Files
GTA4RP/scripts/server/npc.js
2022-03-24 15:25:23 -05:00

275 lines
9.1 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: npc.js
// DESC: Provides NPC usage and functions
// TYPE: Server (JavaScript)
// ===========================================================================
function initNPCScript() {
getServerData().npcs = loadNPCsFromDatabase();
setAllNPCDataIndexes();
spawnAllNPCs();
}
// ===========================================================================
/**
* @param {Ped} ped - The data index of the NPC
* @return {NPCData} The NPC's data (class instancee)
*/
function getNPCData(ped) {
if(ped.getData("vrr.dataIndex")) {
return ped.getData("vrr.dataIndex");
}
return false;
}
// ===========================================================================
function createNPCCommand(client, command, params) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let skinId = getSkinModelIndexFromParams(params);
if(!skinId) {
messagePlayerError(client, `Invalid skin`);
return false;
}
let position = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), 3);
let tempNPCData = new NPCData(false);
tempNPCData.position = position;
tempNPCData.heading = getPlayerHeading(client);
tempNPCData.skin = skinId;
let npcIndex = getServerData().npcs.push(tempNPCData);
spawnNPC(npcIndex-1);
}
// ===========================================================================
function loadNPCsFromDatabase() {
logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPCs from database ...`);
let dbConnection = connectToDatabase();
let tempNPCs = [];
let dbAssoc;
if(dbConnection) {
let dbQueryString = `SELECT * FROM npc_main WHERE npc_server = ${getServerId()} AND npc_enabled = 1`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempNPCData = new NPCData(dbAssoc);
tempNPCData.triggers = loadNPCTriggersFromDatabase();
tempNPCs.push(tempNPCData);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCs.length} NPCs loaded from database successfully!`);
return tempNPCs;
}
// ===========================================================================
function loadNPCTriggersFromDatabase(npcDatabaseId) {
logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPC triggers for NPC ${npcDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let tempNPCTriggers = [];
let dbAssoc;
if(dbConnection) {
let dbQueryString = `SELECT * FROM npc_trig WHERE npc_trig_npc = ${npcDatabaseId} AND npc_trig_enabled = 1`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempNPCTriggerData = new NPCTriggerData(dbAssoc);
tempNPCTriggerData.conditions = loadNPCTriggerConditionsFromDatabase(tempNPCTriggerData.databaseId);
tempNPCTriggerData.responses = loadNPCTriggerResponsesFromDatabase(tempNPCTriggerData.databaseId);
tempNPCTriggers.push(tempNPCTriggerData);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCTriggers.length} NPC triggers loaded for NPC ${npcDatabaseId} from database successfully!`);
return tempNPCTriggers;
}
// ===========================================================================
function loadNPCTriggerConditionsFromDatabase(npcTriggerDatabaseId) {
logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPC trigger conditions for trigger ${npcTriggerDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let tempNPCTriggerConditions = [];
let dbAssoc;
if(dbConnection) {
let dbQueryString = `SELECT * FROM npc_cond WHERE npc_cond_trig = ${npcTriggerDatabaseId} AND npc_cond_enabled = 1`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempNPCTriggerConditionData = new NPCTriggerConditionData(dbAssoc);
tempNPCTriggerConditions.push(tempNPCTriggerConditionData);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCTriggerConditions.length} conditions loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
return tempNPCTriggerConditions;
}
// ===========================================================================
function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPC trigger responses for trigger ${npcTriggerDatabaseId} from database ...`);
let dbConnection = connectToDatabase();
let tempNPCTriggerResponses = [];
let dbAssoc;
if(dbConnection) {
let dbQueryString = `SELECT * FROM npc_resp WHERE npc_resp_trig = ${npcTriggerDatabaseId} AND npc_resp_enabled = 1`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempNPCTriggerResponseData = new NPCTriggerResponseData(dbAssoc);
tempNPCTriggerResponses.push(tempNPCTriggerResponseData);
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCTriggerResponses.length} responses loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
return tempNPCTriggerResponses;
}
// ===========================================================================
function saveAllNPCsToDatabase() {
for(let i in getServerData().npcs) {
saveNPCToDatabase(i);
}
}
// ===========================================================================
function saveNPCToDatabase(npcDataId) {
if(getNPCData(npcDataId) == null) {
// Invalid NPC data
return false;
}
let tempNPCData = getNPCData(npcDataId);
if(tempNPCData.databaseId == -1) {
// Temp NPC, no need to save
return false;
}
if(!tempNPCData.needsSaved) {
// NPC hasn't changed. No need to save.
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saving NPC ${tempNPCData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(tempNPCData.ped != false) {
if(!tempNPCData.spawnLocked) {
if(areServerElementsSupported()) {
tempNPCData.spawnPosition = tempNPCData.vehicle.position;
tempNPCData.spawnRotation = tempNPCData.vehicle.heading;
} else {
tempNPCData.spawnPosition = tempNPCData.syncPosition;
tempNPCData.spawnRotation = tempNPCData.syncHeading;
}
}
}
let data = [
["npc_server", getServerId()],
["npc_skin", toInteger(tempNPCData.model)],
["npc_owner_type", toInteger(tempNPCData.ownerType)],
["npc_owner_id", toInteger(tempNPCData.ownerId)],
["npc_pos_x", toFloat(tempNPCData.position.x)],
["npc_pos_y", toFloat(tempNPCData.position.y)],
["npc_pos_z", toFloat(tempNPCData.position.z)],
["npc_rot_z", toFloat(tempNPCData.heading)],
["npc_scale_x", toFloat(tempNPCData.scale.x)],
["npc_scale_y", toFloat(tempNPCData.scale.y)],
["npc_scale_z", toFloat(tempNPCData.scale.z)],
];
let dbQuery = null;
if(tempNPCData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("npc_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
tempNPCData.databaseId = getDatabaseInsertId(dbConnection);
tempNPCData.needsSaved = false;
} else {
let queryString = createDatabaseUpdateQuery("npc_main", data, `npc_id=${tempNPCData.databaseId}`);
dbQuery = queryDatabase(dbConnection, queryString);
tempNPCData.needsSaved = false;
}
freeDatabaseQuery(dbQuery);
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saved NPC ${npcDataId} to database!`);
return false;
}
// ===========================================================================
function setAllNPCDataIndexes() {
for(let i in getServerData().npcs) {
getServerData().npcs[i].index = i;
for(let j in getServerData().npcs[i].triggers) {
getServerData().npcs[i].triggers[j].index = j;
getServerData().npcs[i].triggers[j].npcIndex = i;
for(let k in getServerData().npcs[i].triggers[j].conditions) {
getServerData().npcs[i].triggers[j].conditions[k].index = k;
getServerData().npcs[i].triggers[j].conditions[m].triggerIndex = j;
}
for(let m in getServerData().npcs[i].triggers[j].responses) {
getServerData().npcs[i].triggers[j].responses[m].index = m;
getServerData().npcs[i].triggers[j].responses[m].triggerIndex = j;
}
}
}
}
// ===========================================================================
function spawnNPC(npcIndex) {
let civilian = createGameCivilian(getNPCData(npcIndex).model, getNPCData(npcIndex).spawnPosition, getNPCData(npcIndex).spawnRotation);
if(civilian) {
civilian.setData("vrr.dataIndex", npcIndex);
getNPCData(npcIndex).ped = civilian;
}
}
// ===========================================================================
function spawnAllNPCs() {
for(let i in getServerData().npcs) {
spawnNPC(npcIndex);
}
}
// ===========================================================================