mirror of
https://github.com/iDisaster/GTAConnected.git
synced 2026-03-08 09:25:23 +00:00
214 lines
9.7 KiB
C
214 lines
9.7 KiB
C
/**
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* @ MAJOR DISTRIBUTION EXTEND
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* @ Current Version : TRIDENT
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* @ MADE BY - DEVILSDESIGN & IIV_NATHAN_VII & SHOCKixiXixiWAVE
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*/
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//General animation strings called by pPlayer, bodyguards and admin
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void MD_Stride_Strings(int MenuItem_Index){
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char* stride_string[12];
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stride_string[0] = "< ERROR >";
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stride_string[1] = "< Player >";
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stride_string[2] = "< Male Fat >";
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stride_string[3] = "< Female Fat >";
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stride_string[4] = "< Sexy >";
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stride_string[5] = "< Female Cower >";
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stride_string[6] = "< Male cower >";
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stride_string[7] = "< Injured >";
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stride_string[8] = "< Swat >";
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stride_string[9] = "< Bum >";
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stride_string[10] = "< Cuffed >";
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stride_string[11] = "< ~COL_NET_4~Reset >";
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menu_item[MenuItem_Index].charval = stride_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Dance_Strings(int MenuItem_Index){
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char* anim_string[10];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Pole Dance >";
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anim_string[2] = "< Male dance 1 >";
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anim_string[3] = "< Male dance 2 >";
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anim_string[4] = "< Male dance 3 >";
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anim_string[5] = "< Male dance 4 >";
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anim_string[6] = "< Female Dance 1 >";
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anim_string[7] = "< Female Dance 2 >";
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anim_string[8] = "< Female Dance 3 >";
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anim_string[9] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Gesture_Strings(int MenuItem_Index){
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char* anim_string[23];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Taichi 1 >";
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anim_string[2] = "< Taichi 2 >";
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anim_string[3] = "< Hooker 1 >";
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anim_string[4] = "< Hooker 2 >";
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anim_string[5] = "< Hooker 3 >";
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anim_string[6] = "< Piss >";
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anim_string[7] = "< Smoking >";
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anim_string[8] = "< Drunk 1 >";
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anim_string[9] = "< Drunk 2 >";
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anim_string[10] = "< Crawl >";
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anim_string[11] = "< Ragdoll >";
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anim_string[12] = "< Look Far >";
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anim_string[13] = "< Preacher >";
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anim_string[14] = "< No No, dont! >";
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anim_string[15] = "< Seduce >";
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anim_string[16] = "< Get outa here >";
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anim_string[17] = "< Fake Freeze >";
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anim_string[18] = "< Fuck u >";
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anim_string[19] = "< hands up >";
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anim_string[20] = "< Busted >";
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anim_string[21] = "< hands / Knees >";
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anim_string[22] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Tool_Strings(int MenuItem_Index){
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char* anim_string[6];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Sweeping >";
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anim_string[2] = "< Raking >";
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anim_string[3] = "< Sledge hammer >";
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anim_string[4] = "< Drilling >";
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anim_string[5] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Heli_Strings(int MenuItem_Index){
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char* anim_string[11];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Heli Animation 1 >";
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anim_string[2] = "< Heli Animation 2 >";
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anim_string[3] = "< Heli Animation 3 >";
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anim_string[4] = "< Heli Animation 4 >";
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anim_string[5] = "< Heli Animation 5 >";
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anim_string[6] = "< Heli Animation 6 >";
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anim_string[7] = "< Heli Animation 7 >";
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anim_string[8] = "< Heli Animation 8 >";
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anim_string[9] = "< Heli Animation 9 >";
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anim_string[10] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Bike_Strings(int MenuItem_Index){
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char* anim_string[8];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Bike Animation 1 >";
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anim_string[2] = "< Bike Animation 2 >";
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anim_string[3] = "< Bike Animation 3 >";
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anim_string[4] = "< Bike Animation 4 >";
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anim_string[5] = "< Bike Animation 5 >";
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anim_string[6] = "< Bike Animation 6 >";
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anim_string[7] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Sliding_Strings(int MenuItem_Index){
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char* anim_string[6];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Slide / Forward >";
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anim_string[2] = "< Slide / Wave >";
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anim_string[3] = "< Slide / Look Around >";
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anim_string[4] = "< Run Away >";
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anim_string[5] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Swim_Strings(int MenuItem_Index){
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char* anim_string[6];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Swimming / Wait >";
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anim_string[2] = "< Swimming Crawl >";
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anim_string[3] = "< Swimming normal >";
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anim_string[4] = "< Swimming / Wait >";
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anim_string[5] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Sit_Strings(int MenuItem_Index){
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char* anim_string[7];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Sit / yayaya >";
