1238 lines
38 KiB
JavaScript
1238 lines
38 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: gui.js
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// DESC: Provides GUI functionality and styles (using MexUI)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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var app = {};
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let robotoFont = "Roboto";
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let mainLogoPath = "files/images/main-logo.png";
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let primaryColour = [200, 200, 200];
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let focusedColour = [200, 200, 200];
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let invalidValueColour = [200, 200, 200];
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let focusedColourOffset = 50;
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let windowAlpha = 185;
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let windowTitleAlpha = 200;
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let buttonAlpha = 200;
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let textInputAlpha = 200;
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// ===========================================================================
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let login = {
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window: null,
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logoImage: null,
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messageLabel: null,
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passwordLabel: null,
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passwordInput: null,
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loginButton: null,
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};
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// ===========================================================================
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let twoFactorAuth = {
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window: null,
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logoImage: null,
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qrCode: null,
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messageLabel: null,
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codeLabel: null,
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codeInput: null,
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submitButton: null,
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};
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// ===========================================================================
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let register = {
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window: null,
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logoImage: null,
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messageLabel: null,
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passwordInput: null,
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confirmPasswordInput: null,
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emailInput: null,
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registerButton: null,
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};
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// ===========================================================================
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let newCharacter = {
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window: null,
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firstNameInput: null,
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lastNameInput: null,
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skinDropDown: null,
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spawnAreaDropDown: null,
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createButton: null,
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};
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// ===========================================================================
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let errorDialog = {
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window: null,
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messageLabel: null,
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okayButton: null,
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};
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// ===========================================================================
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let infoDialog = {
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window: null,
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messageLabel: null,
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okayButton: null,
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};
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// ===========================================================================
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let listDialog = {
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window: null,
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messageLabel: null,
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listGrid: null,
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};
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// ===========================================================================
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let yesNoDialog = {
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window: null,
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messageLabel: null,
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yesButton: null,
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noButton: null,
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};
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// ===========================================================================
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let characterSelect = {
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window: null,
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skinImage: null,
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nameText: null,
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cashText: null,
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clanText: null,
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lastPlayedText: null,
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previousCharacterButton: null,
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nextCharacterButton: null,
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selectCharacterButton: null,
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newCharacterButton: null,
