Fixed tazed anim wrong type

This commit is contained in:
Vortrex
2022-01-09 05:27:22 -06:00
parent 3d9ee04eb5
commit 290b512252

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@@ -3177,7 +3177,7 @@ let gameData = {
["sitright", 0, 111, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_RIGHT],
["sitforward", 0, 111, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
["sitarmright", 0, 120, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
["tazed", 0, 13, VRR_ANIMTYPE_FREEZE, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
["tazed", 0, 13, VRR_ANIMTYPE_FORCED, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
],
[ // GTA VC
["walk", 0, 0, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],