Files
GTA4RP/scripts/server/job.js
2020-12-28 01:26:27 -06:00

1174 lines
40 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: job.js
// DESC: Provides job functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initJobScript() {
console.log("[Asshat.Job]: Initializing job script ...");
getServerData().jobs = loadJobsFromDatabase();
createAllJobPickups();
createAllJobBlips();
//addEvent("onJobPickupCollected", null, 2);
console.log("[Asshat.Job]: Job script initialized successfully!");
return true;
}
// ---------------------------------------------------------------------------
function loadJobsFromDatabase() {
console.log("[Asshat.Job]: Loading jobs from database ...");
let tempJobs = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM job_main WHERE job_enabled = 1 AND job_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobData = new serverClasses.jobData(dbAssoc);
tempJobData.locations = loadJobLocationsFromDatabase(tempJobData.databaseId);
tempJobData.equipment = loadJobEquipmentsFromDatabase(tempJobData.databaseId);
tempJobData.uniforms = loadJobUniformsFromDatabase(tempJobData.databaseId);
tempJobs.push(tempJobData);
console.log(`[Asshat.Job]: Job '${tempJobData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Job]: ${tempJobs.length} jobs loaded from database successfully!`);
return tempJobs;
}
// ---------------------------------------------------------------------------
function loadAllJobEquipmentFromDatabase() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].equipment = loadJobEquipmentsFromDatabase(getServerData().jobs[i].databaseId);
}
}
// ---------------------------------------------------------------------------
function loadAllJobUniformsFromDatabase() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].uniforms = loadJobUniformsFromDatabase(getServerData().jobs[i].databaseId);
}
}
// ---------------------------------------------------------------------------
function loadAllJobLocationsFromDatabase() {
for(let i in getServerData().jobs) {
getServerData().jobs[i].locations = loadJobLocationsFromDatabase(getServerData().jobs[i].databaseId);
}
}
// ---------------------------------------------------------------------------
function loadJobEquipmentsFromDatabase(jobDatabaseId) {
console.log(`[Asshat.Job]: Loading job equipments for job ${jobDatabaseId} from database ...`);
let tempJobEquipments = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_equip` WHERE `job_equip_enabled` = 1 AND `job_equip_job` = " + toString(jobDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobEquipmentData = new serverClasses.jobEquipmentData(dbAssoc);
tempJobEquipmentData.weapons = loadJobEquipmentWeaponsFromDatabase(tempJobEquipmentData.databaseId);
tempJobEquipments.push(tempJobEquipmentData);
console.log(`[Asshat.Job]: Job equipment '${tempJobEquipmentData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Job]: ${tempJobEquipments.length} job equipments for job ${jobDatabaseId} loaded from database successfully!`);
return tempJobEquipments;
}
// ---------------------------------------------------------------------------
function loadJobLocationsFromDatabase(jobDatabaseId) {
console.log(`[Asshat.Job]: Loading job locations for job ${jobDatabaseId} from database ...`);
let tempJobLocations = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_loc` WHERE `job_loc_enabled` = 1 AND `job_loc_job` = " + toString(jobDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobLocationData = new serverClasses.jobLocationData(dbAssoc);
tempJobLocations.push(tempJobLocationData);
console.log(`[Asshat.Job]: Job location '${tempJobLocationData.databaseId}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Job]: ${tempJobLocations.length} job locations for job ${jobDatabaseId} loaded from database successfully!`);
return tempJobLocations;
}
// ---------------------------------------------------------------------------
function loadJobUniformsFromDatabase(jobDatabaseId) {
console.log(`[Asshat.Job]: Loading job uniforms for job ${jobDatabaseId} from database ...`);
let tempJobUniforms = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_uniform` WHERE `job_uniform_enabled` = 1 AND `job_uniform_job` = " + toString(jobDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobUniformData = new serverClasses.jobUniformData(dbAssoc);
