Set health, armour, int, and vw on spawn
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@@ -339,11 +339,17 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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//setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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//setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
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setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
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setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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