Restore vehicle engine stuff (was removed for testing)
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@@ -155,10 +155,10 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
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//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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//if (inVehicleSeat) {
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// parkedVehiclePosition = false;
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// parkedVehicleHeading = false;
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//}
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if (inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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}
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// ===========================================================================
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@@ -167,15 +167,15 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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//if (areServerElementsSupported()) {
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//if(inVehicleSeat == 0) {
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//setVehicleEngine(vehicle, false);
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//if(!inVehicle.engine) {
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// parkedVehiclePosition = inVehicle.position;
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// parkedVehicleHeading = inVehicle.heading;
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//}
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//}
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//}
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if (areServerElementsSupported()) {
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if (inVehicleSeat == 0) {
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setVehicleEngine(vehicle.id, false);
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if (!inVehicle.engine) {
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parkedVehiclePosition = inVehicle.position;
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parkedVehicleHeading = inVehicle.heading;
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}
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}
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}
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}
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// ===========================================================================
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@@ -199,24 +199,15 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
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// ===========================================================================
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function onPedEnteredSphere(event, ped, sphere) {
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if (!isNull(localPlayer) && !isNull(ped)) {
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if (ped == localPlayer) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
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if (sphere == jobRouteLocationSphere) {
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enteredJobRouteSphere();
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}
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}
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if (sphere == jobRouteLocationSphere) {
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enteredJobRouteSphere();
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}
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}
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// ===========================================================================
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function onPedExitedSphere(event, ped, sphere) {
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if (!isNull(localPlayer) && !isNull(ped)) {
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if (ped == localPlayer) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
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}
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}
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}
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// ===========================================================================
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