New anim const
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@@ -61,10 +61,13 @@ const VRR_PROPLABEL_INFO_BUYBIZ = 8;
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// Animation Types
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const VRR_ANIMTYPE_NONE = 0;
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const VRR_ANIMTYPE_ADD = 1;
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const VRR_ANIMTYPE_NORMAL = 1;
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const VRR_ANIMTYPE_BLEND = 2;
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const VRR_ANIMTYPE_SHARED = 3; // Forces this animation to play in sync with another ped's mirrored anim (handshake, kiss, gang signs, etc)
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const VRR_ANIMTYPE_SPECIALACTION = 4; // This animtype uses a special action (only in SA)
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const VRR_ANIMTYPE_SURRENDER = 5; // This animtype is used to surrender (like handsup or cower)
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const VRR_ANIMTYPE_FORCED = 6; // This animtype is forced (can't use stopanim to get out of it)
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const VRR_ANIMTYPE_FREEZE = 6; // This animtype is forced (can't use stopanim to get out of it)
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// Animation Move Types
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const VRR_ANIMMOVE_NONE = 0;
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