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Author SHA1 Message Date
88e1f8d87d Готовый вариант проекта под сдачу 2026-03-06 01:09:34 +05:00
27 changed files with 91329 additions and 456 deletions

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using UnityEngine;
using UnityEngine.Events;
public class PressAnyKey : MonoBehaviour
{
// Сюда в инспекторе перетащи метод LoadSceneFromList из прошлого скрипта
// Или любое другое действие
public UnityEvent OnAnyKeyPressed;
void Update()
{
// Проверяем, нажата ли любая клавиша или кнопка мыши
if (Input.anyKeyDown)
{
OnAnyKeyPressed.Invoke();
// Опционально: отключаем скрипт после срабатывания,
// чтобы не спамить переходами
this.enabled = false;
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using UnityEngine;
public class FinishZone : MonoBehaviour
{
[Header("Настройки")]
public GameObject victoryPanel; // Панель победы
public GameObject Gameui;
public CanvasGroup WinPanel;
public GameObject player; // Скрипт управления игроком
private void OnTriggerEnter(Collider other)
{
// Проверка тега игрока [1]
if (other.CompareTag("Player"))
{
// Активация UI [2]
victoryPanel.SetActive(true);
// Отключение управления [3]
player.SetActive(false);
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitcher : MonoBehaviour
{
// Список названий сцен, который ты заполнишь в инспекторе
public List<string> sceneList;
// Метод, который мы будем вызывать
public void LoadSceneFromList(int index)
{
// Проверка, что индекс не выходит за границы списка
if (index >= 0 && index < sceneList.Count)
{
SceneManager.LoadScene(sceneList[index]);
}
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using UnityEngine;
public class UnlockCursor : MonoBehaviour
{
void Awake()
{
// Разблокируем курсор
Cursor.lockState = CursorLockMode.None;
// Делаем его видимым
Cursor.visible = true;
}
// На случай, если какой-то другой скрипт попытается залочить его в Update
void LateUpdate()
{
if (Cursor.lockState != CursorLockMode.None)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1f01f3c24f6a1ac468e5c8f0413df37a

View File

@@ -88,7 +88,7 @@ Material:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendAmount: 0.004201125
- _BlendAmount: 0.003814532
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
@@ -126,6 +126,7 @@ Material:
- _OverlayColor: {r: 1, g: 0.7490196, b: 0.7490196, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &1903955094634650722
MonoBehaviour:
m_ObjectHideFlags: 11

View File

@@ -126,6 +126,7 @@ Material:
- _VignetteCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _VignetteColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &4884345247192764323
MonoBehaviour:
m_ObjectHideFlags: 11

View File

@@ -127,6 +127,13 @@ MonoBehaviour:
- Key: description.demoscene3
Text: It's raining outside, you can test how the raindrop effect works when
you're sheltered under a roof or not.
- Key: scenename.thegame
Text: "\u0423\u0447\u0435\u0431\u043D\u044B\u0439 \u043F\u0440\u043E\u0435\u043A\u0442
\u043F\u043E \u041C\u0414\u041A 01.06"
- Key: description.thegame
Text: "\u041D\u0430\u0439\u0442\u0438 \u0432\u044B\u0445\u043E\u0434 \u0438\u0437
\u0437\u0430\u0445\u0432\u0430\u0447\u0435\u043D\u043E\u0439 \u043C\u0435\u0440\u0442\u0432\u0435\u0446\u0430\u043C\u0438
\u0437\u043E\u043D\u044B \u0438 \u0432\u044B\u0436\u0438\u0442\u044C"
- Section: titles
Localizations:
- Key: putaway
@@ -485,11 +492,15 @@ MonoBehaviour:
- Section: tips
Localizations:
- Key: tip1
Text: This is the first example of a tip.
Text: "\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439 \u0444\u043E\u043D\u0430\u0440\u0438\u043A"
- Key: tip2
Text: This is the second example of a tip.
Text: "\u0417\u043E\u043C\u0431\u0438 \u043E\u0447\u0435\u043D\u044C \u0431\u044B\u0441\u0442\u0440\u044B\u0435
- \u0431\u0443\u0434\u044C \u043D\u0430\u0447\u0435\u043A\u0443"
- Key: tip3
Text: This is the third example of a tip.
Text: "\u041D\u0435 \u0432\u0441\u0435\u043C \u043F\u043E\u0434\u0441\u043A\u0430\u0437\u043A\u0430\u043C
\u043C\u043E\u0436\u043D\u043E \u0432\u0435\u0440\u0438\u0442\u044C"
- Key: tip4
Text: "\u041F\u0430\u0441\u0445\u0430\u043B\u043A\u043E"
- Section: options
Localizations:
- Key: brightness

View File

@@ -225,6 +225,7 @@ MonoBehaviour:
m_SpriteUnshadowShader: {fileID: 4800000, guid: de02b375720b5c445afe83cd483bedf3, type: 3}
m_GeometryShadowShader: {fileID: 4800000, guid: 19349a0f9a7ed4c48a27445bcf92e5e1, type: 3}
m_GeometryUnshadowShader: {fileID: 4800000, guid: 77774d9009bb81447b048c907d4c6273, type: 3}
m_FallOffLookup: {fileID: 2800000, guid: 5688ab254e4c0634f8d6c8e0792331ca, type: 3}
m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}

View File

@@ -23,6 +23,9 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/TheGame.unity
guid: 54e3d8dcc56089c4f97f38881cee4d72
- enabled: 1
path: Assets/Scenes/TheEnd.unity
guid: ccfabbe2ade9a8e4297ee0d4e83bcbe9
m_configObjects:
com.unity.addressableassets: {fileID: 11400000, guid: ae838b1c970aab641bb8e4643590df24, type: 2}
com.unity.input.settings: {fileID: 11400000, guid: ce68c4c37abec5347801e4204a280574, type: 2}

View File

@@ -861,7 +861,7 @@ PlayerSettings:
PS5: UNITY_POST_PROCESSING_STACK_V2;UHFPS_LOCALIZATION
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2;UHFPS_LOCALIZATION
Standalone: UNITY_POST_PROCESSING_STACK_V2;UHFPS_LOCALIZATION;URP_COMPATIBILITY_MODE
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
@@ -979,7 +979,7 @@ PlayerSettings:
qnxGraphicConfPath:
apiCompatibilityLevel: 6
captureStartupLogs: {}
activeInputHandler: 1
activeInputHandler: 2
windowsGamepadBackendHint: 0
cloudProjectId:
framebufferDepthMemorylessMode: 0