Files
GTA4RP/scripts/client/server.js
Vortrex cfc22a77ee Bunch of fixes/changes
* Set client log level to info
* Added element prop sync util
* Added check to make sure veh upgrade was valid
* Fixed incorrect acct settings being saved
* Added help tip when using invalid anim
* Fixed create biz cmd
* Allow biz owners to set biz name
* Allow biz owners to give biz to player or clan
* Added biz clan rank cmd
* Allow those with permission to lock/unlock biz & houses
* Fix set biz interior
* Allow players with permission to withdraw from biz till
* Added utils to check if player has biz permissions for till/lock/lights
* Added check if players are in same int/vw on talk/shout/whisper
* Follow server civilians cvar when toggling ambience
* Renamed some clan cmds to prefix with "clan"
* Added vehlivery cmd
* Set server log level to debug
* Show veh owner info on enter
* Sync body parts & props on IV
* Add clan help in help cmd
* Don't show values for melee weapons
* Add IV support for some utils
* Sync player ped fight style in SA
* Added fightstyle cmd
* Fix wrong job owner on vehinfo cmd
* Return false on world label support util for IV
2021-09-12 13:53:51 -05:00

284 lines
11 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: server.js
// DESC: Provides server communication and cross-endpoint operations
// TYPE: Client (JavaScript)
// ===========================================================================
function initServerScript() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
addNetworkHandler("vrr.smallGameMessage", showSmallGameMessage);
addNetworkHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkHandler("vrr.control", setLocalPlayerControlState);
addNetworkHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkHandler("vrr.logo", setServerLogoRenderState);
addNetworkHandler("vrr.ambience", setCityAmbienceState);
addNetworkHandler("vrr.runCode", runClientCode);
addNetworkHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkHandler("vrr.position", setLocalPlayerPosition);
addNetworkHandler("vrr.heading", setLocalPlayerHeading);
addNetworkHandler("vrr.interior", setLocalPlayerInterior);
addNetworkHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkHandler("vrr.showJobRouteStop", showJobRouteStop);
addNetworkHandler("vrr.snow", setSnowState);
addNetworkHandler("vrr.health", setLocalPlayerHealth);
addNetworkHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkHandler("vrr.pedSpeech", playPedSpeech);
addNetworkHandler("vrr.clearPedState", clearLocalPedState);
addNetworkHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkHandler("vrr.set2DRendering", setPlayer2DRendering);
addNetworkHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkHandler("vrr.mouseCamera", setMouseCameraState);
addNetworkHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkHandler("vrr.spawned", onServerSpawnedPlayer);
addNetworkHandler("vrr.money", setLocalPlayerCash);
addNetworkHandler("vrr.excludeGroundSnow", excludeModelFromGroundSnow);
addNetworkHandler("vrr.removeWorldObject", removeWorldObject);
addNetworkHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkHandler("vrr.addKeyBind", bindAccountKey);
addNetworkHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkHandler("vrr.nametag", updatePlayerNameTag);
addNetworkHandler("vrr.ping", updatePlayerPing);
addNetworkHandler("vrr.m", receiveChatBoxMessageFromServer);
addNetworkHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkHandler("vrr.radioStream", playStreamingRadio);
addNetworkHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkHandler("vrr.radioVolume", setStreamingRadioVolume);
addNetworkHandler("vrr.veh.lights", toggleVehicleLights);
addNetworkHandler("vrr.veh.engine", toggleVehicleEngine);
addNetworkHandler("vrr.veh.repair", repairVehicle);
addNetworkHandler("vrr.pedAnim", makePedPlayAnimation);
addNetworkHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkHandler("vrr.gameScript", setGameScriptState);
addNetworkHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkHandler("vrr.syncElement", forceSyncElementProperties);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
triggerNetworkEvent("vrr.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
triggerNetworkEvent("vrr.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if(isConnected) {
triggerNetworkEvent("vrr.clientStopped");
}
}
// ===========================================================================
function setPlayer2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
setHUDEnabled(hudState);
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
if(state) {
setUpInitialGame();
calledDeathEvent = false;
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
triggerNetworkEvent("vrr.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteStop() {
triggerNetworkEvent("vrr.arrivedAtJobRouteStop");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
triggerNetworkEvent("vrr.itemActionDelayComplete");
}
// ===========================================================================
function sendServerClientInfo() {
triggerNetworkEvent("vrr.clientInfo", `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
triggerNetworkEvent("vrr.afk", state);
}
// ===========================================================================
function playStreamingRadio(url, loop, volume, element = false) {
//gta.forceRadioChannel(-1);
if(url == "") {
if(streamingRadio != null) {
streamingRadio.stop();
}
return true;
}
if(streamingRadio != null) {
streamingRadio.stop();
}
// if(element != -1) {
// streamingRadioElement = getElementFromId(element);
//}
streamingRadioVolume = volume;
streamingRadio = audio.createSoundFromURL(url, loop);
streamingRadio.volume = volume/100;
streamingRadio.play();
}
// ===========================================================================
function stopStreamingRadio() {
streamingRadio.stop();
streamingRadio = null;
}
// ===========================================================================
function setStreamingRadioVolume(volume) {
if(streamingRadio != null) {
streamingRadioVolume = volume;
streamingRadio.volume = volume/100;
}
}
// ===========================================================================
function anchorBoat(vehicleId) {
}
// ===========================================================================
function setEnterPropertyKey(key) {
enterPropertyKey = key;
}
// ===========================================================================
function makePedPlayAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
if(getGame() < VRR_GAME_GTA_IV) {
if(animType == VRR_ANIMTYPE_ADD) {
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).addAnimation(animGroup, animId);
} else if(animType == VRR_ANIMTYPE_BLEND) {
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).blendAnimation(animGroup, animId, animSpeed);
}
} else {
natives.requestAnims(animGroup);
natives.taskPlayAnimNonInterruptable(getElementFromId(pedId), animId, animGroup, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition, -1);
}
}
// ===========================================================================
function forcePedAnimation(pedId, animGroup, animId, animType, animSpeed, loop, loopNoControl, freezeLastFrame, returnToOriginalPosition) {
if(getGame() < VRR_GAME_GTA_IV) {
forcedAnimation = [animGroup, animId];
setLocalPlayerControlState(false, false);
getElementFromId(pedId).position = getElementFromId(pedId).position;
getElementFromId(pedId).addAnimation(animGroup, animId);
}
}
// ===========================================================================
function hideAllGUI() {
closeAllWindows();
setChatWindowEnabled(true);
}
// ===========================================================================
function setGameScriptState(scriptName, state) {
if(state == VRR_GAMESCRIPT_FORCE) {
logToConsole(`[VRR.Server] Starting game script '${scriptName}'`);
gta.startNewScript(scriptName);
} else if(state == VRR_GAMESCRIPT_DENY) {
logToConsole(`[VRR.Server] Terminating game script '${scriptName}'`);
gta.terminateScript(scriptName);
}
}
// ===========================================================================
function serverRequestedClientInfo() {
sendServerClientInfo();
}
// ===========================================================================
function updateInteriorLightsState(state) {
interiorLightsEnabled = state;
}
// ===========================================================================
function forceSyncElementProperties(elementId) {
syncElementProperties(getElementFromId(elementId));
}
// ===========================================================================