a4c1172df4d533561d56b6ecab6a1d2f91fc6be6
Asshat Gaming
GTA Connected Roleplay Division
Description
This is the roleplay resource for Asshat Gaming's GTAC servers
Git Branches
- master/main - The current release. Never commit to this branch directly
- testing - The next upcoming release. All feature/fix/change branches are merged into this one
- feature/fix/change - This is where the stuff you're currently working on goes into.
Scripting Style
- Always use camelCase, even for event names.
- Use a util function where possible. Keep raw logic in command/event/network handlers to a minimum.
- Keep opening curly brackets in-line. Don't linebreak before an opening curly brackets.
- Use sentence case instead of adjacent uppercase letters in class/member names. (i.e. Id instead of ID)
- Use generic, non-specific class member names wherever possible. (i.e. databaseId instead of accountId)
- All communications from server to client are handled in
client.jsscript file via utils - All server events are handled in
event.jsscript file, sometimes with utils.
Database Style
- Always use lowercase.
- Shorten prefix names to four characters or less (i.e. acct=account, veh=vehicle)
- Add an underscore between each word
- Append _main to any tables that store primary data (i.e. acct_main, ban_main, etc)
- Prefix field names with the table name, except for _main tables (i.e. acct_id, job_loc_id)
- Tables use primary index on their ID column.
- Tables use both secondary indexes & cascading foreign key links to any ID that points to another table
Notes
- The resource is designed to load the script files first, then initialize after that's done.
- Never edit scripts directly on the server. Always edit in the cloned repo on your PC.
- Never upload scripts to the main server. Vortrex will handle deployment of public releases.
- The IDEAS.md file is not a to-do list. It's just a random file to throw ideas into when they come to mind.
- Delete the row containing the bug or idea from the database once you've scripted and tested it and it works.
Description
Languages
JavaScript
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