Add ideas

This commit is contained in:
VortrexFTW
2020-09-16 08:45:24 -05:00
parent 2ad50497ea
commit 1f229dd971

View File

@@ -1,4 +1,5 @@
Ideas for Asshat Gaming RP!
NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something,
I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized.
@@ -24,12 +25,19 @@ Thanks for understanding,
- Anonymous city traffic and pedestrians
- They come and go and aren't persistent.
- Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
- Police presence becomes more frequent in areas where crimes occur (default police spawn rate will be increased for the area)
- Random text bubble dialog above their heads.
- Complain about life, work, taxes, nearby shady establishments, rising crime rates, gangs, etc
- Praise nearby good establishments, lowered taxes, crime rates dropping, etc
- Named NPCs
- Persistent
- Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
- Different personalities
- Relationship levels with each player and faction. If you piss them off, they won't do business with you.
- Relationship levels with each player and faction.
- If you piss them off, they won't do business with you.
- If you fuck them over, you have a chance of being greenlit under certain circumstances (peds will show up randomly and attempt to kill or subdue you)
- Faction/clans at war is basically kill on sight as long as cops aren't around
- Firefighter Job
- Vehicles catch on fire instead of blowing up.
@@ -53,7 +61,7 @@ Thanks for understanding,
- Return the truck for payment.
- Vehicle Towing
- Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
- Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built for GTA 3/VC.
- Universal command to tow/release a vehicle ( /tow ).
- Attach to nearest vehicle.
@@ -85,9 +93,11 @@ Thanks for understanding,
- Faction abilities
- etc
- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?)
- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, perhaps?)
- Stealable skins. When one is stolen, it is replaced by the thief's skin
- Stealable clothes.
- Police uniforms can be stolen, and the cop will be reverted to his non-uniform skin.
- Clothes are items so the criminal can apply it immediately or store/drop/give/sell it
- Black market for anything.
- Smuggled drugs
@@ -176,27 +186,38 @@ Thanks for understanding,
- Get "inside" the back of trucks/trailers and store items inside.
- Use an interior for this and allow dropped items (including crates and boxes and etc).
- Shouts and certain speech can be heard outside wherever the truck is at.
- Ambulance, bus, delivery truck, semi truck trailer, etc.
- Shouts can be heard outside wherever the vehicle is at.
- Vehicle sink or explode while inside the back causes death and objects destroyed.
- Also for airplane interiors
- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
- Impound
- Inaccessible parking garage. Spawn retrieved impound vehicles at the door.
- Or multi-space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
- Weapon wear and tear
- If not cared for, they can have decreased damage from shots, jam, misfire, etc.
- Cleaning weapons improves reliability
- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
- Weapon ballistics and identity
- Barrel bores
- Serial numbers. Can be removed/rubbed off.
- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.
- GUI color schemes
- Settings page to switch them. Orange, red, blue, purple, etc.
- Police
- Stars
- 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
- 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
- 1 star
- Initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
- 2 stars
- Any subsequent crimes, whether felony or misdeanor, after receiving one star and no action taken (if you don't pull over, evade, etc). Results in arrest.
- Any felony crime that isn't extremely violent or doesn't involve a deadly weapon
- 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
- 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
- 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
- NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
- Civilians can report crimes by calling police or informing nearby police. They will give them your description.
- Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
- Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.