Files
GTA4RP/scripts/server/staff.js
2022-08-23 14:28:38 -05:00

1816 lines
66 KiB
JavaScript

// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: staff.js
// DESC: Provides staff commands, functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initStaffScript() {
logToConsole(LOG_INFO, "[VRR.Staff]: Initializing staff script ...");
logToConsole(LOG_INFO, "[VRR.Staff]: Staff script initialized successfully!");
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function kickClientCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent kicking admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot kick this person!");
return false;
}
}
//getPlayerData(targetClient).customDisconnectReason = reason;
announceAdminAction(`PlayerKicked`, getPlayerName(targetClient));
getPlayerData(targetClient).customDisconnectReason = `Kicked - ${reason}`;
disconnectPlayer(targetClient);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setStaffTitleCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let staffTitle = splitParams.slice(1).join(" ");
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent setting titles on staff with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot set this person's staff title!");
return false;
}
}
getPlayerData(targetClient).accountData.staffTitle = staffTitle;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} staff title to ${staffTitle}`);
messagePlayerAlert(targetClient, `${getPlayerName(client)} set your staff title to ${staffTitle}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function muteClientCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent muting admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot mute this person!");
return false;
}
}
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been muted by {adminOrange}${getPlayerName(client)}`);
getPlayerData(targetClient).muted = true;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function unMuteClientCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent unmuting admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot unmute this person!");
return false;
}
}
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been un-muted by {adminOrange}${getPlayerName(client)}`);
getPlayerData(targetClient).muted = false;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function freezeClientCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent freeze admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot freeze this person!");
return false;
}
}
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been frozen by ${getPlayerName(client)}`);
//setPlayerFrozenState(client, state);
setPlayerControlState(client, false);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function unFreezeClientCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent unfreezing admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot freeze this person!");
return false;
}
}
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been un-frozen by ${getPlayerName(client)}`);
//sendPlayerFrozenState(client, false);
setPlayerControlState(client, true);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getPosBehindPos(getPlayerPosition(targetClient), getPlayerHeading(targetClient), 2));
setPlayerHeading(client, getPlayerHeading(targetClient));
setPlayerInterior(client, getPlayerInterior(targetClient));
setPlayerDimension(client, getPlayerInterior(targetClient));
updateInteriorLightsForPlayer(client, true);
//setTimeout(function() {
// setPlayerPosition(client, getPosBehindPos(getPlayerPosition(targetClient), getPlayerHeading(targetClient), 2));
// setPlayerHeading(client, getPlayerHeading(targetClient));
// setPlayerInterior(client, getPlayerInterior(targetClient));
// setPlayerDimension(client, getPlayerInterior(targetClient));
// updateInteriorLightsForPlayer(client, true);
//}, 1000);
messagePlayerSuccess(client, `You teleported to {ALTCOLOUR}${getPlayerName(targetClient)}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getPlayerGeoIPInformationCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, getPlayerIP(targetClient));
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, getPlayerIP(targetClient));
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, getPlayerIP(targetClient));
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} is from {ALTCOLOUR}${cityName}, ${subDivisionName}, ${countryName}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getPlayerIPInformationCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} IP is ${getPlayerIP(targetClient)}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoVehicleCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (typeof getServerData().vehicles[toInteger(params)] == "undefined") {
messagePlayerError(client, "That vehicle ID doesn't exist!");
}