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};
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// ===========================================================================
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let placesOfOrigin = [
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"Liberty City",
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"Vice City",
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"Los Santos",
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"San Fierro",
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"Las Venturas",
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"San Andreas",
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"Blaine County",
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"Red County",
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"Bone County",
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"Other",
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];
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// ===========================================================================
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let characterData = [];
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let currentCharacter = 0;
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let inCharacterSelectScreen = false;
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let creatingCharacter = false;
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// ===========================================================================
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function initGUIScript() {
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logToConsole(LOG_DEBUG, "[Asshat.GUI]: Initializing GUI script ...");
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logToConsole(LOG_DEBUG, "[Asshat.GUI]: GUI script initialized!");
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}
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// ===========================================================================
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function initGUI() {
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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login.window.titleBarIconSize = toVector2(0,0);
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login.window.titleBarHeight = 0;
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login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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login.messageLabel = login.window.text(20, 135, 260, 20, 'Please enter your password!', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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login.passwordInput = login.window.textInput(20, 170, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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textColour: toColour(200, 200, 200, 150),
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textSize: 10.0,
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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});
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login.passwordInput.masked = true;
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login.passwordInput.placeholder = "Password";
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login.loginButton = login.window.button(20, 205, 260, 30, 'LOGIN', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkLogin);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created login GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
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twoFactorAuth.window.titleBarHeight = 0;
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twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.codeLabel = twoFactorAuth.window.text(20, 135, 260, 20, 'Please enter the code from your authenticator app!', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.codeInput = twoFactorAuth.window.textInput(20, 170, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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textColour: toColour(200, 200, 200, 150),
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textSize: 10.0,
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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});
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twoFactorAuth.codeInput.placeholder = "Code";
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twoFactorAuth.submitButton = twoFactorAuth.window.button(20, 205, 260, 30, 'SUBMIT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkTwoFactorAuth);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created two factor auth GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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newCharacter.window.titleBarIconSize = toVector2(0,0);
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newCharacter.window.titleBarHeight = 0;
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newCharacter.window.image(115, 10, 65, 65, "files/images/main-logo.png", {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.messageLabel = newCharacter.window.text(20, 75, 260, 20, 'Name your character', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 100, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 130, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.createCharacterButton = newCharacter.window.button(20, 160, 260, 25, 'CREATE CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkNewCharacter);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created new character GUI`);
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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register.window.titleBarIconSize = toVector2(0,0);
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register.window.titleBarHeight = 0;
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register.window.image(115, 10, 65, 65, "files/images/main-logo.png", {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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register.messageLabel = register.window.text(20, 75, 260, 20, 'Create an account', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: robotoFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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register.passwordInput = register.window.textInput(20, 100, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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register.passwordInput.masked = true;
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register.passwordInput.placeholder = "Password";
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register.confirmPasswordInput = register.window.textInput(20, 130, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
|
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textSize: 10.0,
|
