Files
Bombaleila/Library/PackageCache/com.unity.collab-proxy@e566cd3e7623/Editor/Execute.cs
2026-03-03 00:39:30 +05:00

35 lines
811 B
C#

using System;
using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class Execute
{
internal static void WhenEditorIsReady(Action action)
{
if (PlasticApp.IsUnitTesting)
{
action();
return;
}
EditorApplication.update += RunOnceWhenEditorIsReady;
void RunOnceWhenEditorIsReady()
{
// Calls action when the editor is ready (not updating or compiling)
if (EditorApplication.isUpdating ||
EditorApplication.isCompiling)
{
return;
}
EditorApplication.update -= RunOnceWhenEditorIsReady;
action();
}
}
}
}