tempJobUniforms.push(tempJobUniformData);
console.log(`[Asshat.Job]: Job uniform '${tempJobUniformData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Job]: ${tempJobUniforms.length} job uniforms for job ${jobDatabaseId} loaded from database successfully!`);
return tempJobUniforms;
}
// ---------------------------------------------------------------------------
function loadJobEquipmentWeaponsFromDatabase(jobEquipmentDatabaseId) {
console.log(`[Asshat.Job]: Loading job equipment weapons for job equipment ${jobEquipmentDatabaseId} from database ...`);
let tempJobEquipmentWeapons = [];
let dbConnection = connectToDatabase();
let dbQuery = null;
let dbAssoc;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, "SELECT * FROM `job_equip_wep` WHERE `job_equip_wep_enabled` = 1 AND `job_equip_wep_equip` = " + toString(jobEquipmentDatabaseId));
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempJobEquipmentWeaponsData = new serverClasses.jobEquipmentWeaponData(dbAssoc);
tempJobEquipmentWeapons.push(tempJobEquipmentWeaponsData);
console.log(`[Asshat.Job]: Job equipment weapon '${tempJobEquipmentWeaponsData.name}' loaded from database successfully!`);
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log(`[Asshat.Job]: ${tempJobEquipmentWeapons.length} job equipment weapons for equipment ${jobEquipmentDatabaseId} loaded from database successfully!`);
return tempJobEquipmentWeapons;
}
// ---------------------------------------------------------------------------
function createAllJobBlips() {
console.log(`[Asshat.Job] Spawning all job location blips ...`);
for(let i in getServerData().jobs) {
for(let j in getServerData().jobs[i].locations) {
getServerData().jobs[i].locations[j].blip = gta.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
addToWorld(getServerData().jobs[i].locations[j].blip);
console.log(`[Asshat.Job] Job '${getServerData().jobs[i].name}' location blip ${j} spawned!`);
}
}
console.log(`[Asshat.Job] All job location blips spawned!`);
}
// ---------------------------------------------------------------------------
function createAllJobPickups() {
console.log(`[Asshat.Job] Spawning all job location pickups ...`);
let pickupCount = 0;
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].pickupModel != 0) {
for(let j in getServerData().jobs[i].locations) {
pickupCount++;
getServerData().jobs[i].locations[j].pickup = gta.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
getServerData().jobs[i].locations[j].pickup.setData("ag.ownerType", AG_PICKUP_JOB, true);
getServerData().jobs[i].locations[j].pickup.setData("ag.ownerId", i, true);
addToWorld(getServerData().jobs[i].locations[j].pickup);
console.log(`[Asshat.Job] Job '${getServerData().jobs[i].name}' location pickup ${j} spawned!`);
}
}
}
console.log(`[Asshat.Job] All job location pickups (${pickupCount}) spawned!`);
}
// ---------------------------------------------------------------------------
function showJobInformationToPlayer(client, jobType) {
if(!canPlayerUseJobs(client)){
return false;
}
if(jobType == getClientCurrentSubAccount(client).job) {
messageClientInfo("Welcome back to your job. Use /startwork to begin.");
return false;
}
switch(jobType) {
case AG_JOB_POLICE:
if(!canPlayerUsePoliceJob(client)) {
return false;
}
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Police Officers are enforcers of the law.");
messageClientInfo(client, "- Use /startwork at a police station to work as a Police Officer.");
messageClientInfo(client, "- Use /laws to see a list of laws.");
messageClientInfo(client, "- Commands are: /cuff, /drag, /detain, /arrest, /search /tazer /radio");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Paramedics help people by healing them.");
messageClientInfo(client, "- Use /startwork at the hospital to work as a Paramedic.");
messageClientInfo(client, "- People can enter your ambulance to get healed.");
messageClientInfo(client, "- The pay depends on the player's health before healing them.");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_FIRE:
if(!canClientUseFireJob(client)){
return false;
}
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Firefighters put out vehicle and building fires.");
messageClientInfo(client, "- Use /startwork at the fire station to work as a Firefighter.");
