- Restore ON/OFF toggle indicator boxes inside menu
- Add BetterIV-style status at bottom center of screen
- Shows "God Mode: On" (with On in cyan) or "God Mode: Off" (with Off in red)
- Status displays for 3 seconds after toggling
- Keep color-coded labels in menu items
- Toggle items now show state in label with GTAConnected color tags
- Example: "God Mode: <#00FF00>ON" or "God Mode: <#FF0000>OFF"
- Labels update dynamically when clicked
- Remove rainbow notification system on left side
- Remove old ON/OFF indicator boxes from menu
- Keep status indicator at bottom for active toggles
- Add 8 theme options (Black, Red, Blue, Green, Purple, Pink, Gold, Gray)
- All menu elements now respect the selected theme color
- Add status indicator at bottom of screen showing active toggles in green
- Active toggles display as "God Mode | Super Run | etc." at screen bottom
- Replace hardcoded red colors with dynamic theme-based colors
- Add "Mod Menu Theme" submenu under Settings in main menu
- Fix createCar to use Vec3 instead of separate x,y,z coordinates
(GTAConnected requires Vec3 for second parameter)
- Fix all vehicle hashes to use signed 32-bit integers
(Previous code incorrectly used 0x prefix with decimal numbers)
- All hash values verified against GTAConnected wiki
- Fix network player list serialization by using pipe-separated strings
instead of arrays (fixes "Failed to read network arguments" error)
- Enhanced phone blocking with multiple native calls
- Redesign UI with deep black background and pulsing red accents
UI Overhaul:
- Renamed to "REVOLUTION ModMenu (Beta)"
- Rainbow cycling glow border around entire menu
- Animated gradient header with color transitions
- Pulsing glowing title text
- Slide-in animation when opening menu
- Smooth fade-out when closing
Visual Effects:
- Rainbow colored outer glow that pulses
- Animated border colors cycling through spectrum
- Selection bar pulses and moves with animation
- Submenu arrows animate when selected
- Items have subtle hover/selection glow
Toggle Indicators:
- ON: Green pulsing background with bright green text
- OFF: Red background with red text
- Clear visual distinction between states
Notifications:
- Slide-in animation from left
- Rainbow colored border
- Smooth fade-out
Phone Fix:
- destroyMobilePhone() to remove any active phone
- scriptIsUsingMobilePhone(true) to prevent creation
- setPlayerControlForPhone() to disable input
- Properly re-enables controls when menu closes
Self Options (new):
- Invincible toggle (setCharInvincible + setCharProofs)
- Super Run toggle (setCharMoveAnimSpeedMultiplier at 3x)
- No Ragdoll toggle (setPedCanRagdoll + switchPedToAnimated)
Network Options (fixed):
- Auto-refresh player list when entering network menu
- Show player count in menu header
- Direct teleport to player action (no submenu)
- Server now sends target position directly for teleport
- Added debug logging for player list retrieval
- Show helpful message when no players found
- Request model before spawning vehicles to prevent crashes
- Wait for model to load using hasModelLoaded before createCar
- Request model before changing skins to fix all skins being Niko
- Remove event.preventDefault which is not supported in GTAConnected
- Use destroyMobilePhone native to block phone when menu is open
- Add try/catch around toggle natives for error resilience
- Fix vehicle spawning to use Vec3 for position parameter
- Warp player into spawned vehicle automatically
- Fix skin change to use player index 0 for changePlayerModel
- Fix suicide using explodeCharHead native
- Fix god mode using setCharInvincible native properly
- Fix vehicle god mode using setCarCanBeDamaged native
- Rename "Indestructible" to "God Mode" in vehicle options
- Fix nitro boost using vehicle velocity instead of force
- Add ExecuteTeleportToPlayer handler for network teleport
- Disable phone when menu is open using setPlayerControlForTextChat
- Block UP arrow from triggering phone while menu is open
- Use natives.createCar(hash, x, y, z, true) for vehicle spawning
- Add vehicleHashes map with correct GTA IV model hashes
- Reduce notification duration from 3000ms to 1000ms
- Quick fade starting at 700ms for snappier UI
Server-side:
- Remove all spawn checks and spawn code
- Relay actions to clients via network events
Client-side:
- Add handlers that execute actions using GTA IV natives
- natives.forceWeatherNow(id) for weather
- natives.forceTimeOfDay(hour, min) for time
- natives.giveWeaponToChar for weapons
- natives.fixCar, natives.changeCarColour for vehicles
- Direct localPlayer property access for health/armor/position
- Remove other resources from server.xml (freeroam, admin, etc.)
- Add auto-spawn on player join in modmenu server.js
- Players now spawn automatically at random location when joining
- lucasFont.createDefaultFont(size, family, style) - style is string not bool
- Changed from (16.0, "Tahoma", false, false) to (16.0, "Arial", "Regular")
- Added fallback to try Tahoma if Arial fails
- Fix control locking: gui.showCursor(false, true) re-enables controls on close
- Use lucasFont.createDefaultFont instead of loading external TTF file
- Use graphics.drawRectangle with pixel coordinates for menu boxes
- Use toColour() for color integers
- Menu positioned at right side of screen (x=1050)
- Move menu to right side of screen (x=0.73) to avoid chat
- Use normalized coordinates (0-1) for screen positions
- Use natives.drawRect(Vec2 pos, Vec2 size, r, g, b, a)
- Use natives.displayText(Vec2) with addTextComponentString/drawText
- Separate RGBA color components instead of toColour integer
- Fix text rendering with proper native text function sequence
- Replace color arrays with toColour() integer format for message/messageClient
- Replace position arrays with Vec3 objects for player/vehicle positions
- Use pos.x, pos.y, pos.z instead of pos[0], pos[1], pos[2]
- Fix client.spawn() to client.spawnPlayer(Vec3, heading, skin)
- Fix client.giveWeapon() to client.player.giveWeapon()
Fixed files: freeroam, admin, chat, world, teleport, vehicles, modmenu
- Remove gta.setCursorEnabled (not available in GTAC)
- Use gui.showCursor with proper checks
- Fix drawing functions to use natives API with correct parameters
- Add fallback drawing methods with try-catch
- Use GTA IV native text/rect drawing functions
Features:
- Press F5 to open/close the mod menu
- Self options: health, armor, weapons, god mode, skins
- Vehicle spawner: 50+ vehicles organized by category
- Vehicle options: repair, flip, colors, drift mode, handling
- Network options: player list, teleport to other players
- Teleport locations: 15+ Liberty City locations
- World options: time and weather control
- Weapons menu: individual and all weapons
- Fun options: launch, ragdoll, ped spawning
Menu navigation via arrow keys, Enter to select, Backspace to go back
Features:
- Freeroam resource: Player spawning, basic commands, kill tracking
- Vehicles resource: 100+ GTA IV vehicles with spawn commands
- Admin resource: Full moderation (kick, ban, mute, freeze, etc.)
- World resource: Weather and time control
- Chat resource: Private messages, local chat, roleplay actions
- Teleport resource: 30+ Liberty City locations with waypoints
- Server configuration and comprehensive README documentation