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(150, 150, 150, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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register.confirmPasswordInput.masked = true;
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register.confirmPasswordInput.placeholder = "Confirm password";
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register.emailInput = register.window.textInput(20, 160, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
|
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textSize: 10.0,
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textFont: robotoFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 200),
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textSize: 10.0,
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textFont: robotoFont,
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}
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});
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register.emailInput.placeholder = "Email";
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register.registerButton = register.window.button(20, 195, 260, 30, 'CREATE ACCOUNT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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textSize: 12.0,
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textFont: robotoFont,
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textAlign: 0.5,
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},
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focused: {
|
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
|
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}, checkRegistration);
|
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created register GUI`);
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|
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// ===========================================================================
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|
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
|
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 500, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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},
|
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title: {
|
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textSize: 11.0,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
|
|
icon: {
|
|
textSize: 0.0,
|
|
textColour: toColour(0, 0, 0, 0),
|
|
backgroundColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
errorDialog.messageLabel = errorDialog.window.text(15, 50, 470, 75, 'Error Message', {
|
|
main: {
|
|
textSize: 10.0,
|
|
textAlign: 0.5,
|
|
textColour: toColour(255, 255, 255, 255),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
errorDialog.okayButton = errorDialog.window.button(20, 95, 360, 30, 'OK', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 10.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
|
},
|
|
}, closeErrorDialog);
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created error GUI ...`);
|
|
|
|
// ===========================================================================
|
|
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI ...`);
|
|
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
|
|
main: {
|
|
backgroundColour: toColour(0, 0, 0, windowAlpha),
|
|
transitionTime: 500,
|
|
},
|
|
title: {
|
|
textSize: 11.0,
|
|
textColour: toColour(0, 0, 0, 255),
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
icon: {
|
|
textSize: 0.0,
|
|
textColour: toColour(0, 0, 0, 0),
|
|
backgroundColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
|
|
main: {
|
|
textSize: 10.0,
|
|
textAlign: 0.5,
|
|
textColour: toColour(255, 255, 255, 255),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
yesNoDialog.yesButton = yesNoDialog.window.button(20, 95, 175, 30, 'YES', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 10.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
|
},
|
|
}, yesNoDialogAnswerYes);
|
|
|
|
yesNoDialog.noButton = yesNoDialog.window.button(205, 95, 175, 30, 'NO', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 10.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
|
},
|
|
}, yesNoDialogAnswerNo);
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI`);
|
|
|
|
// ===========================================================================
|
|
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating info dialog GUI ...`);
|
|
infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
|
|
main: {
|
|
backgroundColour: toColour(0, 0, 0, windowAlpha),
|
|
},
|
|
title: {
|
|
textSize: 11.0,
|
|
textColour: toColour(0, 0, 0, 255),
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
icon: {
|
|
textSize: 0.0,
|
|
textColour: toColour(0, 0, 0, 0),
|
|
backgroundColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
infoDialog.messageLabel = infoDialog.window.text(15, 50, 370, 20, 'Information Message', {
|
|
main: {
|
|
textSize: 10.0,
|
|
textAlign: 0.5,
|
|
textColour: toColour(255, 255, 255, 220),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
infoDialog.okayButton = infoDialog.window.button(20, 95, 360, 30, 'OK', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 10.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
|
},
|
|
}, closeInfoDialog);
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created info dialog GUI`);
|
|
|
|
// ===========================================================================
|
|
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating list dialog GUI ...`);
|
|
listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
|
|
main: {
|
|
backgroundColour: toColour(0, 0, 0, windowAlpha),
|
|
},
|
|
title: {
|
|
textSize: 11.0,
|
|
textColour: toColour(0, 0, 0, 255),
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
icon: {
|
|
textSize: 11.0,
|
|
textColour: toColour(255, 255, 255, 255),
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
hover: {
|
|
backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
|
|
},
|
|
},
|
|
});
|
|
|
|
listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
|
|
main: {
|
|
textSize: 10.0,
|
|
textAlign: 0.5,
|
|
textColour: toColour(255, 255, 255, 220),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
},
|
|
});
|
|
|
|
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
|
|
main: {
|
|
backgroundColour: toColour(0, 0, 0, windowAlpha),
|
|
},
|
|
column: {
|
|
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
header: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
|
|
textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
cell: {
|
|
backgroundColour: toColour(0, 0, 0, windowAlpha),
|
|
textColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
row: {
|
|
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
hover: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
|
|
}
|
|
}
|
|
});
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created list dialog GUI`);
|
|
|
|