messageClientInfo(client, "- Get in a firetruck and you will be told where to go.");
messageClientInfo(client, "- Use the firetruck hose to put out fires");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_BUS:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Bus Drivers transport people around the city on a route");
messageClientInfo(client, "- Use /startwork at the bus depot to work as a Bus Driver.");
messageClientInfo(client, "- Passengers can get on/off at any stop on your route");
messageClientInfo(client, "- Stay on your assigned route. You will be paid when finished.");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Taxi Drivers transport people around the city");
messageClientInfo(client, "- Use /startwork at the taxi depot to work as a Taxi Driver.");
messageClientInfo(client, "- Use /fare to set a fare. Fares start when a player gets in.");
messageClientInfo(client, "- The meter will run until the player exits the vehicle.");
messageClientInfo(client, "- You will automatically receive the fare money");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "== Job Help =================================");
messageClientInfo(client, "- Garbage Collectors pick up the trash around the city.");
messageClientInfo(client, "- Use /startwork at the garbage depot to work as a Garbage Collector.");
messageClientInfo(client, "- Drive up to a garbage can or dumpster, and right click to grab a bag.");
messageClientInfo(client, "- Walk up to the back of your truck and right click again to throw the bag in.");
messageClientInfo(client, "- Your truck can hold 25 trashbags. Each bag is worth $25");
messageClientInfo(client, "- Drive to the garbage depot again to deliver trash");
messageClientInfo(client, "- When finished, use /stopwork to stop working.");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
}
// ---------------------------------------------------------------------------
function takeJobCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
messageClientError(client, "You are not allowed to use any jobs!");
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = getJobData(closestJobLocation.job);
if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().takeJobDistance) {
messageClientError(client, "There are no job points close enough!");
return false;
}
if(getClientCurrentSubAccount(client).job > AG_JOB_NONE) {
messageClientError(client, "You already have a job! Use /quitjob to quit your job.");
return false;
}
if(!canPlayerUseJob(client, closestJobLocation.job)) {
messageClientError(client, "You can't use this job!");
return false;
}
takeJob(client, closestJobLocation.job);
messageClientSuccess(client, "You now have the " + toString(jobData.name) + " job");
return true;
}
// ---------------------------------------------------------------------------
function startWorkingCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = getJobData(closestJobLocation.job);
if(closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().startWorkingDistance) {
messageClientError(client, "There are no job points close enough!");
return false;
}
if(getClientCurrentSubAccount(client).job == AG_JOB_NONE) {
messageClientError(client, "You don't have a job!");
messageClientInfo(client, "You can get a job by going the yellow points on the map.");
return false;
}
if(getClientCurrentSubAccount(client).job != closestJobLocation.job) {
messageClientError(client, "This is not your job!");
messageClientInfo(client, `If you want this job, use /quitjob to quit your current job.`);
return false;
}
messageClientSuccess(client, "You are now working as a " + toString(jobData.name));
startWorking(client);
//showStartedWorkingTip(client);
return true;
}
// ---------------------------------------------------------------------------
function stopWorkingCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
return false;
}
if(!isPlayerWorking(client)) {
messageClientError(client, "You are not working!");
return false;
}
//if(getClientCurrentSubAccount(client).job != closestJob.jobType) {
// messageClientError(client, "This is not your job!");
// messageClientInfo(client, "Use /quitjob if you want to quit your current job and take this one.");
// break;
//}
messageClientSuccess(client, "You have stopped working!");
stopWorking(client);
