* Added clans * Fixed interior exit labels * Disabled nametags on games without 3D label support * Fixed mouse cursor toggle command * Fixed SA fight-style not being applied * Added manageRanks clan permission bitflag * Added interior lights toggle * Fixed clan chat * Added real-time support with optional timezone offset * Added lots of JSDoc stuff * Added command for managers to set server GUI colour * Added GeoIP command for admins * Added command for admins to force an immediate payday * Added admins gotospawn command * Added return player command for teleported players * Added pizza delivery job const * Fixed biz/house set pickup & interior type * Fixed inventory showing ammo count for melee weapons * Fixed SA using wrong pickup types * Fixed char select screen breaking when in a clan * Added +/- symbol util for number display * Added get current timestamp for timezone offset util * Fixed vehicle owner ID being set wrong for job veh
212 lines
6.4 KiB
JavaScript
212 lines
6.4 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: chat.js
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// DESC: Provides chat functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initChatScript() {
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logToConsole(LOG_INFO, "[VRR.Chat]: Initializing chat script ...");
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logToConsole(LOG_INFO, "[VRR.Chat]: Chat script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function meActionCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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meActionToNearbyPlayers(client, params);
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return true;
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}
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// ===========================================================================
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function doActionCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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doActionToNearbyPlayers(client, params);
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return true;
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}
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// ===========================================================================
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function shoutCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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shoutToNearbyPlayers(client, params);
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return true;
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}
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// ===========================================================================
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function talkCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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talkToNearbyPlayers(client, params);
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return true;
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}
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// ===========================================================================
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function whisperCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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whisperToNearbyPlayers(client, params);
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return true;
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}
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// ===========================================================================
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function adminChatCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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messageAdmins(`${getInlineChatColourByType("jobYellow")}[Admin Chat] ${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} [#CCCCCC](${getPlayerStaffTitle(client)})${getInlineChatColourByName("white")}: ${params}`);
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}
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// ===========================================================================
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function clanChatCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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clanChat(client, params);
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}
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// ===========================================================================
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function talkToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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//if(clients[i] != client) {
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messagePlayerTalk(clients[i], client, messageText);
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//}
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}
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}
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// ===========================================================================
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function phoneOutgoingToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(to phone): ${getInlineChatColourByName("white")}${messageText}`);
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}
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}
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// ===========================================================================
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function phoneIncomingToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().radioSpeakerDistance);
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for(let i in clients) {
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messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(from phone): ${getInlineChatColourByName("white")}${messageText}`);
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}
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}
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// ===========================================================================
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function whisperToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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//if(clients[i] != client) {
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messagePlayerWhisper(clients[i], client, messageText);
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//}
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}
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}
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// ===========================================================================
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function shoutToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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messagePlayerShout(clients[i], client, messageText);
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//}
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}
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}
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// ===========================================================================
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function doActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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messagePlayerDoAction(clients[i], client, messageText);
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//}
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}
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}
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// ===========================================================================
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function meActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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messagePlayerMeAction(clients[i], client, messageText);
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//}
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}
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}
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// ===========================================================================
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function clanChat(client, messageText) {
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let clients = getClients();
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for(let i in clients) {
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if(arePlayersInSameClan(client, clients[i])) {
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messagePlayerClanChat(clients[i], client, messageText);
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}
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}
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}
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// ===========================================================================
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