Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Shaders/DualKawaseBlur/Runtime/DualKawaseBlur.cs
2026-03-03 05:27:03 +05:00

17 lines
597 B
C#

using UnityEngine.Rendering.Universal;
using UnityEngine.Rendering;
using System;
namespace UHFPS.Rendering
{
[Serializable, VolumeComponentMenu("UHFPS Post-Processing/Dual Kawase Blur")]
public class DualKawaseBlur : VolumeComponent, IPostProcessComponent
{
public ClampedFloatParameter BlurRadius = new(0, 0, 15);
public ClampedIntParameter Iteration = new(4, 1, 10);
public ClampedFloatParameter RTDownScaling = new(2, 1, 10);
public bool IsActive() => BlurRadius.value > 0f;
public bool IsTileCompatible() => false;
}
}