Files
GTA4RP/scripts/client/netevents.js
2023-02-07 15:10:49 -06:00

470 lines
18 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: netevents.js
// DESC: Provides server communication and cross-endpoint network events
// TYPE: Client (JavaScript)
// ===========================================================================
function initNetworkEventsScript() {
logToConsole(LOG_DEBUG, "[V.RP.NetEvents]: Initializing server script ...");
logToConsole(LOG_DEBUG, "[V.RP.NetEvents]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[V.RP.Server]: Adding network handlers ...");
// Chat Box
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("v.rp.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("v.rp.chatAutoHideDelay", setChatAutoHideDelay);
addNetworkEventHandler("v.rp.chatTimeStamps", setChatTimeStampsState);
addNetworkEventHandler("v.rp.chatEmoji", setChatEmojiState);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("v.rp.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("v.rp.job", receiveJobFromServer);
addNetworkEventHandler("v.rp.working", setLocalPlayerWorkingState);
addNetworkEventHandler("v.rp.jobType", setLocalPlayerJobType);
addNetworkEventHandler("v.rp.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("v.rp.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("v.rp.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("v.rp.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("v.rp.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("v.rp.control", setLocalPlayerControlState);
addNetworkEventHandler("v.rp.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("v.rp.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("v.rp.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("v.rp.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("v.rp.position", setLocalPlayerPosition);
addNetworkEventHandler("v.rp.heading", setLocalPlayerHeading);
addNetworkEventHandler("v.rp.interior", setLocalPlayerInterior);
addNetworkEventHandler("v.rp.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("v.rp.money", setLocalPlayerMoney);
addNetworkEventHandler("v.rp.armour", setLocalPlayerArmour);
addNetworkEventHandler("v.rp.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("v.rp.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("v.rp.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("v.rp.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("v.rp.health", setLocalPlayerHealth);
addNetworkEventHandler("v.rp.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("v.rp.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("v.rp.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("v.rp.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("v.rp.clearPedState", clearLocalPedState);
addNetworkEventHandler("v.rp.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("v.rp.deleteLocalPlayerPed", deleteLocalPlayerPed);
// Vehicle
addNetworkEventHandler("v.rp.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("v.rp.veh.lights", setVehicleLights);
addNetworkEventHandler("v.rp.veh.engine", setVehicleEngine);
addNetworkEventHandler("v.rp.veh.repair", repairVehicle);
addNetworkEventHandler("v.rp.cruiseControl", toggleLocalVehicleCruiseControl);
addNetworkEventHandler("v.rp.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("v.rp.vehBuyState", setVehiclePurchaseState);
// Radio
addNetworkEventHandler("v.rp.radioStream", playStreamingRadio);
addNetworkEventHandler("v.rp.audioFileStream", playAudioFile);
addNetworkEventHandler("v.rp.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("v.rp.radioVolume", setStreamingRadioVolume);
// Key Bindings
addNetworkEventHandler("v.rp.delKeyBind", unBindAccountKey);
addNetworkEventHandler("v.rp.addKeyBind", bindAccountKey);
addNetworkEventHandler("v.rp.clearKeyBinds", clearKeyBinds);
// Weapon Damage
addNetworkEventHandler("v.rp.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("v.rp.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("v.rp.showRegistration", showRegistrationGUI);
addNetworkEventHandler("v.rp.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("v.rp.showLogin", showLoginGUI);
addNetworkEventHandler("v.rp.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("v.rp.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("v.rp.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("v.rp.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("v.rp.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("v.rp.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("v.rp.showError", showErrorGUI);
addNetworkEventHandler("v.rp.showInfo", showInfoGUI);
addNetworkEventHandler("v.rp.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("v.rp.loginSuccess", loginSuccess);
addNetworkEventHandler("v.rp.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("v.rp.loginFailed", loginFailed);
addNetworkEventHandler("v.rp.registrationSuccess", registrationSuccess);
addNetworkEventHandler("v.rp.registrationFailed", registrationFailed);
addNetworkEventHandler("v.rp.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("v.rp.changePassword", showChangePasswordGUI);
addNetworkEventHandler("v.rp.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("v.rp.guiColour", setGUIColours);
addNetworkEventHandler("v.rp.mapChangeWarning", setMapChangeWarningState);
// 2D Rendering
addNetworkEventHandler("v.rp.set2DRendering", set2DRendering);
addNetworkEventHandler("v.rp.logo", setServerLogoRenderState);
addNetworkEventHandler("v.rp.showItemActionDelay", showItemActionDelay);
// Business
addNetworkEventHandler("v.rp.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("v.rp.house", receiveHouseFromServer);
// GPS
addNetworkEventHandler("v.rp.showGPSBlip", showGPSLocation);
// Locale
addNetworkEventHandler("v.rp.locale", setLocale);
addNetworkEventHandler("v.rp.localeChooser", toggleLocaleChooserGUI);
// Animation
addNetworkEventHandler("v.rp.anim", makePedPlayAnimation);
addNetworkEventHandler("v.rp.stopAnim", makePedStopAnimation);
addNetworkEventHandler("v.rp.forceAnim", forcePedAnimation);
// Nametags
addNetworkEventHandler("v.rp.nametag", updatePlayerNameTag);
addNetworkEventHandler("v.rp.nametagDistance", setNameTagDistance);
// Misc
addNetworkEventHandler("v.rp.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("v.rp.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("v.rp.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("v.rp.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("v.rp.clearPickups", clearLocalPlayerOwnedPickups);
addNetworkEventHandler("v.rp.ambience", setCityAmbienceState);
addNetworkEventHandler("v.rp.runCode", runClientCode);
addNetworkEventHandler("v.rp.minuteDuration", setMinuteDuration);
addNetworkEventHandler("v.rp.snow", setSnowState);
addNetworkEventHandler("v.rp.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("v.rp.skinSelect", toggleSkinSelect);
