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# Normal Strength Node
## Description
Adjusts the strength of the normal map defined by input **In** by the amount of input **Strength**. A **Strength** value of 1 will return the input unaltered. A **Strength** value of 0 will return a blank (flat) tangent-space normal: vector (0, 0, 1). When encoded as a texture color in the 01 range, this corresponds to (0.5, 0.5, 1.0) or 128, 128, 255 in 8-bit.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| In | Input | Vector 3 | None | Input value |
| Strength | Input | Float | None | Strength value |
| Out | Output | Vector 3 | None | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
Out = {precision}3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}
```