Files
GTA4RP/scripts/server/chat.js
Vortrex 9c87ff950c Lots of fixes + clans
* Added clans
* Fixed interior exit labels
* Disabled nametags on games without 3D label support
* Fixed mouse cursor toggle command
* Fixed SA fight-style not being applied
* Added manageRanks clan permission bitflag
* Added interior lights toggle
* Fixed clan chat
* Added real-time support with optional timezone offset
* Added lots of JSDoc stuff
* Added command for managers to set server GUI colour
* Added GeoIP command for admins
* Added command for admins to force an immediate payday
* Added admins gotospawn command
* Added return player command for teleported players
* Added pizza delivery job const
* Fixed biz/house set pickup & interior type
* Fixed inventory showing ammo count for melee weapons
* Fixed SA using wrong pickup types
* Fixed char select screen breaking when in a clan
* Added +/- symbol util for number display
* Added get current timestamp for timezone offset util
* Fixed vehicle owner ID being set wrong for job veh
2021-09-09 01:37:04 -05:00

212 lines
6.4 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chat.js
// DESC: Provides chat functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initChatScript() {
logToConsole(LOG_INFO, "[VRR.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[VRR.Chat]: Chat script initialized successfully!");
return true;
}
// ===========================================================================
function meActionCommand(command, params, client) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
meActionToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function doActionCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
doActionToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function shoutCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
shoutToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function talkCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
talkToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function whisperCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
whisperToNearbyPlayers(client, params);
return true;
}
// ===========================================================================
function adminChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
messageAdmins(`${getInlineChatColourByType("jobYellow")}[Admin Chat] ${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} [#CCCCCC](${getPlayerStaffTitle(client)})${getInlineChatColourByName("white")}: ${params}`);
}
// ===========================================================================
function clanChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
messagePlayerError(client, "You are muted and can't chat!");
return false;
}
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
clanChat(client, params);
}
// ===========================================================================
function talkToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
//if(clients[i] != client) {
messagePlayerTalk(clients[i], client, messageText);
//}
}
}
// ===========================================================================
function phoneOutgoingToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(to phone): ${getInlineChatColourByName("white")}${messageText}`);
}
}
// ===========================================================================
function phoneIncomingToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().radioSpeakerDistance);
for(let i in clients) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} ${getInlineChatColourByName("lightGrey")}(from phone): ${getInlineChatColourByName("white")}${messageText}`);
}
}
// ===========================================================================
function whisperToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
//if(clients[i] != client) {
messagePlayerWhisper(clients[i], client, messageText);
//}
}
}
// ===========================================================================
function shoutToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
messagePlayerShout(clients[i], client, messageText);
//}
}
}
// ===========================================================================
function doActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
messagePlayerDoAction(clients[i], client, messageText);
//}
}
}
// ===========================================================================
function meActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
messagePlayerMeAction(clients[i], client, messageText);
//}
}
}
// ===========================================================================
function clanChat(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(arePlayersInSameClan(client, clients[i])) {
messagePlayerClanChat(clients[i], client, messageText);
}
}
}
// ===========================================================================