//showApproachCurrentJobTip(client);
return true;
}
// ---------------------------------------------------------------------------
function startWorking(client) {
if(!canPlayerUseJobs(client)){
return false;
}
getClientCurrentSubAccount(client).isWorking = true;
let jobId = getClientCurrentSubAccount(client).job;
switch(getJobType(jobId)) {
case AG_JOB_POLICE:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_FIRE:
messageClientInfo(client, "Use /uniform and /equip to get your equipment.");
break;
case AG_JOB_BUS:
messageClientInfo(client, "Get in a bus to get started.");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "Get in a taxi to get started.");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "Get in a trash truck to get started.");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
updatePlayerNameTag(client);
//showStartedWorkingTip(client);
}
// ---------------------------------------------------------------------------
function givePlayerJobEquipment(client, equipmentId) {
if(!canPlayerUseJobs(client)) {
return false;
}
let jobId = getClientCurrentSubAccount(client).job;
let equipments = getJobData(jobId).equipment;
for(let i in equipments[equipmentId].weapons) {
triggerNetworkEvent("ag.giveWeapon", client, equipments[equipmentId].weapons[i].weaponId, equipments[equipmentId].weapons[i].ammo, false);
}
}
// ---------------------------------------------------------------------------
function stopWorking(client) {
if(!canPlayerUseJobs(client)){
return false;
}
if(!isPlayerWorking(client)) {
return false;
}
getClientCurrentSubAccount(client).isWorking = false;
triggerNetworkEvent("ag.skin", client, getClientCurrentSubAccount(client).skin);
let jobVehicle = getClientCurrentSubAccount(client).lastJobVehicle;
if(jobVehicle) {
if(client.player.vehicle) {
triggerNetworkEvent("ag.removeFromVehicle", client);
//client.player.removeFromVehicle();
}
let vehicleData = getVehicleData(jobVehicle);
jobVehicle.fix();
jobVehicle.position = vehicleData.spawnPosition;
jobVehicle.heading = vehicleData.spawnRotation;
jobVehicle.locked = true;
setEntityData(jobVehicle, "ag.lights", false, true);
setEntityData(jobVehicle, "ag.engine", false, true);
setEntityData(jobVehicle, "ag.siren", false, true);
getClientCurrentSubAccount(client).lastJobVehicle = false;
}
triggerNetworkEvent("ag.clearWeapons", client);
let jobId = getClientCurrentSubAccount(client).job;
switch(getJobType(jobId)) {
case AG_JOB_POLICE:
messageClientInfo(client, "Your uniform, equipment, and police car have been returned to the police station");
break;
case AG_JOB_MEDICAL:
messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case AG_JOB_FIRE:
messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case AG_JOB_BUS:
messageClientInfo(client, "Your bus has been returned to the bus depot");
break;
case AG_JOB_TAXI:
messageClientInfo(client, "Your taxi has been returned to the taxi depot");
break;
case AG_JOB_GARBAGE:
messageClientInfo(client, "Your trash truck has been returned to the city landfill");
break;
case AG_JOB_WEAPON:
break;
case AG_JOB_DRUG:
break;
default:
break;
}
updatePlayerNameTag(client);
}
// ---------------------------------------------------------------------------
function jobUniformCommand(command, params, client) {
let jobId = getClientCurrentSubAccount(client).job;
let uniforms = getJobData(jobId).uniforms;
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messageClientNormal(client, `0: No uniform (sets you back to your main skin)`);
for(let i in uniforms) {
messageClientNormal(client, `${toInteger(i)+1}: ${uniforms[i].name} (Requires rank ${uniforms[i].requiredRank})`);
}
return false;
}
let uniformId = toInteger(params) || 1;
if(uniformId == 0) {
triggerNetworkEvent("ag.skin", client, getClientCurrentSubAccount(client).skin);
messageClientSuccess(client, "You changed your uniform to (none)");
return true;
}
if(uniformId < 1 || uniformId > uniforms.length) {
messageClientError(client, "That uniform ID is invalid!");
return false;
}
messageClientSuccess(client, `You put on the ${uniforms[uniformId-1].name} uniform`);
triggerNetworkEvent("ag.pedskin", null, client.player, uniforms[uniformId-1].skin);
}
// ---------------------------------------------------------------------------
function jobEquipmentCommand(command, params, client) {
