* Set client log level to info * Added element prop sync util * Added check to make sure veh upgrade was valid * Fixed incorrect acct settings being saved * Added help tip when using invalid anim * Fixed create biz cmd * Allow biz owners to set biz name * Allow biz owners to give biz to player or clan * Added biz clan rank cmd * Allow those with permission to lock/unlock biz & houses * Fix set biz interior * Allow players with permission to withdraw from biz till * Added utils to check if player has biz permissions for till/lock/lights * Added check if players are in same int/vw on talk/shout/whisper * Follow server civilians cvar when toggling ambience * Renamed some clan cmds to prefix with "clan" * Added vehlivery cmd * Set server log level to debug * Show veh owner info on enter * Sync body parts & props on IV * Add clan help in help cmd * Don't show values for melee weapons * Add IV support for some utils * Sync player ped fight style in SA * Added fightstyle cmd * Fix wrong job owner on vehinfo cmd * Return false on world label support util for IV
57 lines
1.5 KiB
JavaScript
57 lines
1.5 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: main.js
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// DESC: Main client script (will be reorganized into individual files later)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let inSphere = false;
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let inVehicle = false;
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let inVehicleSeat = false;
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let isWalking = false;
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let isSpawned = false;
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let garbageCollectorInterval = null;
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let parkedVehiclePosition = false;
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let parkedVehicleHeading = false;
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let renderHUD = true;
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let renderLabels = true;
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let renderLogo = true;
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let renderSmallGameMessage = true;
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let renderScoreBoard = true;
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let renderHotBar = true;
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let renderItemActionDelay = true;
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let renderInteriorLights = true;
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let logLevel = LOG_INFO;
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let weaponDamageEnabled = {};
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let weaponDamageEvent = {};
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let forceWeapon = 0;
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let forceWeaponAmmo = 0;
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let forceWeaponClipAmmo = 0;
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let drunkEffectAmount = 0;
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let drunkEffectDurationTimer = null;
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let controlsEnabled = true;
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let streamingRadio = null;
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let streamingRadioVolume = 50;
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let streamingRadioElement = false;
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let enterPropertyKey = null;
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let forcedAnimation = null;
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let calledDeathEvent = false;
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let interiorLightsEnabled = true;
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let interiorLightsColour = toColour(0, 0, 0, 150);
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// ===========================================================================
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