let vehicle = getServerData().vehicles[toInteger(params)].vehicle;
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getPosAbovePos(getVehiclePosition(vehicle), 3.0));
setPlayerInterior(client, 0);
setPlayerDimension(client, getElementDimension(vehicle));
updateInteriorLightsForPlayer(client, true);
//setTimeout(function() {
// setPlayerPosition(client, getPosAbovePos(getVehiclePosition(vehicle), 3.0));
// setPlayerInterior(client, 0);
// setPlayerDimension(client, getElementDimension(vehicle));
// updateInteriorLightsForPlayer(client, true);
//}, 500);
messagePlayerSuccess(client, `You teleported to a {vehiclePurple}${getVehicleName(vehicle)} {ALTCOLOUR}(ID ${vehicle.id})`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getVehicleCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (typeof getServerData().vehicles[toInteger(params) - 1] == "undefined") {
messagePlayerError(client, "That vehicle ID doesn't exist!");
}
let vehicle = getServerData().vehicles[toInteger(params) - 1].vehicle;
setElementPosition(vehicle, getPosInFrontOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), 5.0));
setElementInterior(vehicle, getPlayerInterior(client));
setElementDimension(vehicle, getPlayerDimension(client));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} teleported a {vehiclePurple}${getVehicleName(vehicle)}{ALTCOLOUR} (ID ${vehicle.id}){MAINCOLOUR} to their position`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function warpIntoVehicleCommand(command, params, client) {
let vehicle = getClosestVehicle(getPlayerPosition(client));
if (areParamsEmpty(params)) {
if (!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getGlobalConfig().vehicleLockDistance) {
messagePlayerError(client, getLocaleString(client, "MustBeInOrNearVehicle"));
return false;
}
} else {
let vehicleIndex = getParam(params, " ", 1);
if (typeof getServerData().vehicles[vehicleIndex] == "undefined") {
messagePlayerError(client, getLocaleString(client, "InvaliVehicle"));
return false;
}
vehicle = getServerData().vehicles[vehicleIndex].vehicle;
}
if (getVehicleData(vehicle)) {
getPlayerData(client).enteringVehicle = vehicle;
}
let seatId = getParam(params, " ", 2) || 0;
warpPedIntoVehicle(getPlayerData(client).ped, vehicle, seatId);
messagePlayerSuccess(client, `You warped into a ${getVehicleName(vehicle)} (ID ${getVehicleData(vehicle).index}/${getVehicleData(vehicle).databaseId})`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoBusinessCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let businessId = getBusinessFromParams(params)
if (!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getBusinessData(businessId).entrancePosition);
setPlayerInterior(client, getBusinessData(businessId).entranceInterior);
setPlayerDimension(client, getBusinessData(businessId).entranceDimension);
updateInteriorLightsForPlayer(client, true);
//setTimeout(function() {
// setPlayerPosition(client, getBusinessData(businessId).entrancePosition);
// setPlayerInterior(client, getBusinessData(businessId).entranceInterior);
// setPlayerDimension(client, getBusinessData(businessId).entranceDimension);
// updateInteriorLightsForPlayer(client, true);
//}, 500);
messagePlayerSuccess(client, `You teleported to business {businessBlue}${getBusinessData(businessId).name} {ALTCOLOUR}(ID ${businessId})`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoGameLocationCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let gameLocationId = getGameLocationFromParams(params);
if (gameLocationId == false) {
messagePlayerError(client, "That game location doesn't exist!");
return false;
}
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getGameConfig().locations[getGame()][gameLocationId][1]);
setPlayerHeading(client, getGameConfig().locations[getGame()][gameLocationId][1]);
setPlayerInterior(client, 0);
setPlayerDimension(client, 0);
updateInteriorLightsForPlayer(client, true);
//setTimeout(function() {
// setPlayerPosition(client, getGameConfig().locations[getGame()][gameLocationId][1]);
// setPlayerInterior(client, 0);
// setPlayerDimension(client, 0);
// updateInteriorLightsForPlayer(client, true);
//}, 500);
messagePlayerSuccess(client, `You teleported to game location {ALTCOLOUR}${getGameConfig().locations[getGame()][gameLocationId][0]}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoHouseCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let houseId = getHouseFromParams(params)
if (!getHouseData(houseId)) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
}
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getHouseData(houseId).entrancePosition);
setPlayerInterior(client, getHouseData(houseId).entranceInterior);
setPlayerDimension(client, getHouseData(houseId).entranceDimension);
updateInteriorLightsForPlayer(client, true);
//setTimeout(function() {