let jobId = getClientCurrentSubAccount(client).job;
let equipments = getJobData(jobId).equipment;
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messageClientNormal(client, `0: No equipment`);
for(let i in equipments) {
messageClientNormal(client, `${toInteger(i)+1}: ${equipments[i].name} (Requires rank ${equipments[i].requiredRank})`);
}
return false;
}
let equipmentId = toInteger(params) || 1;
if(equipmentId == 0) {
messageClientSuccess(client, "You put your equipment away");
return true;
}
if(equipmentId < 1 || equipmentId > equipments.length) {
messageClientError(client, "That equipment ID is invalid!");
return false;
}
givePlayerJobEquipment(client, equipmentId-1);
messageClientSuccess(client, `You have been given the ${equipments[equipmentId-1].name} equipment`);
}
// ---------------------------------------------------------------------------
function quitJobCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
quitJob(client);
messageClientSuccess(client, "You are now unemployed!");
return true;
}
// ---------------------------------------------------------------------------
function jobRadioCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
return true;
}
// ---------------------------------------------------------------------------
function jobDepartmentRadioCommand(command, params, client) {
if(!canPlayerUseJobs(client)){
return false;
}
return true;
}
// ---------------------------------------------------------------------------
function getJobType(jobId) {
return getJobData(jobId).type;
}
// ---------------------------------------------------------------------------
function doesPlayerHaveJobType(client, jobType) {
return (getJobType(getClientCurrentSubAccount(client).job) == jobType) ? true : false;
}
// ---------------------------------------------------------------------------
function getJobData(jobId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].databaseId == jobId) {
return getServerData().jobs[i];
}
}
return false;
}
// ---------------------------------------------------------------------------
function quitJob(client) {
stopWorking(client);
getClientCurrentSubAccount(client).job = AG_JOB_NONE;
}
// ---------------------------------------------------------------------------
function takeJob(client, jobId) {
getClientCurrentSubAccount(client).job = jobId;
}
// ---------------------------------------------------------------------------
function reloadAllJobsCommand(command, params, client) {
for(let i in getServerData().jobs) {
for(let j in getServerData().jobs[i].locations) {
destroyElement(getServerData().jobs[i].locations[j].blip);
destroyElement(getServerData().jobs[i].locations[j].pickup);
}
}
//forceAllPlayersToStopWorking();
getServerData().jobs = null;
getServerData().jobs = loadJobsFromDatabase();
createAllJobPickups();
createAllJobBlips();
messageAdminAction(`All server jobs have been reloaded by an admin!`);
}
// ---------------------------------------------------------------------------
function createJobLocationCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let jobId = getJobFromParams(splitParams[0]);
if(!getJobData(jobId)) {
messageClientError(client, "That job was not found!");
return false;
}
createJobLocation(jobId, getPlayerPosition(client));
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]created a location for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
return true;
}
// ---------------------------------------------------------------------------
function deleteJobLocationCommand(command, params, client) {
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = getJobData(closestJobLocation.job);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]${getEnabledDisabledFromBool(closestJobLocation.enabled)} location [#AAAAAA]${closestJobLocation.databaseId} [#FFFFFF]for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
deleteJobLocation(closestJobLocation);
}
// ---------------------------------------------------------------------------
function toggleJobLocationEnabledCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client));
let jobData = getJobData(closestJobLocation.job);