// ===========================================================================
|
|
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating character select GUI ...`);
|
|
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'Select Character', {
|
|
main: {
|
|
backgroundColour: toColour(0, 0, 0, windowAlpha),
|
|
},
|
|
title: {
|
|
textSize: 11.0,
|
|
textColour: toColour(0, 0, 0, 255),
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
|
},
|
|
icon: {
|
|
textSize: 0.0,
|
|
textColour: toColour(0, 0, 0, 0),
|
|
backgroundColour: toColour(0, 0, 0, 0),
|
|
}
|
|
});
|
|
|
|
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
|
|
main: {
|
|
textSize: 14.0,
|
|
textAlign: 0.0,
|
|
textColour: toColour(255, 255, 255, 220),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
}
|
|
});
|
|
|
|
characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
|
|
main: {
|
|
textSize: 9.0,
|
|
textAlign: 0.0,
|
|
textColour: toColour(255, 255, 255, 220),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
}
|
|
});
|
|
|
|
characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
|
|
main: {
|
|
textSize: 9.0,
|
|
textAlign: 0.0,
|
|
textColour: toColour(255, 255, 255, 220),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
}
|
|
});
|
|
|
|
characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
|
|
main: {
|
|
textSize: 9.0,
|
|
textAlign: 0.0,
|
|
textColour: toColour(255, 255, 255, 220),
|
|
textFont: robotoFont,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
}
|
|
});
|
|
|
|
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'SELECT', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 12.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
}
|
|
}, selectThisCharacter);
|
|
|
|
characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 12.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
}
|
|
}, showNewCharacter);
|
|
|
|
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, '< PREV', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 10.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
}
|
|
}, selectPreviousCharacter);
|
|
|
|
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT >', {
|
|
main: {
|
|
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
textColour: toColour(0, 0, 0, 255),
|
|
textSize: 10.0,
|
|
textFont: robotoFont,
|
|
textAlign: 0.5,
|
|
},
|
|
focused: {
|
|
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
|
}
|
|
}, selectNextCharacter);
|
|
|
|
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
|
|
focused: {
|
|
borderColour: toColour(0, 0, 0, 0),
|
|
}
|
|
});
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Created character select GUI`);
|
|
|
|
// ===========================================================================
|
|
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] All GUI created successfully!`);
|
|
closeAllWindows();
|
|
};
|
|
|
|
// ===========================================================================
|
|
|
|
let checkLogin = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking login with server ...`);
|
|
triggerNetworkEvent("ag.checkLogin", login.passwordInput.lines[0]);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let loginFailed = function(errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login failed`);
|
|
login.messageLabel.text = errorMessage;
|
|
login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
|
login.passwordInput.text = "";
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let loginSuccess = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login was successful`);
|
|
closeAllWindows();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let checkRegistration = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking registration with server ...`);
|
|
triggerNetworkEvent("ag.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let checkNewCharacter = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking new character with server ...`);
|
|
let skinId = false;
|
|
|
|
if(newCharacter.firstNameInput.lines[0].length < 2) {
|
|
return false;
|
|
}
|
|
|
|
if(newCharacter.lastNameInput.lines[0].length < 2) {
|
|
return false;
|
|
}
|
|
|
|
triggerNetworkEvent("ag.checkNewCharacter",
|
|
newCharacter.firstNameInput.lines[0],
|
|
newCharacter.lastNameInput.lines[0],
|
|
);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let registrationFailed = function(errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration failed. Reason: ${errorMessage}`);
|
|
register.messageLabel.text = errorMessage;
|
|
register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
|
register.passwordInput.text = "";
|
|
register.confirmPasswordInput.text = "";
|
|
register.emailInput.text = "";
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let registrationSuccess = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration was successful`);
|
|
closeAllWindows();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let twoFactorAuthFailed = function(errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
|
|
login.messageLabel.text = errorMessage;
|
|
login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
|
login.passwordInput.text = "";
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let twoFactorAuthSuccess = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication was successful`);
|
|
closeAllWindows();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let checkTwoFactorAuth = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking two-factor authentication with server ...`);
|
|
triggerNetworkEvent("ag.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let characterSelectSuccess = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports character selection was successful`);
|
|
closeAllWindows();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let closeErrorDialog = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing error dialog`);
|
|
errorDialog.window.shown = false;
|
|
mexui.setInput(false);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let closeInfoDialog = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing info dialog`);
|
|
infoDialog.window.shown = false;
|
|
mexui.setInput(false);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let closeAllWindows = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing all GUI windows`);
|
|
infoDialog.window.shown = false;
|
|
yesNoDialog.window.shown = false;
|
|
errorDialog.window.shown = false;
|
|
register.window.shown = false;
|
|
login.window.shown = false;
|
|
newCharacter.window.shown = false;
|
|
characterSelect.window.shown = false;
|
|
twoFactorAuth.window.shown = false;
|
|
listDialog.window.shown = false;
|
|
mexui.setInput(false);
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let yesNoDialogAnswerNo = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
|
|
triggerNetworkEvent("ag.promptAnswerNo");
|
|
closeAllWindows();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let yesNoDialogAnswerYes = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
|
|