// setPlayerPosition(client, getHouseData(houseId).entrancePosition);
// setPlayerInterior(client, getHouseData(houseId).entranceInterior);
// setPlayerDimension(client, getHouseData(houseId).entranceDimension);
// updateInteriorLightsForPlayer(client, true);
//}, 500);
messagePlayerSuccess(client, `You teleported to house {houseGreen}${getHouseData(houseId).description} {ALTCOLOUR}(ID ${houseId})`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoJobLocationCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(getParam(params, " ", 1)) || getClosestJobLocation(getPlayerPosition(client)).job;
if (!getJobData(jobId)) {
messagePlayerError(client, getLocaleString(client, "InvalidJob"));
return false;
}
let jobLocationId = getParam(params, " ", 2) || 0;
if (typeof getJobData(jobId).locations[jobLocationId] == "undefined") {
messagePlayerError(client, `That location ID does not exist!`);
return false;
}
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getJobData(jobId).locations[jobLocationId].position);
setPlayerInterior(client, getJobData(jobId).locations[jobLocationId].interior);
setPlayerDimension(client, getJobData(jobId).locations[jobLocationId].dimension);
updateInteriorLightsForPlayer(client, true);
messagePlayerSuccess(client, `You teleported to location {ALTCOLOUR}${jobLocationId} {MAINCOLOUR}for the ${getInlineChatColourByName("jobYellow")}${getJobData(jobId).name} {MAINCOLOUR}job`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoNewPlayerSpawnCommand(command, params, client) {
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerPosition(client, getServerConfig().newCharacter.spawnPosition);
setPlayerInterior(client, 0);
setPlayerDimension(client, 0);
updateInteriorLightsForPlayer(client, true);
messagePlayerSuccess(client, `You teleported to the new character spawn location!`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function gotoPositionCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
params = params.replace(",", "");
let x = getParam(params, " ", 1);
let y = getParam(params, " ", 2);
let z = getParam(params, " ", 3);
let int = getParam(params, " ", 4);
let vw = getParam(params, " ", 5);
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
setPlayerInterior(client, toInteger(int));
setPlayerDimension(client, toInteger(vw));
setPlayerPosition(client, toVector3(toFloat(x), toFloat(y), toFloat(z)));
updateInteriorLightsForPlayer(client, true);
messagePlayerSuccess(client, `You teleported to coordinates {ALTCOLOUR}${x}, ${y}, ${z} with interior ${int} and dimension ${vw}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function teleportForwardCommand(command, params, client) {
let distance = 1.0;
if (!areParamsEmpty(params)) {
if (!isNaN(params)) {
distance = toFloat(params);
}
}
setPlayerPosition(client, getPosInFrontOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance));
messagePlayerSuccess(client, `You teleported forward ${distance} meters`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function teleportBackwardCommand(command, params, client) {
let distance = 1.0;
if (!areParamsEmpty(params)) {
if (!isNaN(params)) {
distance = toFloat(params);
}
}
setPlayerPosition(client, getPosBehindPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance));
messagePlayerSuccess(client, `You teleported backward {ALTCOLOUR}${distance} {MAINCOLOUR}meters`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function teleportLeftCommand(command, params, client) {
let distance = 1.0;
if (!areParamsEmpty(params)) {
if (!isNaN(params)) {
distance = toFloat(params);
}
}
setPlayerPosition(client, getPosToLeftOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance));
messagePlayerSuccess(client, `You teleported left {ALTCOLOUR}${distance} {MAINCOLOUR}meters`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function teleportUpCommand(command, params, client) {
let distance = 1.0;
if (!areParamsEmpty(params)) {
if (!isNaN(params)) {
distance = toFloat(params);
}
}
setPlayerPosition(client, getPosAbovePos(getPlayerPosition(client), distance));
messagePlayerSuccess(client, `You teleported up {ALTCOLOUR}${distance} {MAINCOLOUR}meters`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function teleportDownCommand(command, params, client) {
let distance = 1.0;
if (!areParamsEmpty(params)) {
if (!isNaN(params)) {
distance = toFloat(params);
}
}
setPlayerPosition(client, getPosBelowPos(getPlayerPosition(client), distance));
messagePlayerSuccess(client, `You teleported down {ALTCOLOUR}${distance} {MAINCOLOUR}meters`);
}
// ===========================================================================
function teleportRightCommand(command, params, client) {
let distance = 1.0;
if (!areParamsEmpty(params)) {
if (!isNaN(params)) {
distance = toFloat(params);
}
}
setPlayerPosition(client, getPosToRightOfPos(getPlayerPosition(client), fixAngle(getPlayerHeading(client)), distance));
