Files
Bombaleila/Assets/ThunderWire Studio/UHFPS/Content/Shaders/FearTentancles/Runtime/FearTentanclesFeature.cs
2026-03-03 05:27:03 +05:00

18 lines
507 B
C#

using UnityEngine.Rendering.Universal;
using UnityEngine;
namespace UHFPS.Rendering
{
public class FearTentanclesFeature : EffectFeature
{
public override string Name => "Fear Tentancles";
public RenderPassEvent RenderPassEvent = RenderPassEvent.AfterRenderingTransparents;
public Material EffectMaterial;
public override void OnCreate()
{
RenderPass = new FearTentanclesPass(RenderPassEvent, EffectMaterial);
}
}
}