176 lines
5.7 KiB
JavaScript
176 lines
5.7 KiB
JavaScript
// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
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// ---------------------------------------------------------------------------
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// FILE: misc.js
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// DESC: Provides any uncategorized functions and usage
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ---------------------------------------------------------------------------
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function initBusinessScript() {
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console.log("[Asshat.Misc]: Initializing misc script ...");
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addMiscCommandHandlers();
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console.log("[Asshat.Misc]: Misc script initialized successfully!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function addMiscCommandHandlers() {
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console.log("[Asshat.Misc]: Adding misc commands!");
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let businessCommands = serverCommands.misc;
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for(let i in businessCommands) {
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addCommandHandler(businessCommands[i].command, businessCommands[i].handlerFunction);
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}
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console.log("[Asshat.Misc]: Misc commands added!");
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return true;
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}
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// ---------------------------------------------------------------------------
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function getPositionCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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let position = client.player.position;
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messageClientNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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console.log(`Position: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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let position = client.player.position;
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getServerConfig().newCharacter.spawnPosition = position;
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getServerConfig().newCharacter.spawnHeading = client.player.heading;
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messageClientNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
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return true;
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}
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// ---------------------------------------------------------------------------
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function setNewCharacterMoneyCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split();
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let amount = toInteger(splitParams[0]) || 1000;
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getServerConfig().newCharacter.cash = skinId;
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messageClientNormal(client, `The new character money has been set to $${amount}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function setNewCharacterSkinCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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let skinId = 0;
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if(areParamsEmpty(params)) {
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skinId = client.player.modelIndex;
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} else {
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skinId = getSkinFromParams(params);
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}
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getServerConfig().newCharacter.skin = skinId;
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messageClientNormal(client, `The new character skin has been set to ${getSkinNameFromId(skinId)} (ID ${skinId})`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function submitIdeaCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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submitIdea(client, params);
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messageClientNormal(client, `Your suggestion/idea has been sent to the developers!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function submitBugReportCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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submitBugReport(client, params);
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messageClientNormal(client, `Your bug report has been sent to the developers!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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