messagePlayerSuccess(client, `You teleported right {ALTCOLOUR}${distance} {MAINCOLOUR}meters`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function playerInteriorCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (getParamsCount(params, " ") == 1) {
messagePlayerInfo(client, `${getPlayerName(targetClient)}'s interior is {ALTCOLOUR}${getPlayerInterior(targetClient)}`);
return false;
}
let interiorId = getParam(params, " ", 2);
setPlayerInterior(targetClient, Number(interiorId));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} interior to {ALTCOLOUR}${interiorId}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function playerVirtualWorldCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (getParamsCount(params, " ") == 1) {
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} virtual world is {ALTCOLOUR}${getPlayerDimension(targetClient)}`);
return false;
}
let dimensionId = getParam(params, " ", 2);
setPlayerDimension(targetClient, Number(dimensionId));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} virtual world to {ALTCOLOUR}${dimensionId}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
removePlayerFromVehicle(targetClient);
getPlayerData(targetClient).returnToPosition = getPlayerPosition(targetClient);
getPlayerData(targetClient).returnToHeading = getPlayerPosition(targetClient);
getPlayerData(targetClient).returnToDimension = getPlayerDimension(targetClient);
getPlayerData(targetClient).returnToInterior = getPlayerInterior(targetClient);
getPlayerData(targetClient).returnToType = AGRP_RETURNTO_TYPE_ADMINGET;
setPlayerPosition(targetClient, getPosBehindPos(getPlayerPosition(client), getPlayerHeading(client), 2));
setPlayerHeading(targetClient, getPlayerHeading(client));
setPlayerInterior(targetClient, getPlayerInterior(client));
setPlayerDimension(targetClient, getPlayerDimension(client));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} teleported {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} to their position.`);
messagePlayerAlert(targetClient, `An admin has teleported you to their location`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function returnPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
removePlayerFromVehicle(targetClient);
if (getPlayerData(targetClient).returnToPosition == null) {
messagePlayerError(client, "There is nowhere to return that player to!");
return false;
}
setPlayerPosition(targetClient, getPlayerData(targetClient).returnToPosition);
setPlayerHeading(targetClient, getPlayerData(targetClient).returnToHeading);
setPlayerInterior(targetClient, getPlayerData(targetClient).returnToInterior);
setPlayerDimension(targetClient, getPlayerData(targetClient).returnToDimension);
getPlayerData(targetClient).returnToPosition = null;
getPlayerData(targetClient).returnToHeading = null;
getPlayerData(targetClient).returnToDimension = null;
getPlayerData(targetClient).returnToInterior = null;
getPlayerData(targetClient).returnToHouse = null;
getPlayerData(targetClient).returnToBusiness = null;
getPlayerData(targetClient).returnToType = AGRP_RETURNTO_TYPE_NONE;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} returned {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} to their previous position.`);
messagePlayerAlert(targetClient, `An admin has returned you to your previous location`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function addPlayerStaffFlagCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let flagName = getParam(params, " ", 2) || "None";
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (getStaffFlagValue(flagName) == false) {
messagePlayerError(client, getLocaleString(client, "InvalidStaffFlag"));
return false;
}
// Prevent setting flags on admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot give staff flags to this person!");
return false;
}
}
givePlayerStaffFlag(targetClient, flagName);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has given {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} the {ALTCOLOUR}${flagName}{MAINCOLOUR} staff flag`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function removePlayerStaffFlagCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let flagName = getParam(params, " ", 2) || "None";
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (getStaffFlagValue(flagName) == false) {
messagePlayerError(client, "That staff flag doesn't exist!");
return false;
}
// Prevent setting flags on admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot take staff flags from this person!");
return false;
}
}
takePlayerStaffFlag(targetClient, flagName);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has taken the {ALTCOLOUR}${flagName}{MAINCOLOUR} staff flag from {ALTCOLOUR}${getPlayerName(targetClient)}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function removePlayerStaffFlagsCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
