Fix some vehicle spawn stuff
This commit is contained in:
@@ -1152,13 +1152,15 @@ function respawnVehicle(vehicle) {
|
||||
function spawnVehicle(vehicleData) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
|
||||
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
|
||||
setVehicleHeading(vehicle, vehicleData.spawnRotation)
|
||||
addToWorld(vehicle);
|
||||
|
||||
if(!vehicle) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setVehicleHeading(vehicle, vehicleData.spawnRotation)
|
||||
addToWorld(vehicle);
|
||||
vehicleData.vehicle = vehicle;
|
||||
|
||||
if(isGameFeatureSupported("vehicleColours")) {
|
||||
if(vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
|
||||
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
|
||||
@@ -1187,9 +1189,7 @@ function spawnVehicle(vehicleData) {
|
||||
|
||||
setElementDimension(vehicle, vehicleData.dimension);
|
||||
|
||||
vehicleData.vehicle = vehicle;
|
||||
|
||||
setVehicleHealth(vehicle, 1000);
|
||||
//setVehicleHealth(vehicle, 1000);
|
||||
repairVehicle(vehicle);
|
||||
|
||||
setEntityData(vehicle, "vrr.livery", vehicleData.livery, true);
|
||||
|
||||
Reference in New Issue
Block a user