Files
GTA4RP/scripts/server/house.js
2020-12-11 01:51:55 -06:00

110 lines
3.6 KiB
JavaScript

// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: house.js
// DESC: Provides house commands, functions, and usage
// TYPE: Server (JavaScript)
// ===========================================================================
function initHouseScript() {
console.log("[Asshat.House]: Initializing house script ...");
getServerData().houses = loadHousesFromDatabase();
createAllHousePickups();
addHouseCommandHandlers();
console.log("[Asshat.House]: House script initialized successfully!");
return true;
}
// ---------------------------------------------------------------------------
function addHouseCommandHandlers() {
console.log("[Asshat.House]: Adding house commands!");
let houseCommands = serverCommands.house;
for(let i in houseCommands) {
addCommandHandler(houseCommands[i].command, houseCommands[i].handlerFunction);
}
console.log("[Asshat.House]: House commands added!");
return true;
}
// ---------------------------------------------------------------------------
function loadHousesFromDatabase() {
console.log("[Asshat.House]: Loading houses from database ...");
let tempHouses = [];
let dbConnection = connectToDatabase();
let dbAssoc;
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, "SELECT * FROM `house_main` WHERE `house_server` = " + toString(serverId))
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempHouseData = serverClasses.houseData(dbAssoc);
tempHouses.push(tempHouseData);
console.log("[Asshat.House]: Houses '" + toString(tempHouseData.databaseId) + "' loaded!");
}
}
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
console.log("[Asshat.House]: " + toString(tempHouses.length) + " houses loaded from database successfully!");
return tempHouses;
}
// ---------------------------------------------------------------------------
function getHouseDataFromDatabaseId(databaseId) {
let matchingHouses = getServerData().houses.filter(b => b.databaseId == databaseId)
if(matchingHouses.length == 1) {
return matchingHouses[0];
}
return false;
}
// ---------------------------------------------------------------------------
function getClosestHouseEntrance(position) {
return getServerData().houses.reduce((i, j) => ((i.entrancePosition.distance(position) <= j.entrancePosition.distance(position)) ? i : j));
}
// ---------------------------------------------------------------------------
function isPlayerInAnyBusiness(player) {
if(player.getData("ag.inHouse")) {
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function getPlayerHouse(player) {
if(player.getData("ag.inHouse")) {
return player.getData("ag.inHouse");
}
return false;
}
// ---------------------------------------------------------------------------
function saveAllHousesToDatabase() {
}
// ---------------------------------------------------------------------------
function createAllHousePickups() {
for(let i in getServerData().houses) {
getServerData().houses.pickup = createPickup(getServerConfig().housePickupModel, getServerData().houses[i].position);
getServerData().houses[i].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
getServerData().houses[i].pickup.setData("ag.ownerId", i, true);
}
}
// ---------------------------------------------------------------------------