// Prevent setting flags on admins with really high permissions
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("ManageServer")) || doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue("Developer"))) {
if (!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageServer")) && !doesPlayerHaveStaffPermission(client, getStaffFlagValue("Developer"))) {
messagePlayerError(client, "You cannot clear staff flags for this person!");
return false;
}
}
clearPlayerStaffFlags(targetClient);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed all staff flags from {ALTCOLOUR}${getPlayerName(targetClient)}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getPlayerStaffFlagsCommand(command, params, client) {
if (getCommand(command).requireLogin) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, "You must be logged in to use this command!");
return false;
}
}
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messagePlayerError(client, "You do not have permission to use this command!");
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
let tempStaffFlags = [];
let serverBitFlagKeys = getServerBitFlagKeys();
for (let i in serverBitFlagKeys) {
let tempFlagValue = getStaffFlagValue(serverBitFlagKeys[i]);
if (doesPlayerHaveStaffPermission(targetClient, tempFlagValue)) {
tempStaffFlags.push(serverBitFlagKeys[i]);
}
}
let flagList = [];
for (let i in getServerBitFlagKeys().staffFlagKeys) {
if (doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue(getServerBitFlagKeys().staffFlagKeys[i]))) {
flagList.push(`{softGreen}${getServerBitFlagKeys().staffFlagKeys[i]}`);
} else {
flagList.push(`{softRed}${getServerBitFlagKeys().staffFlagKeys[i]}`);
}
}
let chunkedList = splitArrayIntoChunks(flagList, 8);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerStaffFlagsList", getPlayerData(targetClient).accountData.name)));
for (let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join("{MAINCOLOUR}, "));
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getStaffFlagsCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getParam(params, " ", 1);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
let chunkedList = splitArrayIntoChunks(getServerBitFlagKeys().staffFlagKeys, 8);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderStaffFlagsList")));
for (let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join("{MAINCOLOUR}, "));
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function givePlayerMoneyCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let amount = toInteger(getParam(params, " ", 2));
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
givePlayerCash(targetClient, toInteger(amount));
updatePlayerCash(targetClient);
//messagePlayerSuccess(client, `You gave {ALTCOLOUR}${getCurrencyString(amount)} {MAINCOLOUR}to {ALTCOLOUR}${getCharacterFullName(targetClient)}`);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} gave {ALTCOLOUR}${getCurrencyString(amount)}{MAINCOLOUR} to {ALTCOLOUR}${getCharacterFullName(targetClient)}`)
messagePlayerAlert(targetClient, `An admin gave you {ALTCOLOUR}${getCurrencyString(amount)}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forcePlayerAccentCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let newAccent = getParam(params, " ", 2) || "None";
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (toLowerCase(newAccent) == "None") {
newAccent = "";
}
setPlayerAccentText(client, newAccent);
if (newAccent == "") {
//messagePlayerSuccess(client, `You removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent.`);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s{MAINCOLOUR} accent.`);
messagePlayerAlert(client, `An admin removed your accent.`);
} else {
//messagePlayerSuccess(client, `You set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent to {ALTCOLOUR}${newAccent}`);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s{MAINCOLOUR} accent to {ALTCOLOUR}${newAccent}`)
messagePlayerAlert(client, `An admin set your accent to {ALTCOLOUR}${newAccent}`);
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forceCharacterNameChangeCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
getPlayerData(targetClient).changingCharacterName = true;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} forced {ALTCOLOUR}${getPlayerName(targetClient)} (${getCharacterFullName(targetClient)}){MAINCOLOUR} to change their character's name.`);
showPlayerNewCharacterFailedGUI(targetClient, getLocaleString(targetClient, "NonRPName"));
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forceCharacterNameCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
//if(areThereEnoughParams(params, 3, " ")) {
// messagePlayerSyntax(client, getCommandSyntaxText(command));
// return false;