closestJobLocation.enabled = !closestJobLocation.enabled;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]${getEnabledDisabledFromBool(closestJobLocation.enabled)} location [#AAAAAA]${closestJobLocation.databaseId} [#FFFFFF]for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function toggleJobEnabledCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).job;
let jobData = getJobData(jobId);
jobData.enabled = !jobData.enabled;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]${getEnabledDisabledFromBool(jobData.enabled)} [#FFFFFF]the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function toggleJobWhiteListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).job;
let jobData = getJobData(jobId);
jobData.whiteListEnabled = !jobData.whiteListEnabled;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]${getEnabledDisabledFromBool(jobData.whiteListEnabled)} [#FFFFFF]the whitelist for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function toggleJobBlackListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let jobId = getJobFromParams(params) || getClosestJobLocation(getPlayerPosition(client)).job;
let jobData = getJobData(jobId);
jobData.blackListEnabled = !jobData.blackListEnabled;
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]${getEnabledDisabledFromBool(jobData.blackListEnabled)} [#FFFFFF]the blacklist for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function addPlayerToJobBlackListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).job;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(isPlayerOnJobBlackList(targetClient, jobId)) {
messagePlayerError(client, `That player is already blacklisted from that job!`);
return false;
}
addPlayerToJobBlackList(targetClient, jobId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]added ${getCharacterFullName(targetClient)} [#FFFFFF]to the blacklist for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function removePlayerFromJobBlackListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).job;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(!isPlayerOnJobBlackList(targetClient, jobId)) {
messagePlayerError(client, `That player is not blacklisted from that job!`);
return false;
}
removePlayerFromJobBlackList(targetClient, jobId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]removed ${getCharacterFullName(targetClient)} [#FFFFFF]from the blacklist for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function addPlayerToJobWhiteListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).job;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(isPlayerOnJobWhiteList(targetClient, jobId)) {
messagePlayerError(client, `That player is already whitelisted from that job!`);
return false;
}
addPlayerToJobWhiteList(targetClient, jobId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]added ${getCharacterFullName(targetClient)} [#FFFFFF]to the whitelist for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function removePlayerFromJobWhiteListCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(splitParams[0]);
let jobId = getJobFromParams(splitParams[1]) || getClosestJobLocation(getPlayerPosition(client)).job;
if(!targetClient) {
messagePlayerError(client, `That player was not found!`);
return false;
}
if(!getJobData(jobId)) {
messagePlayerError(client, `That job was not found!`);
return false;
}
if(!isPlayerOnJobWhiteList(targetClient, jobId)) {
messagePlayerError(client, `That player is not whitelisted from that job!`);
return false;
}
removePlayerFromJobWhiteList(targetClient, jobId);
messageAdmins(`[#AAAAAA]${client.name} [#FFFFFF]removed ${getCharacterFullName(targetClient)} [#FFFFFF]from the whitelist for the [#AAAAAA]${jobData.name} [#FFFFFF]job`);
}
// ---------------------------------------------------------------------------
function forceAllPlayersToStopWorking() {
getClients().forEach(function(client) {
stopWorking(client);
});
}
// ---------------------------------------------------------------------------
function jobStartRouteCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
messageClientError(client, "You are not allowed to use jobs.");
return false;
}
if(!isPlayerWorking(client)) {
messageClientError(client, "You aren't working yet! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, AG_JOB_BUS) && !doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
messageClientError(client, "Your job doesn't use a route!");