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anim_string[2] = "< Sit / Go away >";
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anim_string[3] = "< Sit / Lmao >";
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anim_string[4] = "< Sit / Clap hands >";
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anim_string[5] = "< Sit / Clap hands 2 >";
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anim_string[6] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Pause_Strings(int MenuItem_Index){
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char* anim_string[7];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< pull up collar >";
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anim_string[2] = "< blow hands >";
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anim_string[3] = "< rub arms >";
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anim_string[4] = "< Arms Crossed >";
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anim_string[5] = "< Look around >";
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anim_string[6] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Sex_Strings(int MenuItem_Index){
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char* anim_string[15];
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anim_string[0] = "< ERROR >";
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anim_string[1] = "< Blowjob Driver Intro >";
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anim_string[2] = "< Blowjob Driver 2 >";
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anim_string[3] = "< Blowjob Driver 3 >";
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anim_string[4] = "< Blowjob Driver 4 >";
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anim_string[5] = "< Handjob driver 1 >";
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anim_string[6] = "< Handjob driver 2 >";
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anim_string[7] = "< Fuck Driver Intro >";
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anim_string[8] = "< Fuck driver >";
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anim_string[9] = "< Fuck Driver hard>";
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anim_string[10] = "< Kiss Passenger >";
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anim_string[11] = "< Kiss Driver >";
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anim_string[12] = "< Kiss Player >";
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anim_string[13] = "< Kiss Player >";
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anim_string[14] = "< ~COL_NET_4~Cancel Animation >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Speed_Strings(int MenuItem_Index){
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char* anim_string[11];
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anim_string[0] = "< ERROR >";
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anim_string[1] = (animationspeed == 1.00f) ? "~PAD_LEFT~ ~COL_NET_1~Default ~PAD_RIGHT~" : "~PAD_LEFT~ Default ~PAD_RIGHT~";
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anim_string[2] = (animationspeed == 1.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 2 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 2 ~PAD_RIGHT~";
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anim_string[3] = (animationspeed == 2.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 3 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 3 ~PAD_RIGHT~";
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anim_string[4] = (animationspeed == 2.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 4 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 4 ~PAD_RIGHT~";
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anim_string[5] = (animationspeed == 3.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 5 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 5 ~PAD_RIGHT~";
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anim_string[6] = (animationspeed == 3.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 6 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 6 ~PAD_RIGHT~";
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anim_string[7] = (animationspeed == 4.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 7 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 7 ~PAD_RIGHT~";
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anim_string[8] = (animationspeed == 4.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 8 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 8 ~PAD_RIGHT~";
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anim_string[9] = (animationspeed == 5.00f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 9 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 9 ~PAD_RIGHT~";
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anim_string[10] = (animationspeed == 5.50f) ? "~PAD_LEFT~ ~COL_NET_1~Multiply 10 ~PAD_RIGHT~" : "~PAD_LEFT~ Multiply 10 ~PAD_RIGHT~";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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void MD_Anim_Specials_Strings(int MenuItem_Index){
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char* anim_string[4];
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anim_string[0] = "< ERROR >";
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anim_string[1] = (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT("hand3") > 0) ? "< ~COL_NET_1~Swim Everywhere >" : "< Swim Everywhere >";
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anim_string[2] = (GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT("eb_superman") > 0) ? "< ~COL_NET_1~Superman >" : "< Superman >";
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anim_string[3] = "< ~COL_NET_4~Disable All >";
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menu_item[MenuItem_Index].charval = anim_string[menu_item[MenuItem_Index].num_val];
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}
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//Pull all together
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void MD_Animation_Strings(int MenuItem_Index){
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if(MenuItem_Index == 1) return MD_Spy_Strings(MenuItem_Index);
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else if(MenuItem_Index == 2) return MD_Delete_Strings(MenuItem_Index);
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else if(MenuItem_Index == 3) return MD_PlayerOption_Strings(MenuItem_Index);
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else if(MenuItem_Index == 4) return MD_QuickTeleport_Strings(MenuItem_Index);
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//Jumpover//5
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//Bool renew //6
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else if(MenuItem_Index == 7)return MD_Anim_Speed_Strings(MenuItem_Index);
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//Jumpover//9
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else if(MenuItem_Index == 10) return MD_Stride_Strings(MenuItem_Index);
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else if(MenuItem_Index == 11) return MD_Anim_Dance_Strings(MenuItem_Index);
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else if(MenuItem_Index == 12) return MD_Anim_Gesture_Strings(MenuItem_Index);
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else if(MenuItem_Index == 13) return MD_Anim_Tool_Strings(MenuItem_Index);
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else if(MenuItem_Index == 14) return MD_Anim_Heli_Strings(MenuItem_Index);
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else if(MenuItem_Index == 15) return MD_Anim_Bike_Strings(MenuItem_Index);
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else if(MenuItem_Index == 16) return MD_Anim_Sliding_Strings(MenuItem_Index);
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else if(MenuItem_Index == 17) return MD_Anim_Swim_Strings(MenuItem_Index);
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else if(MenuItem_Index == 18) return MD_Anim_Sit_Strings(MenuItem_Index);
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else if(MenuItem_Index == 19) return MD_Anim_Pause_Strings(MenuItem_Index);
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else if(MenuItem_Index == 20) return MD_Anim_Sex_Strings(MenuItem_Index);
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else if(MenuItem_Index == 21) return MD_Anim_Specials_Strings(MenuItem_Index);
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}
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