//}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let firstName = getParam(params, " ", 2);
let lastName = getParam(params, " ", 3);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
firstName = fixCharacterName(firstName);
lastName = fixCharacterName(lastName);
let newName = `${firstName} ${lastName}`;
let oldName = getCharacterFullName(targetClient);
getPlayerCurrentSubAccount(targetClient).firstName = firstName;
getPlayerCurrentSubAccount(targetClient).lastName = lastName;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} current character name from {ALTCOLOUR}${oldName}{MAINCOLOUR} to {ALTCOLOUR}${newName}`);
updateAllPlayerNameTags();
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forcePlayerSkinCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
//if(areThereEnoughParams(params, 3, " ")) {
// messagePlayerSyntax(client, getCommandSyntaxText(command));
// return false;
//}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
let skinIndex = getSkinModelIndexFromParams(splitParams.slice(1).join(" "), getGame());
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (!skinIndex) {
messagePlayerError(client, getLocaleString(client, "InvalidSkin"));
return false;
}
getPlayerCurrentSubAccount(targetClient).skin = skinIndex;
setPlayerSkin(targetClient, skinIndex);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} skin to {ALTCOLOUR}${getGameConfig().skins[getGame()][skinIndex][1]}`);
}
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setPlayerStaffTitleCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
let newTitle = splitParams.slice(1).join(" ");
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
getPlayerData(client).accountData.staffTitle = newTitle;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} staff title to {ALTCOLOUR}${newTitle}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forcePlayerHealthCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
//if(areThereEnoughParams(params, 3, " ")) {
// messagePlayerSyntax(client, getCommandSyntaxText(command));
// return false;
//}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let health = getParam(params, " ", 2);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
setPlayerHealth(targetClient, health);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} health to {ALTCOLOUR}${health}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forcePlayerArmourCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let armour = getParam(params, " ", 2);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
setPlayerArmour(targetClient, armour);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} armour to {ALTCOLOUR}${armour}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function setPlayerInfiniteRunCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let state = getParam(params, " ", 2) || 0;
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (isNaN(state)) {
messagePlayerError(client, `The infinite run state must be a number!`);
return false;
}
state = toInteger(state);
setPlayerInfiniteRun(targetClient, intToBool(state));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} ${getBoolRedGreenInlineColour(state)}${(state) ? "enabled" : "disabled"}{MAINCOLOUR} infinite run for {ALTCOLOUR}${getPlayerName(targetClient)}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forcePlayerWantedLevelCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let wantedLevel = getParam(params, " ", 2);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
setPlayerWantedLevel(targetClient, wantedLevel);
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} wanted level to {ALTCOLOUR}${wantedLevel}`);
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getVehiclesOwnedByPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
let vehicles = getAllVehiclesOwnedByPlayer(targetClient);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerVehiclesList", getCharacterFullName(targetClient))));
for (let i in vehicles) {
messagePlayerNormal(client, `🚗 {vehiclePurple}[Vehicle Info] {MAINCOLOUR}ID: {ALTCOLOUR}${vehicles[i].index}, {MAINCOLOUR}DatabaseID: {ALTCOLOUR}${vehicles[i].databaseId}, {MAINCOLOUR}Type: {ALTCOLOUR}${getVehicleName(vehicles[i].vehicle)}[${vehicles[i].model}], {MAINCOLOUR}BuyPrice: {ALTCOLOUR}${vehicles[i].buyPrice}, {MAINCOLOUR}RentPrice: {ALTCOLOUR}${vehicles[i].rentPrice}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(vehicles[i].locked)}, {MAINCOLOUR}Engine: {ALTCOLOUR}${getYesNoFromBool(vehicles[i].engine)}`);
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getBusinessesOwnedByPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
let businesses = getAllBusinessesOwnedByPlayer(targetClient);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerBusinessesList", getCharacterFullName(targetClient))));
for (let i in businesses) {
