Files
GTA4RP/scripts/client/main.js
Vortrex cfc22a77ee Bunch of fixes/changes
* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
2021-09-12 13:53:51 -05:00

57 lines
1.5 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: main.js
// DESC: Main client script (will be reorganized into individual files later)
// TYPE: Client (JavaScript)
// ===========================================================================
let inSphere = false;
let inVehicle = false;
let inVehicleSeat = false;
let isWalking = false;
let isSpawned = false;
let garbageCollectorInterval = null;
let parkedVehiclePosition = false;
let parkedVehicleHeading = false;
let renderHUD = true;
let renderLabels = true;
let renderLogo = true;
let renderSmallGameMessage = true;
let renderScoreBoard = true;
let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_INFO;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
let forceWeapon = 0;
let forceWeaponAmmo = 0;
let forceWeaponClipAmmo = 0;
let drunkEffectAmount = 0;
let drunkEffectDurationTimer = null;
let controlsEnabled = true;
let streamingRadio = null;
let streamingRadioVolume = 50;
let streamingRadioElement = false;
let enterPropertyKey = null;
let forcedAnimation = null;
let calledDeathEvent = false;
let interiorLightsEnabled = true;
let interiorLightsColour = toColour(0, 0, 0, 150);
// ===========================================================================