Files
2026-03-03 05:27:03 +05:00

24 lines
641 B
C#

using System;
using UnityEngine;
namespace UHFPS.Runtime
{
[Serializable]
public sealed class SpringSettings
{
[Range(0f, 100f)] public float Damping;
[Range(0f, 1000f)] public float Stiffness;
[Range(0f, 10f)] public float Mass;
[Range(0f, 10f)] public float Speed;
public SpringSettings(float damping, float stiffness, float mass, float speed)
{
Damping = damping;
Stiffness = stiffness;
Mass = mass;
Speed = speed;
}
public static SpringSettings Default => new(10f, 120f, 1f, 1f);
}
}