return false;
}
if(!isPlayerInJobVehicle(client)) {
messageClientError(client, "You need to be in a vehicle that belongs to your job!");
return false;
}
startJobRoute(client);
return true;
}
// ---------------------------------------------------------------------------
function jobStopRouteCommand(command, params, client) {
if(!canPlayerUseJobs(client)) {
messageClientError(client, "You are not allowed to use jobs.");
return false;
}
if(!isPlayerWorking(client)) {
messageClientError(client, "You aren't working yet! Use /startwork first.");
return false;
}
if(!doesPlayerHaveJobType(client, AG_JOB_BUS) && !doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
messageClientError(client, "Your job doesn't use a route!");
return false;
}
if(!isPlayerOnJobRoute(client)) {
messageClientError(client, "You aren't on a job route!");
return false;
}
stopJobRoute(client);
return true;
}
// ---------------------------------------------------------------------------
function isPlayerInJobVehicle(client) {
if(getPlayerVehicle(client)) {
let vehicle = getPlayerVehicle(client);
if(isVehicleOwnedByJob(vehicle, getClientCurrentSubAccount(client).job)) {
return true;
}
}
return false;
}
// ---------------------------------------------------------------------------
function isPlayerWorking(client) {
if(!getClientCurrentSubAccount(client)) {
return false;
}
return getClientCurrentSubAccount(client).isWorking;
}
// ---------------------------------------------------------------------------
function startJobRoute(client) {
if(doesPlayerHaveJobType(client, AG_JOB_BUS)) {
let busRoute = getRandomBusRoute(getPlayerIsland(client));
getPlayerData(client).jobRoute = busRoute;
getPlayerData(client).jobRouteStop = 0;
getPlayerData(client).jobRouteIsland = getPlayerIsland(client);
getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client);
getPlayerVehicle(client).colour1 = getBusRouteData(getPlayerIsland(client), busRoute).busColour;
getPlayerVehicle(client).colour2 = 1;
showCurrentBusStop(client);
messageClientNormal(client, `🚌 You are now driving the [#AAAAAA]${getBusRouteData(getPlayerIsland(client), busRoute).name} [#FFFFFF]bus route! Drive to the green checkpoint.`);
} else if(doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
let garbageRoute = getRandomBusRoute(getPlayerIsland(client));
getPlayerData(client).jobRoute = garbageRoute;
getPlayerData(client).jobRouteStop = 0;
getPlayerData(client).jobRouteIsland = getPlayerIsland(client);
getPlayerData(client).jobRouteVehicle = getPlayerVehicle(client);
getPlayerVehicle(client).colour1 = getGarbageRouteData(getPlayerIsland(client), garbageRoute).garbageTruckColour;
getPlayerVehicle(client).colour2 = 1;
showCurrentGarbageStop(client);
messageClientNormal(client, `🚌 You are now driving the [#AAAAAA]${getGarbageRouteData(getPlayerIsland(client), garbageRoute).name} [#FFFFFF]garbage route! Drive to the grey checkpoint.`);
}
}
// ---------------------------------------------------------------------------
function stopJobRoute(client, successful = false) {
stopReturnToJobVehicleCountdown(client);
triggerNetworkEvent("ag.stopJobRoute", client);
if(doesPlayerHaveJobType(client, AG_JOB_BUS)) {
respawnVehicle(getPlayerData(client).busRouteVehicle);
messageClientAlert(client, `You stopped the ${getBusRouteData(getPlayerData(client).busRouteIsland, getPlayerData(client).busRoute).name} bus route! Your bus has been returned to the bus depot.`, getColourByName("yellow"));
getPlayerData(client).busRouteVehicle = false;
getPlayerData(client).busRoute = false;
getPlayerData(client).busRouteStop = false;
getPlayerData(client).busRouteIsland = false;
} else if(doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
respawnVehicle(getPlayerData(client).garbageRouteVehicle);
messageClientAlert(client, `You stopped the ${getBusRouteData(getPlayerData(client).garbageRouteIsland, getPlayerData(client).garbageRoute).name} garbage route! Your trashmaster has been returned to the bus depot.`, getColourByName("yellow"));
getPlayerData(client).garbageRouteVehicle = false;
getPlayerData(client).garbageRoute = false;
getPlayerData(client).garbageRouteStop = false;
getPlayerData(client).garbageRouteIsland = false;
}
}
// ---------------------------------------------------------------------------
function isPlayerOnJobRoute(client) {
