Renamed VW util to dimension
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@@ -47,7 +47,7 @@ function loadHousesFromDatabase() {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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function createHouseCommand(command, params, client) {
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function createHouseCommand(command, params, client) {
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let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerVirtualWorld(client));
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let tempHouseData = createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].house, getGameConfig().blipSprites[getServerGame()].house, getPlayerInterior(client), getPlayerDimension(client));
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getServerData().houses.push(tempHouseData);
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getServerData().houses.push(tempHouseData);
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createHouseEntrancePickup(getServerData().houses.length-1);
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createHouseEntrancePickup(getServerData().houses.length-1);
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@@ -263,7 +263,7 @@ function moveHouseEntranceCommand(command, params, client) {
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}
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}
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getHouseData(houseId).entrancePosition = getPlayerPosition(client);
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getHouseData(houseId).entrancePosition = getPlayerPosition(client);
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getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
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getHouseData(houseId).entranceDimension = getPlayerDimension(client);
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getHouseData(houseId).entranceInterior = getPlayerInterior(client);
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getHouseData(houseId).entranceInterior = getPlayerInterior(client);
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deleteHouseEntranceBlip(houseId);
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deleteHouseEntranceBlip(houseId);
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@@ -286,7 +286,7 @@ function moveHouseExitCommand(command, params, client) {
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}
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}
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getHouseData(houseId).exitPosition = getPlayerPosition(client);
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getHouseData(houseId).exitPosition = getPlayerPosition(client);
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getHouseData(houseId).exitDimension = getPlayerVirtualWorld(client);
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getHouseData(houseId).exitDimension = getPlayerDimension(client);
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getHouseData(houseId).exitInterior = getPlayerInterior(client);
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getHouseData(houseId).exitInterior = getPlayerInterior(client);
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deleteHouseExitBlip(houseId);
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deleteHouseExitBlip(houseId);
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@@ -698,7 +698,7 @@ function exitHouse(client) {
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let houseId = getPlayerHouse(client);
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let houseId = getPlayerHouse(client);
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if(isPlayerSpawned(client)) {
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if(isPlayerSpawned(client)) {
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setPlayerInterior(client, getServerData().house[houseId].entranceInterior);
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setPlayerInterior(client, getServerData().house[houseId].entranceInterior);
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setPlayerVirtualWorld(client, getServerData().house[houseId].entranceDimension);
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setPlayerDimension(client, getServerData().house[houseId].entranceDimension);
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setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
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setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
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}
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}
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removeEntityData(client, "ag.inHouse");
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removeEntityData(client, "ag.inHouse");
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