Files
GTA4RP/scripts/client/item.js
2022-03-16 17:02:33 -05:00

62 lines
2.7 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: item.js
// DESC: Provides item action and hotbar functions
// TYPE: Client (JavaScript)
// ===========================================================================
let itemActionDelayDuration = 0;
let itemActionDelayStart = 0;
let itemActionDelayEnabled = false;
let itemActionDelayPosition = toVector2(game.width/2-100, game.height-10);
let itemActionDelaySize = toVector2(200, 5);
// ===========================================================================
function initItemScript() {
logToConsole(LOG_DEBUG, "[VRR.Item]: Initializing item script ...");
logToConsole(LOG_DEBUG, "[VRR.Item]: Item script initialized!");
}
// ===========================================================================
function processItemActionRendering() {
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}
}
// ===========================================================================
function updatePlayerHotBar(activeSlot, itemsArray) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
}
// ===========================================================================
function showItemActionDelay(duration) {
itemActionDelayDuration = duration;
itemActionDelayStart = sdl.ticks;
itemActionDelayEnabled = true;
logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
}
// ===========================================================================