Files
GTA4RP/scripts/client/startup.js
2022-12-19 10:11:10 -06:00

203 lines
7.2 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/v-roleplay
// ===========================================================================
// FILE: startup.js
// DESC: Provides startup/shutdown procedures
// TYPE: Client (JavaScript)
// ===========================================================================
function initClientScripts() {
initGUIScript();
initNameTagScript();
initScoreBoardScript();
initMessagingScript();
initNetworkEventsScript();
initLogoScript();
initLabelScript();
initChatBoxScript();
initAFKScript();
initKeyBindScript();
initEventScript();
initSkinSelectScript();
initCursorScript();
addAllNetworkHandlers();
}
// ===========================================================================
function setUpInitialGame() {
if (getGame() == V_GAME_GTA_III) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA III ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
// Set completed game progress
game.setGameStat(STAT_PROGRESSMADE, 9999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
// Traffic and ped density
//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if (getGame() == V_GAME_GTA_VC) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
// Set completed game progress
game.setGameStat(STAT_PROGRESSMADE, 99999);
game.setGameStat(STAT_TOTALPROGRESSINGAME, 99999);
// Traffic and ped density
//game.SET_CAR_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
//game.SET_PED_DENSITY_MULTIPLIER(3.0); // No visual effect. Needs tweaking and testing.
// Load all anim libs
game.REQUEST_ANIMATION("bikev");
game.REQUEST_ANIMATION("bikeh");
game.REQUEST_ANIMATION("biked");
game.REQUEST_ANIMATION("knife");
game.REQUEST_ANIMATION("python");
game.REQUEST_ANIMATION("shotgun");
game.REQUEST_ANIMATION("buddy");
game.REQUEST_ANIMATION("tec");
game.REQUEST_ANIMATION("uzi");
game.REQUEST_ANIMATION("rifle");
game.REQUEST_ANIMATION("m60");
game.REQUEST_ANIMATION("sniper");
game.REQUEST_ANIMATION("grenade");
game.REQUEST_ANIMATION("flame");
game.REQUEST_ANIMATION("medic");
game.REQUEST_ANIMATION("sunbathe");
//game.REQUEST_ANIMATION("playidles");
game.REQUEST_ANIMATION("riot");
game.REQUEST_ANIMATION("strip");
game.REQUEST_ANIMATION("lance");
game.REQUEST_ANIMATION("skate");
//game.LOAD_ALL_MODELS_NOW();
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if (getGame() == V_GAME_GTA_SA) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
// Turn weapon skills down a bit
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
// Pro driving skill
game.setGameStat(STAT_DRIVING_SKILL, 9999);
// Only visual for CJ, but affects all peds fight speed, bicycle hop, etc
game.setGameStat(STAT_FAT, 9999);
game.setGameStat(STAT_ENERGY, 9999);
game.setGameStat(STAT_CYCLE_SKILL, 9999);
game.setGameStat(STAT_BIKE_SKILL, 9999);
game.setGameStat(STAT_GAMBLING, 9999);
game.setGameStat(STAT_PROGRESS_MADE, 9999);
game.setGameStat(STAT_RESPECT, 0);
game.setGameStat(STAT_RESPECT_TOTAL, 0);
game.setGameStat(STAT_SEX_APPEAL, 0);
game.setGameStat(STAT_STAMINA, 9999);
game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
game.setGameStat(STAT_BODY_MUSCLE, 9999);
// Disables default yellow cone at doors for entering places in singleplayer
game.setDefaultInteriors(false);
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
} else if (getGame() == V_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
natives.setWantedMultiplier(0.0);
natives.allowPlayerToCarryNonMissionObjects(natives.getPlayerId(), true);
natives.setPlayerTeam(natives.getPlayerId(), 0);
natives.loadAllObjectsNow();
natives.setCellphoneRanked(false);
natives.setOverrideNoSprintingOnPhoneInMultiplayer(false);
natives.setSyncWeatherAndGameTime(false);
natives.usePlayerColourInsteadOfTeamColour(true);
natives.disablePauseMenu(true);
//natives.allowReactionAnims(localPlayer, false);
natives.allowGameToPauseForStreaming(false);
natives.allowStuntJumpsToTrigger(false);
natives.setPickupsFixCars(false);
natives.forceFullVoice(localPlayer);
// HUD and Display
//natives.displayCash(false);
//natives.displayAmmo(false);
//natives.displayHud(false);
//natives.displayRadar(false);
//natives.displayAreaName(false);
natives.displayPlayerNames(true);
natives.setPoliceRadarBlips(false);
natives.removeTemporaryRadarBlipsForPickups();
natives.displayNonMinigameHelpMessages(false);
natives.setDisplayPlayerNameAndIcon(natives.getPlayerId(), true);
// Item/Money Dropping
natives.setMoneyCarriedByAllNewPeds(0);
natives.setDeadPedsDropWeapons(false);
natives.setPlayersDropMoneyInNetworkGame(false);
// Population
//natives.dontSuppressAnyCarModels(5.0);
//natives.dontSuppressAnyPedModels(5.0);
//natives.forceGenerateParkedCarsTooCloseToOthers(true);
//natives.setParkedCarDensityMultiplier(5.0);
//natives.setRandomCarDensityMultiplier(5.0);
//natives.setPedDensityMultiplier(5.0);
//natives.setCarDensityMultiplier(5.0);
//natives.setScenarioPedDensityMultiplier(5.0, 5.0);
natives.switchRandomTrains(true);
natives.switchRandomBoats(true);
natives.switchAmbientPlanes(true);
natives.switchMadDrivers(false);
// Singleplayer Cellphone
//natives.requestScript("spcellphone");
//natives.startNewScript("spcellphone", 0);
// Script "v-blockedscripts" blocks the mpcellphone scripts
natives.setMessagesWaiting(false); // Seems to have no effect
natives.setMobilePhoneRadioState(false);
// Animation libraries
natives.requestAnims("DANCING");
// Some last steps
//natives.loadAllObjectsNow();
} else if (getGame() == V_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
}
}
// ===========================================================================
initClientScripts();
// ===========================================================================