264 lines
10 KiB
JavaScript
264 lines
10 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: labels.js
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// DESC: Provides functionality for world labels (3D labels)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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"use strict";
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let businessLabels = [];
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let houseLabels = [];
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let jobLabels = [];
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let propertyLabelNameFont = null;
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let propertyLabelLockedFont = null;
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let propertyLabelHeight = 1.0;
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let jobNameLabelFont = null;
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let jobHelpLabelFont = null;
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let unlockedColour = toColour(50, 205, 50, 255);
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let lockedColour = toColour(205, 92, 92, 255);
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let jobHelpColour = toColour(234, 198, 126, 255);
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let renderLabelDistance = 7.5;
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let propertyLabelLockedOffset = 16;
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let propertyLabelNameOffset = 18;
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// ===========================================================================
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function initLabelScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Label]: Initializing label script ...");
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propertyLabelNameFont = initLabelPropertyNameFont();
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propertyLabelLockedFont = initLabelPropertyLockedFont();
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jobNameLabelFont = initLabelJobNameFont();
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jobHelpLabelFont = initLabelJobHelpFont();
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logToConsole(LOG_DEBUG, "[Asshat.Label]: Label script initialized!");
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}
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// ===========================================================================
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function initLabelPropertyNameFont() {
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return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
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}
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// ===========================================================================
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function initLabelPropertyLockedFont() {
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return lucasFont.createDefaultFont(12.0, "Roboto", "Light");
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}
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// ===========================================================================
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function initLabelJobNameFont() {
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return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
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}
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// ===========================================================================
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function initLabelJobHelpFont() {
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return lucasFont.createDefaultFont(10.0, "Roboto", "Light");
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}
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// ===========================================================================
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function renderPropertyEntranceLabel(name, position, locked, isBusiness, price, bizLabelInfoType) {
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if(localPlayer == null) {
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return false;
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}
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if(propertyLabelNameFont == null) {
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return false;
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}
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if(propertyLabelLockedFont == null) {
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return false;
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}
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let tempPosition = position;
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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if(screenPosition.x < 0 || screenPosition.x > gta.width) {
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return false;
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}
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let text = "";
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if(price > 0) {
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text = `For sale: $${price}`;
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let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
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screenPosition.y -= propertyLabelLockedOffset;
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}
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text = (locked) ? "LOCKED" : "UNLOCKED";
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if(isBusiness) {
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text = (locked) ? "CLOSED" : "OPEN";
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if(!locked && bizLabelInfoType != AG_BIZLABEL_INFO_NONE) {
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let bizInfoText = "";
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switch(bizLabelInfoType) {
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case AG_BIZLABEL_INFO_ENTER:
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if(enterPropertyKey != null) {
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bizInfoText = `Press ${sdl.getKeyName(enterPropertyKey)} to enter`;
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} else {
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bizInfoText = `Use /enter to enter here`;
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}
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break;
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case AG_BIZLABEL_INFO_BUY:
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bizInfoText = `Use /buy to purchase items`;
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break;
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case AG_BIZLABEL_INFO_ENTERVEH:
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bizInfoText = "Enter a vehicle to purchase it";
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break;
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case AG_BIZLABEL_INFO_NONE:
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default:
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bizInfoText = "";
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break;
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}
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if(getDistance(localPlayer.position, position) <= renderLabelDistance-2) {
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let size = propertyLabelLockedFont.measure(bizInfoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(bizInfoText, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
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screenPosition.y -= propertyLabelLockedOffset;
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}
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}
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}
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let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
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propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
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screenPosition.y -= propertyLabelNameOffset;
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text = name || " ";
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size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
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}
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// -------------------------------------------------------------------------
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function renderPropertyExitLabel(position) {
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if(localPlayer == null) {
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return false;
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}
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if(propertyLabelNameFont == null) {
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return false;
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}
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if(propertyLabelLockedFont == null) {
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return false;
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}
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let tempPosition = position;
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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if(screenPosition.x < 0 || screenPosition.x > gta.width) {
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return false;
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}
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let text = "EXIT";
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size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
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propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
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}
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// -------------------------------------------------------------------------
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function renderJobLabel(name, position, jobType) {
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if(localPlayer == null) {
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return false;
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}
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if(jobNameLabelFont == null) {
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return false;
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}
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if(jobHelpLabelFont == null) {
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return false;
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}
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let tempPosition = position;
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tempPosition.z = tempPosition.z + propertyLabelHeight;
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let screenPosition = getScreenFromWorldPosition(tempPosition);
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if(screenPosition.x < 0 || screenPosition.x > gta.width) {
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return false;
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}
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let text = "";
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if(jobType == localPlayerJobType) {
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if(localPlayerWorking) {
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text = "Use /uniform and /equip for job stuff, or /stopwork to go off duty";
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} else {
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text = "Use /startwork to go on duty";
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}
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} else {
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if(localPlayerJobType == 0) {
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text = "Use /takejob to work here";
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} else {
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text = "You already have a job. Use /quitjob if you want this one";
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}
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}
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let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
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jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
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screenPosition.y -= 18;
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text = name + " Job";
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size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
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jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
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}
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// -------------------------------------------------------------------------
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function processLabelRendering() {
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if(renderLabels && gta.game != GAME_GTA_IV) {
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if(localPlayer != null) {
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let pickups = getElementsByType(ELEMENT_PICKUP);
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for(let i in pickups) {
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if(pickups[i].getData("ag.label.type") != null) {
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if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
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let price = 0;
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let bizLabelInfoType = AG_BIZLABEL_INFO_NONE;
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if(pickups[i].getData("ag.label.price") != null) {
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price = makeLargeNumberReadable(pickups[i].getData("ag.label.price"));
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}
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if(pickups[i].getData("ag.label.help") != null) {
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bizLabelInfoType = pickups[i].getData("ag.label.help");
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}
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switch(pickups[i].getData("ag.label.type")) {
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case AG_LABEL_BUSINESS:
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renderPropertyEntranceLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.locked"), true, price, bizLabelInfoType);
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break;
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case AG_LABEL_HOUSE:
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renderPropertyEntranceLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.locked"), false, price, bizLabelInfoType);
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break;
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case AG_LABEL_JOB:
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renderJobLabel(pickups[i].getData("ag.label.name"), pickups[i].position, pickups[i].getData("ag.label.jobType"));
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break;
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case AG_LABEL_EXIT:
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renderPropertyExitLabel(pickups[i].position);
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break;
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}
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}
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}
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}
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}
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}
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}
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// -------------------------------------------------------------------------
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