Use util for main world scene

This commit is contained in:
Vortrex
2023-02-22 05:25:51 -06:00
parent 150d3f10b0
commit b39abaab6c

View File

@@ -367,7 +367,7 @@ function enterExitPropertyCommand(command, params, client) {
if (closestProperty.exitScene != "" && isGameFeatureSupported("interiorScene")) {
getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.exitPosition;
if (isMainWorldScene(closestProperty.exitScene) || closestProperty.exitScene == "V.MAINWORLD") {
if (isMainWorldScene(closestProperty.exitScene)) {
setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]);
} else {
setPlayerScene(client, closestProperty.exitScene);
@@ -399,7 +399,7 @@ function enterExitPropertyCommand(command, params, client) {
if (closestProperty.entranceScene != "" && isGameFeatureSupported("interiorScene")) {
getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.entrancePosition;
if (isMainWorldScene(closestProperty.entranceScene) || closestProperty.entranceScene == "V.MAINWORLD") {
if (isMainWorldScene(closestProperty.entranceScene)) {
destroyGameElement(client.player);
setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]);
} else {