Files
stas-barecky/Library/PackageCache/com.unity.2d.animation@3c53dae92956/package.json
2026-01-08 20:43:08 +05:00

46 lines
1.8 KiB
JSON

{
"name": "com.unity.2d.animation",
"version": "13.0.2",
"unity": "6000.3",
"displayName": "2D Animation",
"description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.",
"keywords": [
"2d",
"animation"
],
"category": "2D",
"dependencies": {
"com.unity.2d.common": "12.0.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.collections": "2.4.3",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.uielements": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.animation.tests": "13.0.2",
"com.unity.2d.common.tests": "12.0.1",
"com.unity.2d.psdimporter": "12.0.1"
},
"samples": [
{
"displayName": "Samples",
"description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.",
"path": "Samples~/AnimationSamples"
}
],
"unityRelease": "0a2",
"_upm": {
"changelog": "### Fixed\n- Fix chain length in FABRIK and CCD IK Solvers to not exceed the number of connected bones. (DANB-1119)\n- Prevent overlap between label and object field, and ellipsize long names (DANB-1154)\n- Ask whether to save when Editor Theme or Editor Font changes and there are unsaved changes in Sprite Library Editor (DANB-1165)\n- Fix bone drag and drop to preserve skeleton-wide order in Visibility window. (DANB-1120)"
},
"upmCi": {
"footprint": "09d3366700752828415b8b43ec57b36009158854"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@13.0/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/2d.git",
"type": "git",
"revision": "8bf1079cdd627cb76fad4a3267f28d8890fcd5db"
},
"_fingerprint": "3c53dae9295646dd95f73b885ea361caab35fbd4"
}