Add ideas
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43
ideas.txt
43
ideas.txt
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Ideas for Asshat Gaming RP!
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NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something,
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I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized.
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@@ -24,12 +25,19 @@ Thanks for understanding,
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- Anonymous city traffic and pedestrians
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- They come and go and aren't persistent.
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- Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
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- Police presence becomes more frequent in areas where crimes occur (default police spawn rate will be increased for the area)
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- Random text bubble dialog above their heads.
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- Complain about life, work, taxes, nearby shady establishments, rising crime rates, gangs, etc
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- Praise nearby good establishments, lowered taxes, crime rates dropping, etc
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- Named NPCs
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- Persistent
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- Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
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- Different personalities
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- Relationship levels with each player and faction. If you piss them off, they won't do business with you.
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- Relationship levels with each player and faction.
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- If you piss them off, they won't do business with you.
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- If you fuck them over, you have a chance of being greenlit under certain circumstances (peds will show up randomly and attempt to kill or subdue you)
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- Faction/clans at war is basically kill on sight as long as cops aren't around
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- Firefighter Job
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- Vehicles catch on fire instead of blowing up.
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@@ -53,7 +61,7 @@ Thanks for understanding,
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- Return the truck for payment.
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- Vehicle Towing
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- Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
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- Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built for GTA 3/VC.
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- Universal command to tow/release a vehicle ( /tow ).
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- Attach to nearest vehicle.
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@@ -85,9 +93,11 @@ Thanks for understanding,
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- Faction abilities
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- etc
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- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?)
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- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, perhaps?)
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- Stealable skins. When one is stolen, it is replaced by the thief's skin
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- Stealable clothes.
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- Police uniforms can be stolen, and the cop will be reverted to his non-uniform skin.
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- Clothes are items so the criminal can apply it immediately or store/drop/give/sell it
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- Black market for anything.
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- Smuggled drugs
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@@ -176,27 +186,38 @@ Thanks for understanding,
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- Get "inside" the back of trucks/trailers and store items inside.
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- Use an interior for this and allow dropped items (including crates and boxes and etc).
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- Shouts and certain speech can be heard outside wherever the truck is at.
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- Ambulance, bus, delivery truck, semi truck trailer, etc.
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- Shouts can be heard outside wherever the vehicle is at.
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- Vehicle sink or explode while inside the back causes death and objects destroyed.
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- Also for airplane interiors
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- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
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- Impound
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- Inaccessible parking garage. Spawn retrieved impound vehicles at the door.
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- Or multi-space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
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- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
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- Weapon wear and tear
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- If not cared for, they can have decreased damage from shots, jam, misfire, etc.
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- Cleaning weapons improves reliability
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- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
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- Weapon ballistics and identity
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- Barrel bores
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- Serial numbers. Can be removed/rubbed off.
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- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.
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- GUI color schemes
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- Settings page to switch them. Orange, red, blue, purple, etc.
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- Police
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- Stars
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- 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
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- 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
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- 1 star
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- Initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
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- 2 stars
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- Any subsequent crimes, whether felony or misdeanor, after receiving one star and no action taken (if you don't pull over, evade, etc). Results in arrest.
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- Any felony crime that isn't extremely violent or doesn't involve a deadly weapon
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- 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
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- 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
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- 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
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- NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
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- Civilians can report crimes by calling police or informing nearby police. They will give them your description.
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- Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
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- Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.
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