Use util for main world scene
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@@ -367,7 +367,7 @@ function enterExitPropertyCommand(command, params, client) {
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if (closestProperty.exitScene != "" && isGameFeatureSupported("interiorScene")) {
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getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.exitPosition;
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if (isMainWorldScene(closestProperty.exitScene) || closestProperty.exitScene == "V.MAINWORLD") {
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if (isMainWorldScene(closestProperty.exitScene)) {
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setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]);
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} else {
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setPlayerScene(client, closestProperty.exitScene);
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@@ -399,7 +399,7 @@ function enterExitPropertyCommand(command, params, client) {
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if (closestProperty.entranceScene != "" && isGameFeatureSupported("interiorScene")) {
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getPlayerCurrentSubAccount(client).spawnPosition = closestProperty.entrancePosition;
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if (isMainWorldScene(closestProperty.entranceScene) || closestProperty.entranceScene == "V.MAINWORLD") {
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if (isMainWorldScene(closestProperty.entranceScene)) {
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destroyGameElement(client.player);
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setPlayerScene(client, getGameConfig().mainWorldScene[getGame()]);
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} else {
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