Use delete element util

This commit is contained in:
Vortrex
2021-01-25 22:42:13 -06:00
parent bbd24e21e6
commit 4d94709323

View File

@@ -159,7 +159,7 @@ function setHousePickupCommand(command, params, client) {
if(getHouseData(houseId).entrancePickupModel != -1) { if(getHouseData(houseId).entrancePickupModel != -1) {
if(getHouseData(houseId).entrancePickup != null) { if(getHouseData(houseId).entrancePickup != null) {
destroyElement(getHouseData(houseId).entrancePickup); deleteGameElement(getHouseData(houseId).entrancePickup);
} }
createHouseEntrancePickup(houseId); createHouseEntrancePickup(houseId);
@@ -243,7 +243,7 @@ function setHouseBlipCommand(command, params, client) {
if(getHouseData(houseId).entranceBlipModel != -1) { if(getHouseData(houseId).entranceBlipModel != -1) {
if(getHouseData(houseId).entranceBlip != null) { if(getHouseData(houseId).entranceBlip != null) {
destroyElement(getHouseData(houseId).entranceBlip); deleteGameElement(getHouseData(houseId).entranceBlip);
} }
createHouseEntranceBlip(houseId); createHouseEntranceBlip(houseId);
@@ -632,7 +632,7 @@ function doesHouseHaveInterior(houseId) {
function deleteHouseEntrancePickup(houseId) { function deleteHouseEntrancePickup(houseId) {
if(getHouseData(houseId).entrancePickup != null) { if(getHouseData(houseId).entrancePickup != null) {
//removeFromWorld(getHouseData(houseId).entrancePickup); //removeFromWorld(getHouseData(houseId).entrancePickup);
destroyElement(getHouseData(houseId).entrancePickup); deleteGameElement(getHouseData(houseId).entrancePickup);
getHouseData(houseId).entrancePickup = null; getHouseData(houseId).entrancePickup = null;
} }
} }
@@ -642,7 +642,7 @@ function deleteHouseEntrancePickup(houseId) {
function deleteHouseExitPickup(houseId) { function deleteHouseExitPickup(houseId) {
if(getHouseData(houseId).exitPickup != null) { if(getHouseData(houseId).exitPickup != null) {
//removeFromWorld(getHouseData(houseId).exitPickup); //removeFromWorld(getHouseData(houseId).exitPickup);
destroyElement(getHouseData(houseId).exitPickup); deleteGameElement(getHouseData(houseId).exitPickup);
getHouseData(houseId).exitPickup = null; getHouseData(houseId).exitPickup = null;
} }
} }
@@ -652,7 +652,7 @@ function deleteHouseExitPickup(houseId) {
function deleteHouseEntranceBlip(houseId) { function deleteHouseEntranceBlip(houseId) {
if(getHouseData(houseId).entranceBlip != null) { if(getHouseData(houseId).entranceBlip != null) {
//removeFromWorld(getHouseData(houseId).entranceBlip); //removeFromWorld(getHouseData(houseId).entranceBlip);
destroyElement(getHouseData(houseId).entranceBlip); deleteGameElement(getHouseData(houseId).entranceBlip);
getHouseData(houseId).entranceBlip = null; getHouseData(houseId).entranceBlip = null;
} }
} }
@@ -662,7 +662,7 @@ function deleteHouseEntranceBlip(houseId) {
function deleteHouseExitBlip(houseId) { function deleteHouseExitBlip(houseId) {
if(getHouseData(houseId).exitBlip != null) { if(getHouseData(houseId).exitBlip != null) {
//removeFromWorld(getHouseData(houseId).exitBlip); //removeFromWorld(getHouseData(houseId).exitBlip);
destroyElement(getHouseData(houseId).exitBlip); deleteGameElement(getHouseData(houseId).exitBlip);
getHouseData(houseId).exitBlip = null; getHouseData(houseId).exitBlip = null;
} }
} }