Dont set player stuff for new char
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@@ -69,7 +69,6 @@ let newCharacter = {
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skinDropDown: null,
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spawnAreaDropDown: null,
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createButton: null,
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skinImage: null,
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};
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// ===========================================================================
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@@ -313,7 +312,7 @@ function initGUI() {
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// ===========================================================================
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Character Name', {
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'Character Name', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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@@ -1081,16 +1080,16 @@ let showInfo = function(infoMessage, infoTitle) {
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let showNewCharacter = function() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing new character dialog window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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setHUDEnabled(false);
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gui.showCursor(true, false);
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localPlayer.invincible = true;
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localPlayer.setProofs(true, true, true, true, true);
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localPlayer.collisionsEnabled = false;
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newCharacter.window.shown = true;
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//gui.showCursor(true, false);
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//localPlayer.invincible = true;
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//localPlayer.setProofs(true, true, true, true, true);
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//localPlayer.collisionsEnabled = false;
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}
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// ===========================================================================
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