Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Shaders/Raindrop/Runtime/RaindropFeature.cs
2026-03-03 05:27:03 +05:00

18 lines
488 B
C#

using UnityEngine.Rendering.Universal;
using UnityEngine;
namespace UHFPS.Rendering
{
public class RaindropFeature : EffectFeature
{
public override string Name => "Raindrop";
public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents;
public Material EffectMaterial;
public override void OnCreate()
{
RenderPass = new RaindropPass(RenderPassEvent, EffectMaterial);
}
}
}