if(doesPlayerHaveJobType(client, AG_JOB_BUS)) {
if(getPlayerData(client).busRoute) {
return true;
}
} else if(doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
if(getPlayerData(client).garbageRoute) {
return true;
}
}
return false;
}
// ---------------------------------------------------------------------------
function getPlayerJobRouteVehicle(client) {
if(!isPlayerOnJobRoute(client)) {
return false;
}
if(doesPlayerHaveJobType(client, AG_JOB_BUS)) {
return getPlayerData(client).busRouteVehicle;
} else if(doesPlayerHaveJobType(client, AG_JOB_GARBAGE)) {
return getPlayerData(client).garbageRouteVehicle;
}
}
// ---------------------------------------------------------------------------
function startReturnToJobVehicleCountdown(client) {
getPlayerData(client).returnToJobVehicleTick = getGlobalConfig().returnToJobVehicleTime;
getPlayerData(client).returnToJobVehicleTimer = setInterval(function() {
//console.log(getPlayerData(client).returnToJobVehicleTick);
if(getPlayerData(client).returnToJobVehicleTick > 0) {
getPlayerData(client).returnToJobVehicleTick = getPlayerData(client).returnToJobVehicleTick - 1;
//console.warn(`You have ${getPlayerData(client).returnToJobVehicleTick} seconds to return to your job vehicle!`);
showGameMessage(client, `You have ${getPlayerData(client).returnToJobVehicleTick} seconds to return to your job vehicle!`, getColourByName("softRed"), 1500);
} else {
clearInterval(getPlayerData(client).returnToJobVehicleTimer);
getPlayerData(client).returnToJobVehicleTimer = null;
getPlayerData(client).returnToJobVehicleTick = 0;
stopJobRoute(client, false);
}
}, 1000);
}
// ---------------------------------------------------------------------------
function stopReturnToJobVehicleCountdown(client) {
if(getPlayerData(client).returnToJobVehicleTimer != null) {
clearInterval(getPlayerData(client).returnToJobVehicleTimer);
getPlayerData(client).returnToJobVehicleTimer = null;
}
//getPlayerData(client).returnToJobVehicleTick = 0;
}
// ---------------------------------------------------------------------------
function sendAllJobLabelsToPlayer(client) {
let tempJobLocations = [];
for(let k in getServerData().jobs) {
for(let m in getServerData().jobs[k].locations) {
tempJobLocations.push({
id: getServerData().jobs[k].locations[m].databaseId,
jobType: getServerData().jobs[k].jobType,
name: getServerData().jobs[k].name,
position: getServerData().jobs[k].locations[m].position,
});
}
}
let totalJobLocations = tempJobLocations.length;
let tempJobLabels = [];
let jobLocationsPerNetworkEvent = 100;
let totalNetworkEvents = Math.ceil(totalJobLocations/jobLocationsPerNetworkEvent);
for(let i = 0 ; i < totalNetworkEvents ; i++) {
for(let j = 0 ; j < jobLocationsPerNetworkEvent ; j++) {
let tempJobLocationId = (i*jobLocationsPerNetworkEvent)+j;
//if(typeof getServerData().jobs[i] != "undefined") {
let tempJobLabels = [];
tempJobLabels.push([tempJobLocations[i].id, tempJobLocations[i].position, getGameConfig().propertyLabelHeight[getServerGame()], tempJobLocations[i].name, tempJobLocations[i].jobType, false]);
//}
}
triggerNetworkEvent("ag.joblabel.all", client, tempJobLabels);
tempJobLabels = [];
}
}
// ---------------------------------------------------------------------------
function canPlayerUseJob(client, jobId) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("manageJobs"))) {
return true;
}
if(!getJobData(jobId)) {
return false;
}
if(getJobData(jobId).whiteListEnabled) {
if(!isPlayerOnJobWhiteList(client, jobId)) {
return false
}
}
}
// ---------------------------------------------------------------------------
function deleteJobLocation(jobLocationData) {
destroyElement(jobLocationData.pickup);
triggerNetworkEvent("ag.joblabel.del", jobLocationData.databaseId);
}
// ---------------------------------------------------------------------------
function freezeJobVehicleForRouteStop(client) {
getVehicleData(getPlayerVehicle(client)).engine = false;
getPlayerVehicle(client).engine = false;
}
// ---------------------------------------------------------------------------
function unFreezeJobVehicleForRouteStop(client) {
getVehicleData(getPlayerVehicle(client)).engine = true;
getPlayerVehicle(client).engine = true;
}
// ---------------------------------------------------------------------------