let info = [
`Name: ${businesses[i].name}`,
`Locked: ${businesses[i].locked}`,
`ID: ${businesses[i].index}/${businesses[i].databaseId}`,
]
messagePlayerNormal(client, `🏢 {businessBlue}[Business Info] {MAINCOLOUR}${info.join(", ")}`);
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getHousesOwnedByPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
let houses = getAllHousesOwnedByPlayer(targetClient);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerHousesList", getCharacterFullName(targetClient))));
for (let i in houses) {
messagePlayerNormal(client, `🏠 {houseGreen}[House Info] {MAINCOLOUR}Description: {ALTCOLOUR}${houses[i].description}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(houses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${houses[i].index}/${houses[i].databaseId}`);
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forceAccountPasswordResetCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function toggleSyncForElementsSpawnedByPlayerCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if (!hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
getPlayerData(client).accountData.flags.moderation = addBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} turned {softGreen}ON{MAINCOLOUR} client element sync for {ALTCOLOUR}${getPlayerName(targetClient)}`);
} else {
getPlayerData(client).accountData.flags.moderation = removeBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"));
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} turned {softRed}OFF{MAINCOLOUR} client element sync for {ALTCOLOUR}${getPlayerName(targetClient)}`);
}
}
// ===========================================================================
function isPlayerWeaponBanned(client) {
if (hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("WeaponBanned"))) {
return true;
}
return false;
}
// ===========================================================================
function isPlayerJobBanned(client) {
if (hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("JobBanned"))) {
return true;
}
return false;
}
// ===========================================================================
function isPlayerPoliceBanned(client) {
let jobId = getJobFromParams("Police");
if (doesJobHaveWhiteListEnabled(jobId)) {
if (isPlayerOnJobWhiteList(client, jobId)) {
return true;
}
}
if (doesJobHaveBlackListEnabled(jobId)) {
if (!isPlayerOnJobBlackList(client, jobId)) {
return true;
}
}
return false;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function forcePlayerFightStyleCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let fightStyleId = getFightStyleFromParams(getParam(params, " ", 2));
//if(!targetClient) {
// messagePlayerError(client, `Player not found!`);
// return false;
//}
//if(!getPlayerData(targetClient)) {
// messagePlayerError(client, `Player not found!`);
// return false;
//}
//if(!isPlayerSpawned(targetClient)) {
// messagePlayerError(client, `That player isn't spawned`);
// return false;
//}
if (!fightStyleId) {
messagePlayerError(client, `That fight style doesn't exist!`);
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
return false;
}
getPlayerCurrentSubAccount(client).fightStyle = fightStyleId;
setPlayerFightStyle(client, fightStyleId);
messagePlayerSuccess(client, `You set ${getCharacterFullName(targetClient)}'s fight style to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
return true;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getPlayerCurrentHouseCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let houseId = getPlayerHouse(targetClient);
if (!houseId) {
messagePlayerAlert(client, `${getPlayerName(targetClient)} isn't in or at a house!`);
return false;
}
let houseData = getHouseData(houseId);
messagePlayerInfo(client, `${getPlayerName(targetClient)}'s is at/in house '${houseData.description}' (ID ${houseId}/${houseData.databaseId})`);
return true;
}
// ===========================================================================
/**
* This is a command handler function.
*
* @param {string} command - The command name used by the player
* @param {string} params - The parameters/args string used with the command by the player
* @param {Client} client - The client/player that used the command
* @return {bool} Whether or not the command was successful
*
*/
function getPlayerCurrentBusinessCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let businessId = getPlayerBusiness(targetClient);
if (!businessId) {
messagePlayerAlert(client, `${getPlayerName(targetClient)} isn't in or at a house!`);
return false;
}
let businessData = getBusinessData(houseId);
messagePlayerInfo(client, `${getPlayerName(targetClient)}'s is at/in business '${businessData.name}' (ID ${businessId}/${businessData.databaseId})`);
return true;
}
// ===========================================================================