Use delete element util
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@@ -159,7 +159,7 @@ function setHousePickupCommand(command, params, client) {
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if(getHouseData(houseId).entrancePickupModel != -1) {
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if(getHouseData(houseId).entrancePickupModel != -1) {
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if(getHouseData(houseId).entrancePickup != null) {
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if(getHouseData(houseId).entrancePickup != null) {
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destroyElement(getHouseData(houseId).entrancePickup);
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deleteGameElement(getHouseData(houseId).entrancePickup);
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}
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}
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createHouseEntrancePickup(houseId);
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createHouseEntrancePickup(houseId);
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@@ -243,7 +243,7 @@ function setHouseBlipCommand(command, params, client) {
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if(getHouseData(houseId).entranceBlipModel != -1) {
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if(getHouseData(houseId).entranceBlipModel != -1) {
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if(getHouseData(houseId).entranceBlip != null) {
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if(getHouseData(houseId).entranceBlip != null) {
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destroyElement(getHouseData(houseId).entranceBlip);
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deleteGameElement(getHouseData(houseId).entranceBlip);
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}
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}
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createHouseEntranceBlip(houseId);
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createHouseEntranceBlip(houseId);
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@@ -632,7 +632,7 @@ function doesHouseHaveInterior(houseId) {
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function deleteHouseEntrancePickup(houseId) {
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function deleteHouseEntrancePickup(houseId) {
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if(getHouseData(houseId).entrancePickup != null) {
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if(getHouseData(houseId).entrancePickup != null) {
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//removeFromWorld(getHouseData(houseId).entrancePickup);
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//removeFromWorld(getHouseData(houseId).entrancePickup);
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destroyElement(getHouseData(houseId).entrancePickup);
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deleteGameElement(getHouseData(houseId).entrancePickup);
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getHouseData(houseId).entrancePickup = null;
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getHouseData(houseId).entrancePickup = null;
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}
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}
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}
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}
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@@ -642,7 +642,7 @@ function deleteHouseEntrancePickup(houseId) {
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function deleteHouseExitPickup(houseId) {
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function deleteHouseExitPickup(houseId) {
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if(getHouseData(houseId).exitPickup != null) {
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if(getHouseData(houseId).exitPickup != null) {
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//removeFromWorld(getHouseData(houseId).exitPickup);
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//removeFromWorld(getHouseData(houseId).exitPickup);
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destroyElement(getHouseData(houseId).exitPickup);
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deleteGameElement(getHouseData(houseId).exitPickup);
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getHouseData(houseId).exitPickup = null;
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getHouseData(houseId).exitPickup = null;
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}
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}
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}
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}
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@@ -652,7 +652,7 @@ function deleteHouseExitPickup(houseId) {
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function deleteHouseEntranceBlip(houseId) {
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function deleteHouseEntranceBlip(houseId) {
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if(getHouseData(houseId).entranceBlip != null) {
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if(getHouseData(houseId).entranceBlip != null) {
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//removeFromWorld(getHouseData(houseId).entranceBlip);
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//removeFromWorld(getHouseData(houseId).entranceBlip);
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destroyElement(getHouseData(houseId).entranceBlip);
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deleteGameElement(getHouseData(houseId).entranceBlip);
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getHouseData(houseId).entranceBlip = null;
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getHouseData(houseId).entranceBlip = null;
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}
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}
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}
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}
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@@ -662,7 +662,7 @@ function deleteHouseEntranceBlip(houseId) {
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function deleteHouseExitBlip(houseId) {
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function deleteHouseExitBlip(houseId) {
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if(getHouseData(houseId).exitBlip != null) {
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if(getHouseData(houseId).exitBlip != null) {
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//removeFromWorld(getHouseData(houseId).exitBlip);
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//removeFromWorld(getHouseData(houseId).exitBlip);
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destroyElement(getHouseData(houseId).exitBlip);
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deleteGameElement(getHouseData(houseId).exitBlip);
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getHouseData(houseId).exitBlip = null;
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getHouseData(houseId).exitBlip = null;
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}
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}
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}
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}
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