Fixed tazed anim wrong type
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@@ -3177,7 +3177,7 @@ let gameData = {
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["sitright", 0, 111, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_RIGHT],
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["sitright", 0, 111, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_RIGHT],
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["sitforward", 0, 111, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
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["sitforward", 0, 111, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_FORWARD],
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["sitarmright", 0, 120, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
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["sitarmright", 0, 120, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_BACK],
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["tazed", 0, 13, VRR_ANIMTYPE_FREEZE, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["tazed", 0, 13, VRR_ANIMTYPE_FORCED, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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],
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],
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[ // GTA VC
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[ // GTA VC
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["walk", 0, 0, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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["walk", 0, 0, VRR_ANIMTYPE_NORMAL, 0.0, null, null, null, null, VRR_ANIMMOVE_NONE],
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