addNetworkEventHandler("v.rp.hotbar", updatePlayerHotBar);
addNetworkEventHandler("v.rp.logLevel", setLogLevel);
addNetworkEventHandler("v.rp.hideAllGUI", hideAllGUI);
addNetworkEventHandler("v.rp.ping", updatePlayerPing);
addNetworkEventHandler("v.rp.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("v.rp.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("v.rp.scene", changeScene);
addNetworkEventHandler("v.rp.syncElement", forceSyncElementProperties);
addNetworkEventHandler("v.rp.elementPosition", setElementPosition);
addNetworkEventHandler("v.rp.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("v.rp.holdObject", makePedHoldObject);
addNetworkEventHandler("v.rp.profanityFilter", setProfanityFilterState);
addNetworkEventHandler("v.rp.currencyString", receiveCurrencyStringFromServer);
addNetworkEventHandler("v.rp.token", serverRequestedToken);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
sendNetworkEventToServer("v.rp.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
sendNetworkEventToServer("v.rp.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if (isConnected) {
sendNetworkEventToServer("v.rp.clientStopped");
}
}
// ===========================================================================
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[AGRP.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if (getGame() == V_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if (typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[AGRP.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
if (state) {
setTimeout(function () {
calledDeathEvent = false;
}, 1000);
getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
syncCivilianProperties(ped);
});
getElementsByType(ELEMENT_PLAYER).forEach(player => {
syncPlayerProperties(player);
});
getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => {
syncVehicleProperties(vehicle);
});
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
sendNetworkEventToServer("v.rp.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteLocation() {
sendNetworkEventToServer("v.rp.arrivedAtJobRouteLocation");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
sendNetworkEventToServer("v.rp.itemActionDelayComplete");
}
// ===========================================================================
function sendServerClientInfo() {
let clientVersion = "0.0.0.0";
if (typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("v.rp.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
sendNetworkEventToServer("v.rp.afk", state);
}
// ===========================================================================
function anchorBoat(vehicleId) {
}
// ===========================================================================
function setEnterPropertyKey(key) {
enterPropertyKey = key;
}
// ===========================================================================
function serverRequestedClientInfo() {
sendServerClientInfo();
}
// ===========================================================================
function updateInteriorLightsState(state) {
interiorLightsEnabled = state;
}
// ===========================================================================
function forceSyncElementProperties(elementId) {
if (getElementFromId(elementId) == null) {
return false;
}
syncElementProperties(getElementFromId(elementId));
}
// ===========================================================================
function setLocalPlayerArmour(armour) {
if (typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
}
// ===========================================================================
function setLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
}
// ===========================================================================
function setLogLevel(level) {
logLevel = level;
}
// ===========================================================================
function setLocalPlayerInfiniteRun(state) {
if (localPlayer != null) {
if (getGame() == V_GAME_GTA_III || getGame() == V_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
}
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[AGRP.Server] Setting locale player skin to ${skinId}`);
if (getGame() == V_GAME_GTA_IV) {
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = skinId;
}
}
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if (getGame() == V_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
if (getGame() == V_GAME_GTA_IV || getGame() == V_GAME_GTA_IV_EFLC) {
sendNetworkEventToServer("v.rp.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
}
// ===========================================================================
function changeScene(sceneName) {
if (getGame() == V_GAME_GTA_IV) {
if (cutsceneName == "") {
natives.clearCutscene();
} else {
if (natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
} else if (getGame() == V_GAME_MAFIA_ONE) {
game.changeMap(sceneName);
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if (getGame() == V_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if (localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if (getGame() == V_GAME_GTA_III || getGame() == V_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
}
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if (getGame() == V_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
}
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if (getGame() == V_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
//}
}
}
// ===========================================================================
function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("v.rp.localeSelect", localeId);
}
// ===========================================================================
function clearLocalPlayerOwnedPickups() {
let pickups = getPickups().filter(pickup => pickup.isLocal == true);
for (let i in pickups) {
deleteLocalGameElement(pickups[i]);
}
}
// ===========================================================================
function receiveCurrencyStringFromServer(newCurrencyString) {
currencyString = newCurrencyString;
}
// ===========================================================================
function setMapChangeWarningState(state) {
mapChangeWarning = state;
}
// ===========================================================================
function updatePlayerPing(playerName, ping) {
playerPing[playerName] = ping;
}
// ===========================================================================
function receiveClientVariablesFromServer(clientVariablesString) {
serverData.cvars = JSON.parse(clientVariablesString);
}
// ===========================================================================
function serverRequestedToken() {
let token = loadToken();
sendNetworkEventToServer("v.rp.token", token);
}
// ===========================================================================