triggerNetworkEvent("ag.promptAnswerYes");
|
|
closeAllWindows();
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showRegistration = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing registration window`);
|
|
closeAllWindows();
|
|
setChatWindowEnabled(false);
|
|
mexui.setInput(true);
|
|
register.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showLogin = function() {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing login window`);
|
|
setChatWindowEnabled(false);
|
|
mexui.setInput(true);
|
|
login.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showTwoFactorAuth = function() {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing two-factor authentication window`);
|
|
setChatWindowEnabled(false);
|
|
mexui.setInput(true);
|
|
twoFactorAuth.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing character selection window`);
|
|
setChatWindowEnabled(false);
|
|
mexui.setInput(true);
|
|
characterSelect.nameText.text = `${firstName} ${lastName}`;
|
|
characterSelect.cashText.text = `Money: $${cash}`;
|
|
characterSelect.clanText.text = `Clan: ${clan}`;
|
|
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
|
|
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
|
|
characterSelect.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showError = function(errorMessage, errorTitle) {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
|
|
setChatWindowEnabled(false);
|
|
mexui.setInput(true);
|
|
errorDialog.messageLabel.text = errorMessage;
|
|
errorDialog.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showYesNo = function(promptMessage, promptTitle) {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
|
|
mexui.setInput(true);
|
|
yesNoDialog.messageLabel.text = promptMessage;
|
|
yesNoDialog.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showInfo = function(infoMessage, infoTitle) {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
|
|
mexui.setInput(true);
|
|
infoDialog.messageLabel.text = infoMessage;
|
|
infoDialog.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let showNewCharacter = function() {
|
|
closeAllWindows();
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing new character dialog window`);
|
|
setChatWindowEnabled(false);
|
|
mexui.setInput(true);
|
|
setHUDEnabled(false);
|
|
newCharacter.window.shown = true;
|
|
|
|
//gui.showCursor(true, false);
|
|
//localPlayer.invincible = true;
|
|
//localPlayer.setProofs(true, true, true, true, true);
|
|
//localPlayer.collisionsEnabled = false;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let selectNextCharacter = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting next character info from server for character select window`);
|
|
triggerNetworkEvent("ag.nextCharacter");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let selectPreviousCharacter = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting previous character info from server for character select window`);
|
|
triggerNetworkEvent("ag.previousCharacter");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let selectThisCharacter = function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Tell server the current shown character was selected in character select window`);
|
|
triggerNetworkEvent("ag.selectCharacter");
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
let switchCharacterSelect = function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Updating character info with data from server`);
|
|
setChatWindowEnabled(false);
|
|
characterSelect.window.shown = false;
|
|
characterSelect.nameText.text = `${firstName} ${lastName}`;
|
|
characterSelect.cashText.text = `Money: $${cash}`;
|
|
characterSelect.clanText.text = `Clan: ${clan}`;
|
|
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
|
|
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
|
|
characterSelect.window.shown = true;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showLogin", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show login window`);
|
|
showLogin();
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showRegistration", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show registration window`);
|
|
showRegistration();
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showNewCharacter", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show new character window`);
|
|
showNewCharacter();
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show character selection window`);
|
|
showCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to update character selection window with new info`);
|
|
switchCharacterSelect(firstName, lastName, cash, clan, lastPlayed, skinId);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showError", function(errorMessage, errorTitle) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show error window`);
|
|
showError(errorMessage, errorTitle);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showPrompt", function(promptMessage, promptTitle) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show prompt window`);
|
|
showYesNo(promptMessage, promptTitle);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.showInfo", function(infoMessage) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show info dialog`);
|
|
showInfo(infoMessage);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.loginSuccess", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful login from server`);
|
|
loginSuccess();
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.characterSelectSuccess", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful character selection from server`);
|
|
characterSelectSuccess();
|
|
setChatWindowEnabled(true);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.loginFailed", function(remainingAttempts) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed login from server`);
|
|
loginFailed(remainingAttempts);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.registrationSuccess", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful registration from server`);
|
|
registrationSuccess();
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.registrationFailed", function(errorMessage) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed registration from server`);
|
|
registrationFailed(errorMessage);
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.guiColour", function(red, green, blue) {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received new GUI colours from server`);
|
|
primaryColour = [red, green, blue];
|
|
focusedColour = [red+focusedColourOffset, green+focusedColourOffset, blue+focusedColourOffset];
|
|
});
|
|
|
|
// ===========================================================================
|
|
|
|
addNetworkHandler("ag.guiInit", function() {
|
|
logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing MexUI app`);
|
|
initGUI();
|
|
triggerNetworkEvent("ag.guiReady", true);
|
|
});
|
|
|
|
// ===========================================================================
|