Files
2026-03-03 05:27:03 +05:00

16 lines
480 B
C#

using UnityEngine;
namespace UHFPS.Scriptable
{
[CreateAssetMenu(fileName = "StrafeMovementGroup", menuName = "UHFPS/Player/Strafe Movement Group")]
public class StrafeMovementGroup : PlayerStatesGroup
{
public float friction = 6f;
public float acceleration = 3f;
public float deceleration = 1f;
[Header("Air Settings")]
public float airAcceleration = 1f;
public float airAccelerationCap = 0.8f;
}
}