [VRR_GAME_GTA_IV]: {
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natives.allowEmergencyServices(false);
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natives.setCreateRandomCops(true);
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natives.setMaxWantedLevel(0);
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natives.setWantedMultiplier(0.0);
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natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
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natives.setPlayerTeam(natives.getPlayerId(), 0);
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natives.loadAllObjectsNow();
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natives.setCellphoneRanked(false);
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natives.setOverrideNoSprintingOnPhoneInMultiplayer(false);
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natives.setSyncWeatherAndGameTime(false);
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natives.usePlayerColourInsteadOfTeamColour(true);
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natives.disablePauseMenu(true);
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//natives.allowReactionAnims(localPlayer, false);
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natives.allowGameToPauseForStreaming(false);
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natives.allowStuntJumpsToTrigger(false);
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natives.setPickupsFixCars(false);
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natives.forceFullVoice(localPlayer);
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// HUD and Display
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//natives.displayCash(false);
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//natives.displayAmmo(false);
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//natives.displayHud(false);
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//natives.displayRadar(false);
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//natives.displayAreaName(false);
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natives.displayPlayerNames(true);
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natives.setPoliceRadarBlips(false);
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natives.removeTemporaryRadarBlipsForPickups();
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natives.displayNonMinigameHelpMessages(false);
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natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
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// Item/Money Dropping
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natives.setMoneyCarriedByAllNewPeds(0);
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natives.setDeadPedsDropWeapons(false);
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natives.setPlayersDropMoneyInNetworkGame(false);
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// Population
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//natives.dontSuppressAnyCarModels(5.0);
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//natives.dontSuppressAnyPedModels(5.0);
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//natives.forceGenerateParkedCarsTooCloseToOthers(true);
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//natives.setParkedCarDensityMultiplier(5.0);
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//natives.setRandomCarDensityMultiplier(5.0);
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//natives.setPedDensityMultiplier(5.0);
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//natives.setCarDensityMultiplier(5.0);
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//natives.setScenarioPedDensityMultiplier(5.0, 5.0);
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natives.switchRandomTrains(true);
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natives.switchRandomBoats(true);
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natives.switchAmbientPlanes(true);
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natives.switchMadDrivers(false);
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// Singleplayer Cellphone
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//natives.requestScript("spcellphone");
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//natives.startNewScript("spcellphone", 0);
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// Script "v-blockedscripts" blocks the mpcellphone scripts
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natives.setMessagesWaiting(false); // Seems to have no effect
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natives.setMobilePhoneRadioState(false);
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// Animation libraries
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natives.requestAnims("DANCING");
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// Some last steps
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//natives.loadAllObjectsNow();
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break;
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}
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case VRR_GAME_MAFIA_ONE: {
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game.mapEnabled = false;
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game.setTrafficEnabled(false);
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break;
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}
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}
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}
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// ===========================================================================
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function initClient() {
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loadLocaleConfig();
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loadAllLocaleStrings();
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setUpInitialGame();
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}
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// ===========================================================================
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initClientScripts();
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// ===========================================================================
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