Use get game instead of server game util
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@@ -1684,7 +1684,7 @@ function getVehicleNameFromModel(model, gameId = getGame()) {
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// ===========================================================================
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function getSkinModelIndexFromParams(params, gameId = getServerGame()) {
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function getSkinModelIndexFromParams(params, gameId = getGame()) {
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let fromName = getSkinIndexFromName(params, gameId);
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let fromModel = getSkinIndexFromModel(params, gameId);
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@@ -1701,7 +1701,7 @@ function getSkinModelIndexFromParams(params, gameId = getServerGame()) {
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// ===========================================================================
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function getSkinNameFromModel(model, gameId = getServerGame()) {
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function getSkinNameFromModel(model, gameId = getGame()) {
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let skins = getGameConfig().skins[gameId];
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for(let i in skins) {
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if(toLowerCase(skins[i][0]).indexOf(toLowerCase(model)) != -1) {
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@@ -1714,7 +1714,7 @@ function getSkinNameFromModel(model, gameId = getServerGame()) {
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// ===========================================================================
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function getSkinModelFromName(name, gameId = getServerGame()) {
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function getSkinModelFromName(name, gameId = getGame()) {
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let skins = getGameConfig().skins[gameId];
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for(let i in skins) {
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if(toLowerCase(skins[i][1]).indexOf(toLowerCase(name)) != -1) {
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@@ -1725,7 +1725,7 @@ function getSkinModelFromName(name, gameId = getServerGame()) {
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// ===========================================================================
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function getObjectModelIndexFromParams(params, gameId = getServerGame()) {
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function getObjectModelIndexFromParams(params, gameId = getGame()) {
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let fromName = getObjectModelIndexFromName(params, gameId);
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let fromModel = getObjectModelIndexFromModel(params, gameId);
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@@ -1742,7 +1742,7 @@ function getObjectModelIndexFromParams(params, gameId = getServerGame()) {
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// ===========================================================================
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function getObjectNameFromModel(model, gameId = getServerGame()) {
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function getObjectNameFromModel(model, gameId = getGame()) {
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let objects = getGameConfig().objects[gameId];
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for(let i in objects) {
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if(toLowerCase(objects[i][0]).indexOf(toLowerCase(model)) != -1) {
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@@ -1755,7 +1755,7 @@ function getObjectNameFromModel(model, gameId = getServerGame()) {
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// ===========================================================================
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function getObjectModelFromName(name, gameId = getServerGame()) {
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function getObjectModelFromName(name, gameId = getGame()) {
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let objects = getGameConfig().objects[gameId];
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for(let i in objects) {
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if(toLowerCase(objects[i][1]).indexOf(toLowerCase(name)) != -1) {
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